Author Topic: Repairible damage??? good or bad idea  (Read 3168 times)

Offline WaRLoCkL

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Repairible damage??? good or bad idea
« on: July 26, 2007, 09:16:04 PM »
I dont know how hard it would be to impliment but I would like to see reparible damage. Not major damage but minor damage that theoriticly could be repaired in the same amount of time it would take to re arm a aicraft, we all know in real life it takes longer than 30 seconds to re arm a plane, but also in the time it takes to do that small repairs could be made to a aircraft.

I think it would be neat if u could bring your plane into the re arm pad and while u are re arming that small damage could be repaired.

Things i think should be repairible.

1. Engine Oil
2. Pilot - in real life they could just switch out the pilot while re arming;)
3. Flaps
4. ailerons
5. Elevators
6. Rudder
7. Radiator

In my opinion these items could possibly be repaired very simple and quick in real life, most rudders, elevators are bolt on equipment. I would like to see some of these items reparible in the game, I think it would be a need addition. Most WW2 pilots had their OWN plane, that was repaired countles times for them to fly again, until it took un reparible damage.

I like the Idea of flying with battle scars on my plane LOL,

Maybe in combat tour, since u keep the same pilot, u should keep the same plane to;) and just repair it but still show the bullet holes youve taken threw your coarse as a pilot

Offline nirvana

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Repairible damage??? good or bad idea
« Reply #1 on: July 26, 2007, 10:06:16 PM »
It's a good idea and I've supported it before but I think there needs to be an extended time as well as a separate "repair hanger" of sorts.  Not having first hand knowledge of plane repair, I'd say it takes a few days or week for some of those repairs that only seem minor.
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Offline WaRLoCkL

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Repairible damage??? good or bad idea
« Reply #2 on: July 26, 2007, 10:34:55 PM »
well elevators and rudders should be bolt on items, oil leaks are ususally lines, all sthings that can be done easily, i think extended time should work, maybe have a repair hanger? that would be interesting, its just not fair that tanks can ressupply and repair instantly and not planes?

Offline nirvana

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Repairible damage??? good or bad idea
« Reply #3 on: July 26, 2007, 10:38:13 PM »
I think oil leaks are typically something more major, although broken lines are possible.  It would seem that it would have been an oil pan or perhaps even a cracked block.  At any rate you might need to remove the cowling to get to the lines and whatnot.

Repairs could be cool though as I agree, riding in a ripped up warbird looks better.  Chicks dig battle wounds:aok
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Offline Rino

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Repairible damage??? good or bad idea
« Reply #4 on: July 26, 2007, 11:13:23 PM »
Obviously Bodhi is the resident expert on this, but I can verify that
your lack of aircraft repair knowledge is phenominal.  Assuming that the
primary flight controls were in stock, also assuming that the damage did
not extend to the airframe mounting the beating the airflow would give the damaged component> it is
necessary to trim and balance these items as well.

     Major flight control damage is not minor, in fact many times the bird
even if it did make it back to base would be canabalized to fix other less
damaged aircraft.
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Offline WaRLoCkL

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Repairible damage??? good or bad idea
« Reply #5 on: July 27, 2007, 12:20:39 AM »
yes but im considering the damage model set up, your flight controls dont take damage other than the peice falling off, so basicly a new piece should be able to fit right into its place, i know control lines and hydrolics are a different story, im talking about panels, balive it or not alot of ww2 planes have canvas control parts thats why they fall off easy, im sure they were designed to be easily repairible if damaged. but in the case of having reparible damage, they could also other damage.

I think hydrolic leaks would be a fun addition, if your fluid gets it u slowly start to lose respons on your aircraft until its completly unmanuverable. maybe even a gun jam here in there, that could be repairable.

Also i think they should fix the re arm problem where u dont see your bombs or rockets or dumptanks when u re arm, because if they do the repairing damage, then u will see people that look like they dont have elevators or rudders when they really do.

Offline Saxman

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Repairible damage??? good or bad idea
« Reply #6 on: July 27, 2007, 12:25:44 AM »
Unless we get a more sophisticated damage model (IE, perforate a wing and it decreases the amount of lift generated, causing the aircraft to want to pull to that side) bad idea.

Besides, we already have a perfectly functional way of repairing damage:

.ef
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Offline nirvana

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Repairible damage??? good or bad idea
« Reply #7 on: July 27, 2007, 12:54:47 AM »
Quote
Originally posted by Rino
Obviously Bodhi is the resident expert on this, but I can verify that
your lack of aircraft repair knowledge is phenominal.  


My apologies for the lack of knowledge, you are correct sir.
« Last Edit: July 27, 2007, 12:57:01 AM by nirvana »
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Offline Masherbrum

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Repairible damage??? good or bad idea
« Reply #8 on: July 27, 2007, 08:46:17 AM »
Nope, I'm against it.
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Offline PanzerIV

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Repairible damage??? good or bad idea
« Reply #9 on: July 27, 2007, 09:32:23 AM »
Me 109s had gear attached to the fuselage so the wings could be quickly removed and replaced.
I think parts of the wings, oil, and tail surfaces, and the propellor would be the easiest things to replace,
and for leaking radiator, stick an egg in it! It worked for the Myth busters!

Offline Shifty

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Repairible damage??? good or bad idea
« Reply #10 on: July 27, 2007, 10:04:33 AM »
Like Sax said .ef= everythings fixed.

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Offline 4deck

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Pilot wound
« Reply #11 on: July 27, 2007, 10:27:17 AM »
Should be the only thing that gets repaired. I should have to say on country Im dying but made it to the re-arm pad, the meat wagon is coming. Then some diligent sole will have to type .join (name). Then that person should should be stuck in a plane that their not familiar with, whatever I fuel/loadout I deemed appropiate b4 I was shot in the face.

Ya Thats what we should do.:aok
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Offline b56

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Repairible damage??? good or bad idea
« Reply #12 on: July 28, 2007, 08:24:49 AM »
I love the idea!:aok :aok

Offline tedrbr

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Repairible damage??? good or bad idea
« Reply #13 on: July 28, 2007, 02:51:14 PM »
Don't like the idea.  Development resources are limited, and spending it on a revamp of existing code for repairs instead of updating FM's, damage models, and addition of new content (like planes) would make less sense to me.

Although we get a rearm of 30 seconds, doing damage repair is far more extensive than rearming a plane.  Even minor damage must be investigated for any additional damage that is not readily apparent in an aircraft.  

IRL: Sure, patching holes in the exterior and control surfaces can be dealt with quickly, but what unseen damages could there be to the control runs, fluid lines, frame structure, fuel cells, and so forth that would not be apparent until the plane had it's panels opened up and inspections done?  Not a quick thing.  Planes coming back with damage would typically spend all night in the hangars being gone over by ground crews to be readied by the following day, or they would be deemed too far gone and salvaged for parts.  

In game: seems just a way to either try to run up scores and kill numbers even more for the name in lights thing by some, or a means to get around when FH's are dropped at a field at which point it then becomes a game balance issue.  

In any case.  I don't see the need and too marginal for expenditure of development resources.
« Last Edit: July 28, 2007, 03:38:13 PM by tedrbr »

Offline Shifty

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Repairible damage??? good or bad idea
« Reply #14 on: July 28, 2007, 03:09:39 PM »
Quote
Originally posted by tedrbr
Don't like the idea.  Development resources are limited, and spending it on a revamp of existing code instead of updating FM's damage models, and addition of new content would make more sense to me.

Although we get a rearm of 30 seconds, doing damage repair is far more extensive than rearming a plane.  Even minor damage must be investigated for any additional damage that is not readily apparent in an aircraft.  

IRL: Sure, patching holes in the exterior and control surfaces can be dealt with quickly, but what unseen damages could there be to the control runs, fluid lines, frame structure, fuel cells, and so forth that would not be apparent until the plane had it's panels opened up and inspections done?  Not a quick thing.  Planes coming back with damage would typically spend all night in the hangars being gone over by ground crews to be readied by the following day, or they would be deemed too far gone and salvaged for parts.  

In game: seems just a way to either try to run up scores and kill numbers even more for the name in lights thing by some, or a means to get around when FH's are dropped at a field at which point it then becomes a game balance issue.  

In any case.  I don't see the need and too marginal for expenditure of development resources.


Well said.

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"Haji may have blown my legs off but I'm still a stud"~ SPC Thomas Vandeventer Delta1/5 1st CAV