Author Topic: Tank Town griefed by rooks, again  (Read 2661 times)

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Re: Tank Town griefed by rooks, again
« Reply #60 on: October 04, 2008, 11:45:49 AM »
Nothing has changed.  Most don't want the dedicated areas steamrolled.  Some griefers still wish to do it anyways.

Or, its guys playing the game to win the war, doesn't neccessarily make them 'griefers'.

Fundemtal differences between the two main groups who play the game, and I don't think they will ever peacefully co-exist in the same arena.
 
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline bongaroo

  • Silver Member
  • ****
  • Posts: 1822
Re: Tank Town griefed by rooks, again
« Reply #61 on: October 04, 2008, 01:57:55 PM »
Sure we can.  Give the furball and fighter types a protected TT/FT, give the rest of the map to the land grabbers.  2 different types, 1 arena.  Amazing!

 :aok
Callsign: Bongaroo
Formerly: 420ace


Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Re: Tank Town griefed by rooks, again
« Reply #62 on: October 04, 2008, 03:47:26 PM »
Sure we can.  Give the furball and fighter types a protected TT/FT, give the rest of the map to the land grabbers.  2 different types, 1 arena.  Amazing!

 :aok

Problem with the map in question -
1) The homeland for each 3 sides has the two high alt bases uncaptureable. Was supposed to help.
2) Even if you take the low alt bases on the homeland it makes them almost impossible to hold.
3) QED you go for the other bases first and use those bases on the homeland for the reset.

Before the uncaptureable bases you could take the low lieing bases on the homeland and have a crack at taking the high alt ones, now its pointless.
Same goes for the vbase on each homeland, pointless taking it.
By making 2 bases on the homeland uncaptureable it has basically taken 6 bases out of game the until the very late stages.

Can't have it all ways!!!!!


AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline Iron_Cross

  • Nickel Member
  • ***
  • Posts: 431
Re: Tank Town griefed by rooks, again
« Reply #63 on: October 04, 2008, 04:00:50 PM »
STOP WHINING AND DEFEND IT YOU PETULANT CHILD!!!  Shesh!

Offline Murdr

  • Platinum Member
  • ******
  • Posts: 5608
      • http://479th.jasminemaire.com
Re: Tank Town griefed by rooks, again
« Reply #64 on: October 04, 2008, 04:34:00 PM »
doesn't neccessarily make them 'griefers'.

It does if there are pleanty of other bases to take, which is usually the case.

Offline bongaroo

  • Silver Member
  • ****
  • Posts: 1822
Re: Tank Town griefed by rooks, again
« Reply #65 on: October 04, 2008, 06:12:59 PM »
It does if there are pleanty of other bases to take, which is usually the case.

he speaketh the truth
Callsign: Bongaroo
Formerly: 420ace


Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
Re: Tank Town griefed by rooks, again
« Reply #66 on: October 04, 2008, 06:28:22 PM »
Why care?  I see plenty of furballs and GV battles going on all over the map, none of which take any longer to get to than those at tank town/fighter town.  You do have to bounce around the map a little to find them but... oooooh.
I edit a lot of my posts.  Get used to it.