Author Topic: Repairible damage??? good or bad idea  (Read 3166 times)

Offline RoGenT

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Repairible damage??? good or bad idea
« Reply #45 on: December 20, 2007, 09:09:33 AM »
I have mixed feelings about this one. True, being able to repair damage to plane would be great, the downside is it would create more problems with players just wanting to furball rather then have team efforts such as base taking (knights especially)


Upside: It would be good more for base taking then furballing

my suggestions if this one actually does end up on the game

1. Time line for any repair up to 1-2 minutes, depending on size and damge of plane (buffs should take several minutes)

2. Limited times one can get repaired without towering 2-3 times per sortie

3. Repair Hangers can be destroyed by the usual means *rockets, gv, bombs, shelling*
« Last Edit: December 20, 2007, 09:12:41 AM by RoGenT »
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Offline oboe

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Repairible damage??? good or bad idea
« Reply #46 on: December 20, 2007, 09:48:56 AM »
Hi Rebel!   Good to hear from you!   Are you "Rebel" in game?   Thought I saw you in the arena last night, if so.

Real quick addition to the discussion for those that are unaware:  the only time I've seen Hitech actually comment on this subject, he stated the only way he could see doing it was if it ended the sortie.   I think that would satisfy the concern about score-whoring.

Offline VansCrew1

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Repairible damage??? good or bad idea
« Reply #47 on: December 20, 2007, 10:59:23 AM »
I like the idea.But it's not up to us(the paying customer).It's up to HTC.
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Offline waystin2

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Repairible damage??? good or bad idea
« Reply #48 on: December 20, 2007, 11:31:52 AM »
I am very much in the "land-it and get another free airplane" group.
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Offline Shifty

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Repairible damage??? good or bad idea
« Reply #49 on: December 20, 2007, 10:16:00 PM »
Quote
Originally posted by oboe
I just want to pop in and say I'd like to see this someday, but my motivation for it never was related to score-whoring.  

I was thinking it would be a way to improve immersion - you've got this plane, you got it dinged up, so now you bring it back, land it carefully and make your way to a repair hangar and wait around while the guys work on it (with sound effects, external view enabled, might be cool to see a couple of figures in the hangar move around the plane and work on the affected areas).    It has always struck me as less-gamey than landing, towering out and grabbing a fresh plane and rolling again in a few seconds, but people look at it different ways; what's gamey to some is not to others.  I also understand how it might be used be score-potatos.   Maybe a significant time penalty like 1 minute per item would discourage that.    And if you land at a front line base, there's always the chance your hangar would be destroyed while you're in it.   I think that would add some intensity, too.  

EDIT: Was thinking, maybe the repairs could cost perks, and maybe the cost of the repairs could depend on the ENY value of the plane - e.g., P-40Bs cost nothing to repair, but LA-7s, N1Ks and Spit 16s would be more expensive.   Then score potatos might consider using less-capable aircraft when running up a score - another way to give incentives for flying the less popular a/c.

That said, I'd rather see a P-39, the rest of the Japanese air force and updated cockpit art for the remaining planes first.


Oboe.

I don't agree it would add immersion. Pilots just don't sit in in their aircraft while they were being repaired after a sortie. They rarely hotpit which is basically what you do at the re-arm pad. Pilots head off for debreif after a sortie.

Besides there is much more to changing a flight control as Rino mentioned. You just don't bolt them on, there is rigging as well as inspecting the rest of of the damaged flight controls components, such as actuators, cables, ect. Engine repair is even more critical, and usually involves time consuming performance test after the repairs are completed.

Granted my Air Force aircraft maintenance experiance was in the 70's, 80's and early 90's. I doubt it was much different in WWII. Pilots are more valuable than aircraft. You just don't send them up in aircraft that have not had everything properly checked and repaired.

To to add immersion you might have a pissed off crew chief mumbling under his breath, and some good natured ribbing from pilots who didn't bend their bird up on the sortie. This takes place as the pilots head towards debrief for hot coffee and war stories while the maintenance pukes continue their already long day.

Good to see you in that P-38 again bud.

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Offline oboe

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Repairible damage??? good or bad idea
« Reply #50 on: December 21, 2007, 11:53:16 AM »
Shifty, and thanks.

I'm sure it's true that pilots didn't sit in their airplanes while repairs were being made.  Thinking of it like that, the whole idea does seem kind of silly.  

I'm not exactly sure how to describe how I think it would add to my sense of immersion, since its not realistic.  I think the gist of it is that the ease with which I as a virtual pilot can tower out and replane detracts a little from my experience.   Pilots developed a bond with their a/c in real life, and the longer I could stay in a particular skinned a/c , whether by hot-pitting or getting it repaired, the more I would feel like a pilot with an assigned a/c.    I'm sure that sounds dumb but I can't explain it any better than that, and I don't doubt lots of (maybe most) players don't get what I'm talking about.

I'll say this though, in DGS the immersion was very powerful when we landed and refueled on our way back to our home field, and after we got home the whole squad taxiied to the apron and lined up our planes before we shut down our engines.   I felt something when we did that, something I never feel in the MA, except on the rare occasion when I make it back from a sortie with an unbent bird so its worthwhile to have her refuelled and rearmed and head back out.   I think I like to have tasks to do while in the cockpit that aren't directly related to rolling, landing, flying to a fight and fighting.

Small deal in all, that's about as well as I can explain what I think about it.

thanks, its good to be back.
« Last Edit: December 21, 2007, 11:58:24 AM by oboe »

Offline Tilt

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Repairible damage??? good or bad idea
« Reply #51 on: December 21, 2007, 12:06:52 PM »
Quote
Originally posted by Shifty

I don't agree it would add immersion. Pilots just don't sit in in their aircraft while they were being repaired after a sortie.


Agreed we should be moving away from gamey re-arm pads not trying to increase their gameyness IMO.

If we must do hot re arms then we would be better (IMO) to have access to supplies when stationary adjacent to them.
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Offline Shifty

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Repairible damage??? good or bad idea
« Reply #52 on: December 22, 2007, 06:57:21 AM »
Quote
Originally posted by oboe
I could stay in a particular skinned a/c , whether by hot-pitting or getting it repaired, the more I would feel like a pilot with an assigned a/c.    I'm sure that sounds dumb but I can't explain it any better than that, and I don't doubt lots of (maybe most) players don't get what I'm talking about.
 


 No sir it doesn't sound dumb at all. We all have our own idea of immersion.
A pilot with an assigned aircraft is as good of idea as any. :aok

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Offline SD67

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Repairible damage??? good or bad idea
« Reply #53 on: December 22, 2007, 07:23:28 AM »
Well yeah I admit I could get used to having my own assigned A/C, but I'm willing to wait the extra 2 weeks for that to come with CT.;)
For now, I'm dealing with the virtual air quake of the MA, and lets face it, keeping one aircraft for more than a couple of rearms is just infeasible.
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Offline kennyhayes

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Repairible damage??? good or bad idea
« Reply #54 on: December 22, 2007, 08:50:16 AM »
maybe the plane that you are getting reparied you can;t fly till it is done getting repaired.
 And if the hanger is destroyed while you;r plane is in there you can;t fly that plane for 1 hour.