Author Topic: Vehicle spawn pts at Vbases  (Read 482 times)

Offline meddog

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Vehicle spawn pts at Vbases
« on: January 25, 2011, 11:46:06 PM »
Ide like to see the ability to choose which vhanger you spawn from.  If the hanger is down, so is that spawn point.  That way, spawn campers can't neccessarly just camp the main hanger.  Let the Biatching begin:  :joystick: :banana:
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Offline MarineUS

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Re: Vehicle spawn pts at Vbases
« Reply #1 on: January 26, 2011, 02:51:59 AM »
 :aok
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline waystin2

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Re: Vehicle spawn pts at Vbases
« Reply #2 on: January 26, 2011, 07:42:26 AM »
I say yes to having your choice of which hangar is up. :aok
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Offline AWwrgwy

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Re: Vehicle spawn pts at Vbases
« Reply #3 on: January 26, 2011, 01:43:26 PM »
What's that have to do with spawning PT boats at v-bases?

 :bolt:


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Offline sky25

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Re: Vehicle spawn pts at Vbases
« Reply #4 on: January 26, 2011, 03:12:47 PM »
Ide like to see the ability to choose which vhanger you spawn from.  If the hanger is down, so is that spawn point.  That way, spawn campers can't neccessarly just camp the main hanger.  Let the Biatching begin:  :joystick: :banana:

Great idea +1 You didnt get flamed at all on this one..


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Offline ImADot

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Re: Vehicle spawn pts at Vbases
« Reply #5 on: January 26, 2011, 03:28:18 PM »
Yep, great idea.  It's been asked for plenty of times, but I don't think it's something easily programmed.  Best to hope for is a map where they put spawn points (or even just one) somewhere near the perimeter of the base, instead of miles away (like what spawn points were meant for).
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Offline Spikes

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Re: Vehicle spawn pts at Vbases
« Reply #6 on: January 26, 2011, 05:10:30 PM »
What's that have to do with spawning PT boats at v-bases?

 :bolt:


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First time I read that that is what I thought he meant, no joke. LOL
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Offline MarineUS

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Re: Vehicle spawn pts at Vbases
« Reply #7 on: January 26, 2011, 07:45:37 PM »
Yep, great idea.  It's been asked for plenty of times, but I don't think it's something easily programmed.  Best to hope for is a map where they put spawn points (or even just one) somewhere near the perimeter of the base, instead of miles away (like what spawn points were meant for).
Could be like picking gunner positions on a CV
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline Martyn

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Re: Vehicle spawn pts at Vbases
« Reply #8 on: January 27, 2011, 07:19:46 AM »
 :aok
 +1

Agreed. You select the VH to spawn from, from the VHs still standing. This reduces camping issues and enables people to spawn closer/further from invaders. Also, it makes no sense to spawn from a destroyed and burning building.

Spawning from fires is only permitted for hell-spawned spawning spawners - i.e. devils and evil spirits and such.
Although a highly volatile evil spirit would surely burst into flame anyway.

...my head hurts.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline lyric1

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Re: Vehicle spawn pts at Vbases
« Reply #9 on: January 27, 2011, 11:27:10 AM »
What's that have to do with spawning PT boats at v-bases?

 :bolt:


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It has more fire power than a Wirble? :bolt:

Offline Penguin

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Re: Vehicle spawn pts at Vbases
« Reply #10 on: January 28, 2011, 01:02:47 PM »
By pts he meant points, not PT's.

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