Author Topic: Ramming other planes.  (Read 466 times)

SwampRat

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Ramming other planes.
« Reply #15 on: January 18, 2001, 12:13:00 PM »
This has got to be one of the most mystifying threads I've seen yet.  What Spatula is asking for is quite simply "REALISM".  There is no way it can be judged otherwise..and Lag Schmag, who cares if some twit wants to kill you with a RAM, it's happened to me.  Truly accidental on my part as this guy was banged up bad and had a couple on his tail, me on his front left quarter moving in for a sideswipe when he suddenly cranked it around and I was just too slow to react and got rammed and died...he flew on (for a short while as his turn allowed his tails to catch up).  Then proceeded to announce "Figured I was dieing anyway so I thought I'd take ya with me"...it's BS but it can and does happen.  Nobody can convince me that both taking ram damage can't be done.  I absolutely never intentionaly ram anyone else and by cod if someone does me then they deserve to take the damage too, 100% of the time...period.  Besides, as stated before, do you want realism or not (for the Whine Whiner's)?

Offline Graywolf

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Ramming other planes.
« Reply #16 on: January 18, 2001, 02:47:00 PM »

As things stand now if both front ends see the collision then both planes take damage (had it happen to me by accident before), if one of the doesn't see the collision then no damage occurs to the person.

This is how it should be. Why should someone, who on their front end didn't collide be penalised for your stupidity? Also why should you 'get away' with actions that lead to a collision on your front end because the other guy took the right actions and evaded (or the collision was never even going to happen from his point of view)?

No the way it works now is pretty much on the money for a game of this nature (at least until someone figures out how to make networks work at faster-than-light speeds ;)



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Offline Spatula

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Ramming other planes.
« Reply #17 on: January 18, 2001, 03:12:00 PM »
 
Quote
Originally posted by Lephturn:
Sorry Spatula, it would never work.  One person would normally ALWAYS avoid, even if by accident.   Unless the two planes were perfectly aligned from a long way out, you would NEVER have both guys colliding.  One player would see the collision, and the other would see a near-miss almost every time.  The end result of this system would be fly-through gunnery passes, and you don't want to go there.  I could bounce a buff by diving on it and flying STRAIGHT THROUGH, firing away, using your system and not have to worry about dying.  Net lag would mean that I passed behind the buff on his FE, so on mine I get a fly-through gunnery pass.

The current system is the only one that makes sense given the reality of the network environment we operate in.



Good point Leph. Hmmm, well i guess it will have to stay the same way it is then. This must have been what those others meant by: "trust me you dont want it that way". I dont accept answers like that. Thanks for taking the time to explain why leph.

Graywolf. If that is the case, then that solution is acceptable.

I still want HTC to formally comment on the ramming logic.

Thanks for the input.
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SwampRat

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Ramming other planes.
« Reply #18 on: January 18, 2001, 03:58:00 PM »
I'd really like to see an official comment on this subject also.  I understand Leph/Graywolfs points of view but for the moment I'll consider them "theory" based on my previous post and another incident I had where actually survived a ram.  I was a 190 blazeing away on a 26 (maybe a 17) and I got carried away thinking "this guyz gonna pop any second" (hey it was an A8!!), well he didn't pop and from what I could figure out my right wing must have come in contact with his perpendicular as I attempted to get out of a collision (musta been on auto and afk, no guns just straight and level).  Only thing I can figure is yes, lag was prevalent as the damage done to the bomber was minimal at best by view, did my too late but best attempt to avoid the collision, heard the "ram", suffered shock that I was still flying normal, then by the time I rolled back to look the bomber was just plain gone!  So, without sounding like someone looking to take advantage of lag, I gotta ask, who was the lag "working for" in this instance...The answer would very readily appear to be both.

Offline bowser

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Ramming other planes.
« Reply #19 on: January 18, 2001, 07:30:00 PM »
"...I absolutely never intentionaly ram anyone else and by cod if someone does me then they deserve to take the damage too, 100% of the time...period. Besides, as stated before, do you want realism or not (for the Whine Whiner's)? ..."

If this was reality then there wouldn't be a problem, since almost nobody would ram intentionally.  They know if they did, they would be dead.
In AH there is no such penalty, you just replane.  Since there is no penalty, as in real life, you have to have some other sort of control.

bowser

[This message has been edited by bowser (edited 01-18-2001).]

Offline hitech

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Ramming other planes.
« Reply #20 on: January 18, 2001, 08:26:00 PM »
Search past topics. Have stated all of the above resones why we have the current system. Btw I have tried all 4 methods (no collisions, one colide only , both agree for collide, or 1 collide both damage).

HiTech

Offline Spatula

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Ramming other planes.
« Reply #21 on: January 18, 2001, 08:52:00 PM »
Thnx HT for your response  
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Offline Lephturn

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Ramming other planes.
« Reply #22 on: January 19, 2001, 08:53:00 AM »
Cool, we are having a civil, open discussion.  <S> For the discussion and having an open mind guys!    

Swamprat,

If you want more clarification, please take a look at this article:  http://www.rdrop.com/users/hoofj/netlag.htm

Although this article was written about Warbirds, it applies in this case.  HiTech wrote both systems, and Aces High uses the same collision system that Warbirds did.  IE: you only die if your FE sees the crash.  Actually Swamprat, if you think about it it's almost impossible to "intentionall ram" somebody else in AH, since you can't predict the lag well enough to make it work.  However, if I changed the system so that both guys died if either saw a collision, then I COULD deliberately ram you, and there would be no way you could avoid it.  Even it you avoided on your FE, as long as I hit you on mine I would kill you.  That would be far worse than the current situation.

Some of us vets that have been around a while asked these same questions years ago.  It took me a while to understand why this system is the only reasonable solution.  Hopefully I can pass this knowledge along.    The bottom line is that with any of the other systems, you will either get killed from collisions you avoided on your FE, or allow fly-through gun passes.  The current system AH uses is the best compromise in this environment, and IMHO the only reasonable choice.

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[This message has been edited by Lephturn (edited 01-19-2001).]

Offline Ghosth

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Ramming other planes.
« Reply #23 on: January 19, 2001, 09:48:00 AM »
Have to agree with Lephturn & jekyll here guys. Until the day comes when we have zero lag net connections the current system is the only one that works.

You really don't think you have that much lag? Try this experiment.
Hook up with your fav wingman on RW, both pick the same planes, same fuel & ord.

Take off level at 5k, both lock in autopilot after your wingman is in formation on your 6.

Compare notes via RW on what distance he see's on his FE, compared to what you see on yours.

Even on days when connect is great for all concerened I've seen 250 to 500 yard difference.


Offline hazed-

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Ramming other planes.
« Reply #24 on: January 21, 2001, 09:53:00 AM »
perhaps a simple solution would be to let the player who registers the collision result send that info to the player who is lagging(cant think of different term   )and has yet to see the collision and make resulting kill void or an assist.this way it would be best to avoid ramming if we could (if kills is yer thrills).or a message saying '<player> has rammed' or something?.
this may even reduce HO's in general  
what do you think?

hazed

btw i also seem to lose out on 70% of collisions but i have got away with kills for collisions (unintentional i assure you  ) and i wouldnt argue if it is changed to an assist.

Offline Suave1

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Ramming other planes.
« Reply #25 on: January 21, 2001, 02:25:00 PM »
Yeah the one sided collisions suck . How many times have we seen this . You saddle up on a bandit get in very close and he chops throttle and starts to scissor or starts stick stirring . You pull up so you don't over shoot into his guns, just as you do he begins an upswing of his breakdancing routine and Blamo ! You're in the tower, but he's still flying in his plane . This usually causes me to log off for the day .

Offline Fatty

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Ramming other planes.
« Reply #26 on: January 21, 2001, 10:29:00 PM »
I never saw the problem with this, since you only get damage if your FE (ie You flying Your plane) runs into theirs.  This only punishes you when you actually collide with someone, and offers you complete immunity to damage so long as you do not.

Guess I never got into the "why am I dead and he's alive" thing, I just figured I was dead because I screwed up.

Offline wolf37

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Ramming other planes.
« Reply #27 on: January 30, 2001, 01:32:00 AM »
hello:

I dont know how it works when two planes collide, all I know is I am always the one looseing a wing and fallingf out of the sky. I do not remember one time when the other person died. I do not try to ram other planes, and I do not think they try to ram me. But only one pilot gets killed. and in this post, a lot of peolpe want it to stay that way. so what this means is we dont really want realisium in this game. I mean in WWII if two planes collided, they both went down.

either set it up that both planes go down or neither plane takes damage.  plane and simple.



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Offline flakbait

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Ramming other planes.
« Reply #28 on: January 30, 2001, 03:53:00 AM »
Fishu I've had the same thing happen. I was following someone in a H2H game flying a B-17. I was above and behind him in a 109-G6 w/30mm. Just following him around, watching him blow stuff up; nothing major. Just for practice I told him I'd be making guns cold passes on him. He says ok and down I go. I went right underneath him, pulled up and started a zoom. When I looked behind me I didn't see that B-17. Here I am at 15k and 350mph wondering "WTF?! Where'd he go?". He told me a minute later I rammed him. "Ramed you? I missed you by 100 yards easy on my end."

He said "Nope, you hit me. I was in the ball turret and you slammed into the cockpit. I die."

Collision modeling is strange, but it works fine the way it is. I've never been killed by a ramming, and I've only once gotten a kill by ramming. Once in a year of playing online, offline and H2H. It works fine.

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Offline Spatula

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Ramming other planes.
« Reply #29 on: January 30, 2001, 04:44:00 AM »
From what i now understand: if your FE sees a collision you take damage, if theirs does, they take dmg.

Because of net lag effects (see Lephs post) this is the best way of doing it. If your FE sees the collision then yes you did collide with the nme plane, but due to lag on his FE it may look different - they may have avoided the collision, so why should they take damage where as far as they are concerned they managed to avoid it (put yourself in both shoes and think about it).

As it stands the onus is on you to avoid the collision, if you avoid it then damage will never be taken (any other way and you may 'mysteriously' take phantom damage from the others planes FE which may have seen a collision due to lag).

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