Sorry Spatula, it would never work. One person would normally ALWAYS avoid, even if by accident. Unless the two planes were perfectly aligned from a long way out, you would NEVER have both guys colliding. One player would see the collision, and the other would see a near-miss almost every time. The end result of this system would be fly-through gunnery passes, and you don't want to go there. I could bounce a buff by diving on it and flying STRAIGHT THROUGH, firing away, using your system and not have to worry about dying. Net lag would mean that I passed behind the buff on his FE, so on mine I get a fly-through gunnery pass.
The current system is the only one that makes sense given the reality of the network environment we operate in.
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Lephturn - Chief Trainer
A member of The Flying Pigs
http://www.flyingpigs.com "A pig is a jolly companion, Boar, sow, barrow, or gilt --
A pig is a pal, who'll boost your morale, Though mountains may topple and tilt.
When they've blackballed, bamboozled, and burned you, When they've turned on you, Tory and Whig,
Though you may be thrown over by Tabby and Rover, You'll never go wrong with a pig, a pig,
You'll never go wrong with a pig!" -- Thomas Pynchon, "Gravity's Rainbow"