Author Topic: Lets have mine fields in the game  (Read 1389 times)

Offline Vinkman

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Re: Lets have mine fields in the game
« Reply #45 on: February 22, 2010, 10:27:30 AM »
Read thread title, first thought:  No.  Not player controlled = random event = not fun.

Read original post, second thought:  Yes.  Dweebery = Whirble on runway waiting for planes to spawn = not fun.

In favor.

+1

I think ords being too soft makes this problem worse. I started a new thread on that subject.
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Offline grizz441

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Re: Lets have mine fields in the game
« Reply #46 on: February 22, 2010, 11:47:04 AM »
Does he count?

(Image removed from quote.)

Now I'm just wasting my Sunday!! lol

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Offline gyrene81

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Re: Lets have mine fields in the game
« Reply #47 on: February 22, 2010, 11:51:33 AM »
Getting killed by field ack is a random event...getting killed by puffy ack is an even bigger random event...mines would be a good idea, say big enough to kill a Jeep and track a tank...on the other hand, ditching your plane near the field could be a problem.

+/- 1 depending on how it would be done.
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Offline druski85

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Re: Lets have mine fields in the game
« Reply #48 on: February 22, 2010, 11:59:15 AM »
Eh, I'd have to give a -1 to mines.

However, adding a Sherman Crab with flail would be really, really fun for other purposes.  Imagine how much you could annoy squaddies or spawn-camping teammates with that thing whipping away at their silent, hiding, ambush-ready tiger.   :lol

Also I'm sure you could make some awesome special events with it.  1 Jeep, 20 Crab Shermans, and an enclosed space.  Winner is whomever can stay alive longest in the jeep.   :aok

Offline Ruler2

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Re: Lets have mine fields in the game
« Reply #49 on: February 22, 2010, 03:24:19 PM »
Is a 10' wall around the fields too much to ask for?  :bolt:(Image removed from quote.)

If they could be shelled or bombed down  with gates for friendly gvs to enter/exit, no, I'd be up for that!

Offline lyric1

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Re: Lets have mine fields in the game
« Reply #50 on: February 22, 2010, 04:35:13 PM »
It would be a reason to introduce the mine clearing Sherman Crab though:

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In Action:

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Maybe get perks and damage points for every mine destroyed.
Only reason I would want this is after I take out his gun & track him I can turn that on & pound his GV until he can't take the sound of it & towers out.

Offline 1carbine

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Re: Lets have mine fields in the game
« Reply #51 on: February 22, 2010, 04:39:59 PM »
Maybe in a scenario for a reenactment but in the game no.
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Offline Ruler2

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Re: Lets have mine fields in the game
« Reply #52 on: February 22, 2010, 06:44:38 PM »
Eh, I'd have to give a -1 to mines.

However, adding a Sherman Crab with flail would be really, really fun for other purposes.  Imagine how much you could annoy squaddies or spawn-camping teammates with that thing whipping away at their silent, hiding, ambush-ready tiger.   :lol

Also I'm sure you could make some awesome special events with it.  1 Jeep, 20 Crab Shermans, and an enclosed space.  Winner is whomever can stay alive longest in the jeep.   :aok


:x gimme! That would be awesome! just drive up to a parked plane about to roll and shred his butt into metal-confetti!

Offline uptown

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Re: Lets have mine fields in the game
« Reply #53 on: February 22, 2010, 08:34:31 PM »
I'd like to vulch with one  :devil
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Offline THRASH99

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Re: Lets have mine fields in the game
« Reply #54 on: February 23, 2010, 06:47:54 PM »
I say it's a good idea, but if you want to add mine fields, then HTC better add infantry mode for the 10th time I've suggested. It makes no sense to have them if there isn't any infantry involved.

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Offline saantana

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Re: Lets have mine fields in the game
« Reply #55 on: February 26, 2010, 09:53:20 AM »
This is the most original idea I've seen in a long time, apart from my ideas.   ;)
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