the absolute realism of the cockpit layout does not bother me so much....
what does bother me is the seemingly WIDELY DISPARATE quality of the various planes cockpits...
NATEDOG/SUPERFLY: the quality of your cockpits has kept going up with every plane and you are getting some great results of late...
for example, i think the P-38/ Macchi / BF-109 series cockpits are GREAT, they feel suitably claustrophobic, enclosed and with the extra detail and nice interior textures, really make me feel like im hurtling through the the sky in a weak aluminum tincan... (just like when im actually flying)
unfortunately, some of the earlier cockpits, especially the P51, N1K2 and the Spits just look so rushed that they break any sense of immersion and i just CANT fly them, as im constantly distracted by the cockpits....
so i figure, that the problem is easily solvable, you 2 obviously are doing a GREAT job on all the new stuff and its only a matter of time (i hope) till you get a chance to go back and enhance the older planes...
it does seem like on a polygon count basis you have a lot of room to play with... im sure that the polys used in the Hellfire flask could esily be used in some of the earlier planes to model (instead of texture) some realistic footwells and interior structural ribbing...
-bigred (who only wants to see AH get better, so dont take this post personally)
[This message has been edited by bigred (edited 03-21-2000).]