Author Topic: Stutter  (Read 42138 times)

Offline Shane

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Re: Stutter
« Reply #15 on: March 12, 2026, 07:11:00 PM »
For you, you are not others. The first post of thus thread shows it <shrug> i myself read post from other players in other games. A firmer AH play saw them in MSFS too. Probably machine specific

The 10 min cycle is NOT "machine specific," unless the machine in question belongs to Frontier or HTC.

Can you run dx11?   Do so and let us know if you experience the 10 min spikes or not..  then do it in sea2... report back your findings...

otherwise, you're just distracting from the commonality, whether it's recognized or not. 

As to whether HT will get around to investigating and fixing, who knows, but the issue has been narrowed down to dx11, specific arenas, starting after switch to Frontier.  Steely gave very good info about the port traffic...

The other non-10 min stutters ARE generally machine specific, yes, not disputing that.  The problem is you have machine specific people coming in offering invalid solutions to the 10-min stutter, which are very specific to AH. 

Show me another game with regular 10 min stutters.  I'll wait, probably too long, but....
« Last Edit: March 12, 2026, 07:14:08 PM by Shane »
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Offline Animl-AW

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Re: Stutter
« Reply #16 on: March 13, 2026, 09:55:12 AM »
Dude, I don’t want to argue with you. I’m just saying what I saw and read.This thread starts off with another game same issues. There is another thread if an MSFS player showing a “ fix” to the issue. I’m not saying anyone is wrong. But I can’t ignore what I’ve seen.

Two things can be true. Ya may have two problems here. Until we discover and cure the issue we just don’t know.

I never said you guys are wrong.

Last night, using DX9, the game did a hard lockup 4 times, not 10 min. The entire game froze solid for 3-4 sec. Never saw that one before.

Lke I said, two things can be true, meaning you’re not wrong.

‘M not going to get in a debate about this stuff.

Has anyone actually talked to HT about your discovery?
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Offline Shane

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Re: Stutter
« Reply #17 on: March 13, 2026, 12:19:42 PM »
Dude, I don’t want to argue with you. I’m just saying what I saw and read.This thread starts off with another game same issues. There is another thread if an
Has anyone actually talked to HT about your discovery?

I know you're <not> arguing, but people are bringing their machine specific solutions to a non-machine specific issue and you don't make the distinction.

Have you ran dx11 and timed the stutters in MA and their absence in SEA2?  Have you?
« Last Edit: March 13, 2026, 12:47:13 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Animl-AW

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Re: Stutter
« Reply #18 on: March 13, 2026, 12:35:31 PM »
I know you're arguing, but people are bringing their machine specific solutions to a non-machine specific issue and you don't make the distinction.

Have you ran dx11 and timed the stutters in MA and their absence in SEA2?  Have you?

I have a chance to do that tonight. Be there or be square.

Again, and yet again, I’m not saying you’re wrong about servers. I saw what you guys proved. Why do you ignore its happening in other games too? It could be a common server settings mire than one game uses. There aren’t infinite settings.

There are some people here who don’t see it at all. We only hear from those that do. Whether some setting they have mask it, not every player is complaining.

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Offline Shane

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Re: Stutter
« Reply #19 on: March 13, 2026, 12:42:49 PM »
I have a chance to do that tonight. Be there or be square.

Again, and yet again, I’m not saying you’re wrong about servers. I saw what you guys proved. Why do you ignore its happening in other games too? It could be a common server settings mire than one game uses. There aren’t infinite settings.

There are some people here who don’t see it at all. We only hear from those that do. Whether some setting they have mask it, not every player is complaining.

sorry, meant to say *not* arguing...

Because the 10 min cyclic stutter is not present in other games? 

It's only with Ah3, DX11 and certain arenas... if it were global, we'd be experiencing it in SEA2 - we're not.  Nor does it matter if in flight or in tower doing nothing - it's just... there.

I do hope HT does at least see steely's work and take action on it.  Steely doesn't feel comfy calling about it and i'm not technical enough to explain it.

It would help if more people did the dx11 and 20-30 min observation it would help prove/disprove that it only affects dx11 and certain arenas.


« Last Edit: March 13, 2026, 12:48:13 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline AKIron

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Re: Stutter
« Reply #20 on: March 13, 2026, 02:42:13 PM »
I recently set up viewport replication in DCS. This is where you export a specific aircraft viewport to a monitor location (can even be a virtual monitor) and then replicate that viewport somewhere else. There's more than one reason to do this. For me I wanted a specific viewport to display in two locations and replication is the only way. After I got it working as I wanted I noticed an odd stuttering effect. One I hadn't seen before. I was ready to give up on the viewport replication when I decided to see if others were having the same problem. Not surprisingly they were but very surprisingly is the fix. It is related to vsync. They offered some changes that would resolve the issue allowing you to keep vsync on but I just turned it off. Problem solved.

I'm not trying to solve a specific AH problem. Just sharing what I've found in regards to stutter.
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Offline AKIron

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Re: Stutter
« Reply #21 on: March 13, 2026, 02:53:06 PM »
A 10 minute period seems to indicate something scheduled is kicking off and interfering. My first suspicion would be something locally in Windows. Update checks, virus memory scans, etc.... An ISP could be doing something to every connection on a scheduled basis too of course.
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Offline Animl-AW

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Re: Stutter
« Reply #22 on: March 13, 2026, 02:55:28 PM »
sorry, meant to say *not* arguing...

Because the 10 min cyclic stutter is not present in other games? 

It's only with Ah3, DX11 and certain arenas... if it were global, we'd be experiencing it in SEA2 - we're not.  Nor does it matter if in flight or in tower doing nothing - it's just... there.

I do hope HT does at least see steely's work and take action on it.  Steely doesn't feel comfy calling about it and i'm not technical enough to explain it.

It would help if more people did the dx11 and 20-30 min observation it would help prove/disprove that it only affects dx11 and certain arenas.

Mire testing is not required to prove its a DX11+ issue. We’ve known that for a long time. The cause is the issue. This is the first in a very long time that stumped me. So many false positives.

There may be some in other games who didn’t figure out the 10 mn segments, but they all have micro-stutters starting same era.

I may txt HT to look at it. But I would think the researchers would have done similar by now. But, I get it. He may have already read it.

Troubleshooting  requires an open mind. I’m just trying to maintain that.
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Offline Animl-AW

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Re: Stutter
« Reply #23 on: March 13, 2026, 03:02:14 PM »
A 10 minute period seems to indicate something scheduled is kicking off and interfering. My first suspicion would be something locally in Windows. Update checks, virus memory scans, etc.... An ISP could be doing something to every connection on a scheduled basis too of course.

I’ve totally been on this path. It could be a server timed event too, like a cheat scan, he would never talk about that. It just has the feel of an intensional event. Such a round number to not be. Not 6,7 or 9 increment, but a perfect 10.
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Offline AKIron

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Re: Stutter
« Reply #24 on: March 13, 2026, 03:03:02 PM »
If you haven't turned off power management for each USB device stop what you're doing and do that now.
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Offline Shane

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Re: Stutter
« Reply #25 on: March 13, 2026, 03:10:14 PM »
If you haven't turned off power management for each USB device stop what you're doing and do that now.

Read this and you'll be up to date on all the things we've done trying to address this non-machine specific issue (this thread doesn't include animl's numerous tweaks as we've crossed them off being machine specific solutions.)

Steely07 really narrowed it down and has been trying to get others to help confirm it.

https://bbs.hitechcreations.com/smf/index.php/topic,412093.0.html
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Animl-AW

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Re: Stutter
« Reply #26 on: March 13, 2026, 03:19:43 PM »
Weird thing about some tweaks, they actually worked, for a short time, then bam right back again. That’s cosmic.

My question is why don’t all players see it?
Why do other games have similar?
Why was plastic fruit invented?
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Offline Shane

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Re: Stutter
« Reply #27 on: March 13, 2026, 03:44:04 PM »
Weird thing about some tweaks, they actually worked, for a short time, then bam right back again. That’s cosmic.

My question is why don’t all players see it?
Why do other games have similar?
Why was plastic fruit invented?

Many accept it as... it just is. I was at that point. Steely07 took it further and here we are, close to a possible solution...

Some may have multiple issues, including the dx11 stutter (this is where the 10 min cycle is crucial as an identifier) and haven't figured there are multiple issues. This is where all the machine specific fixes are helpful as they narrow it down to that 10 min cycle.

I've not experienced it other than AH3, DX11, MA  (I'll go check some other arenas as there are 2 or 3 servers, but I'm pretty sure the results will be consistent, yes here, not there, based on server. See above multiple issues - it really comes down to that 10 min cycle.

If you can run that program steely07 mentioned it would help the narrow the technical part of this - that port that seems to be the culprit, or something in that stream.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline AKIron

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Re: Stutter
« Reply #28 on: March 13, 2026, 03:54:13 PM »
Read this and you'll be up to date on all the things we've done trying to address this non-machine specific issue (this thread doesn't include animl's numerous tweaks as we've crossed them off being machine specific solutions.)

Steely07 really narrowed it down and has been trying to get others to help confirm it.

https://bbs.hitechcreations.com/smf/index.php/topic,412093.0.html

Interesting. Might help to isolate further if two people can capture and time stamp to see if the drops are coincident.
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Offline AKIron

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Re: Stutter
« Reply #29 on: March 13, 2026, 03:58:51 PM »
If the drops are coincident that would seem to imply a single piece of hardware. If they are not then it could be something in the way Frontier is handling the sessions or something locally triggering it still.
Here we put salt on Margaritas, not sidewalks.