Bullet Rise is modeled in AHII which means that at convergence your rounds are "falling" through the convergence, not "rising" through the convergence.
This means that if you are firing upon an opponent beyond your set convergence, you must fire higher, so your rounds drop upon him.
Conversley, if you fire at less than set convergence, you must fire lower, so your rounds rise upon him.
As for setting convergences with mixed guns, the use of the .target xxx command is very usefull.
Optimal convergence for any given aircraft is the convergence at which YOU
can see the shot develope, fly towards it, take the shot, get the kill and extend for energy. There is no set convergence that is optimal for any single aircraft in Aces High.
For example, in my squad, VMF-158, The Green Mountain Boys, our two best shooters have two VERY different convergences: one sets his at 250, and the other at 425. Both gents have very high K/D ratios and kill quickly.
Convergence isn't what gets you kills; how you fly gets you kills, or killed.
Convergence, or gunnery in general, only states who outflew whom.
Fly first...shoot second! No set convergence will ever do you any good if you don't have the shot to start with, nor can recognise it when the shot is upon you.
How do you recognise a shot? Do you remember playing the game of "Tag" as a young child? All of the "Older" kids outran you, confused you, came from all directions...until one day...you didn't play their way and you "tagged" one!
Good Luck!
Patches