Author Topic: It ain't Aces High but....  (Read 2583 times)

Offline ~Caligula~

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It ain't Aces High but....
« Reply #30 on: December 13, 2001, 05:20:00 AM »
You need to bank and slide your plane to check 6.It does suck,but so did back around 1943.I think it`s correct the way it is.
I aggree with grunherz on the cannon issue,
and I really don`t like how all the tracers are sincronized.They should be popping out randomly even if it`s every 5th round on every belt,especially on planes where the gun shoots trough the propeller.
I don`t care much for the offline campaign,I made lot better missions myself in the editor for coop play.
If You have have problems with the ubi gamesevice (and You will guaranteed) just get Hyperlobby.That`s where most the action`s at.

Planeset will be larger,and if things go as I`d like them to go,they will do a North Africa-Mediterraen version of the game.
There all You US patriots will have your ugly USAAF rides,set in the most fun part of the airwar,when things were balanced.No super-planes on each side yet.


 
Quote
Nice screenshot Caligula.
Oh, and I love Pulp Fiction  

Animal...You`ve made my eyes water   :cool:

 

Offline Daff

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It ain't Aces High but....
« Reply #31 on: December 13, 2001, 05:30:00 AM »
I just bought it yesterday and I must admit I'm not too impressed.
Visually, it's amazing, gunnery seems good, but the rest is very mediocre. (Havent played with the full mission editor yet).
Flightmodel seems turned down, so it's very hard to stall and most of the planes are horribly directionally unstable.
Damage model, while visually very nice, also seems simplified.
Someone on AGW mentioned that IL2 was designed for online play, which I really hope is the case. The canned campaign system certainly isnt worth shouting about.

Daff

Offline Badger

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It ain't Aces High but....
« Reply #32 on: December 13, 2001, 05:35:00 AM »
Quote
Originally posted by GRUNHERZ:
Yep Animal I agree as I allready learned my lesson about giving game suggestions/crticizms on a certain BBS,    ;) ,so I wasnt thinking about posting it on any IL2 BBS.  Id rather correspond with Oleg directly if possible. Anyone have his email?

The rabid response from IL-2's sycophants is no different then you see here, or for that matter on any corporate message board of camp followers.  However, I do find the general literacy about WWII aircraft,  flight dynamics and weaponry of the era to be much better here.  Perhaps that's the result of an older crowd who have been flying MMP sims for years, as compared to the box shopping crowd that tend to come and go.

You'll find Oleg's personal email listed under his profile on any of the responses he makes on message boards.  He's a very gracious gentleman who leaves his ego at the door and I've found he replies very quickly.    I think he's done a marvelous job in helping all of us keep computer software flight simulations visible in the marketplace, so we don’t lose a lot of our player base to the plethora of "first person shooters" that seem dominate the entertainment landscape today.

Oleg Maddox [mado@1c.ru]

Regards,
Badger

Offline AKSWulfe

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It ain't Aces High but....
« Reply #33 on: December 13, 2001, 01:07:00 PM »
RAM, I'm not comparing it to AH's view system.

Of course, AH does a much better job. You get way more information in real life flying a plane than you can ever get in a simulation.

For example, take your Lagg-3 screenshot. Notice the glass behind the headrest? They didn't put it there to make it look like a racing plane, you should (but can't in this game) be able to lean your body more and look through all of that glass behind the head rest. Yes, it's possible. I've flown in a number of planes, including gliders, and these FIXED views simply can't touch the way AH does it. Giving the user the ability to scroll his view point through each of the snap views gives you more information and is closer to actually flying a real plane since you can move your torso, head, neck and even use your arms to hold onto a part of the cockpit so you can further adjust your body.

If AH placed limits on how far beyond a certain point you can move your head, (I'm not talking a few key presses, but about 3/4s of the way each view can be moved right now) then AH would win hands down on how to properly give a real world view, peripheral vision and in simulating a pilot's ability to move his body to look around.

As is, everything(with one exception) is a far cry from giving a perfect representation of how much a pilot can actually see in the real world- AH is that exception.
-SW

Offline Zigrat

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It ain't Aces High but....
« Reply #34 on: December 14, 2001, 11:21:00 AM »
agreed sw that ah view system is better, except also agree that head movements are a bit too liberal in older planes... i think the new planes like mossie and f4u-1 are pretty good. on the other hand some planes like me109 are pretty liberal imo.