Author Topic: Version 2.27 Patch 0  (Read 6862 times)

Offline RipRap

  • Copper Member
  • **
  • Posts: 117
Re: Version 2.27 Patch 0
« Reply #15 on: January 25, 2012, 03:40:05 PM »

1 hour 18 minute download.......
Otto  ~Flying Penguins~

"Hello. My name is Inigo Montoya. You killed my father. Prepare to die."

Offline Klam

  • Copper Member
  • **
  • Posts: 253
Re: Version 2.27 Patch 0
« Reply #16 on: January 25, 2012, 03:41:39 PM »
Download is at 110mins .....


=Anglo-Saxon=


ingame ID: Petrol

Offline Shane

  • Platinum Member
  • ******
  • Posts: 6825
Re: Version 2.27 Patch 0
« Reply #17 on: January 25, 2012, 03:45:58 PM »
it was over an hr on teh main dl link.. went to the alt dl link and it took abt 10 mins.

Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.

Offline RipRap

  • Copper Member
  • **
  • Posts: 117
Re: Version 2.27 Patch 0
« Reply #18 on: January 25, 2012, 03:49:32 PM »
woohoo 12 mins in & it jumped to 15 min remaining.

i havent installed a new patch before. Should i save my settings, sights, skins, etc..and reload  them before installing?
« Last Edit: January 25, 2012, 03:57:30 PM by RipRap »
Otto  ~Flying Penguins~

"Hello. My name is Inigo Montoya. You killed my father. Prepare to die."

Offline TwinBoom

  • Gold Member
  • *****
  • Posts: 2946
      • 39th FS "Cobra In The Clouds"
Re: Version 2.27 Patch 0
« Reply #19 on: January 25, 2012, 03:52:00 PM »
"External engine sounds are no longer heard when your engine is running."

Can someone from HTC elaborate on this????
TBs Sounds 
39th FS "Cobra In The Clouds"NOSEART

Offline DaCoon

  • Gold Member
  • *****
  • Posts: 2769
Re: Version 2.27 Patch 0
« Reply #20 on: January 25, 2012, 03:54:28 PM »
D/L from home page:  6 min to d/l game, 4:30 to d/l hires...  excellent work HTC     :salute
412th FNVG   FSO  

 ~~~FATE~~~     MA

Offline 4deck

  • Silver Member
  • ****
  • Posts: 1520
      • (+) Precision
Re: Version 2.27 Patch 0
« Reply #21 on: January 25, 2012, 03:55:44 PM »
Im gonna shoot someone with the 88. Ofcourse, I'll probable die 100 times to one, BUT I'm STOKED.  :salute HTC, and Thank You for arty.
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6149
Re: Version 2.27 Patch 0
« Reply #22 on: January 25, 2012, 03:59:08 PM »
"External engine sounds are no longer heard when your engine is running."

Can someone from HTC elaborate on this????

This is a great change, imo.  If your tank engine is running, you can not hear other gv engines, running, stopping, or starting up.  I will get back in there and test out of we can hear treads and wheels.
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 11862
      • http://www.hitechcreations.com
Re: Version 2.27 Patch 0
« Reply #23 on: January 25, 2012, 04:01:23 PM »
"External engine sounds are no longer heard when your engine is running."

Can someone from HTC elaborate on this????

Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline DaCoon

  • Gold Member
  • *****
  • Posts: 2769
Re: Version 2.27 Patch 0
« Reply #24 on: January 25, 2012, 04:05:00 PM »

Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech
   :rofl  :rofl
412th FNVG   FSO  

 ~~~FATE~~~     MA

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Version 2.27 Patch 0
« Reply #25 on: January 25, 2012, 04:05:40 PM »
 :D
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline TwinBoom

  • Gold Member
  • *****
  • Posts: 2946
      • 39th FS "Cobra In The Clouds"
Re: Version 2.27 Patch 0
« Reply #26 on: January 25, 2012, 04:06:35 PM »
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Gv engs only i take it knew and understood what it meant but was curious was it "all" engines or just gv`s  geez :noid
TBs Sounds 
39th FS "Cobra In The Clouds"NOSEART

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Version 2.27 Patch 0
« Reply #27 on: January 25, 2012, 04:08:49 PM »
I read it as engines, ie. planes and GVs :aok
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: Version 2.27 Patch 0
« Reply #28 on: January 25, 2012, 04:24:13 PM »
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Is it a bug, or can we not shut down ground vehicles anymore?
JG 52

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Version 2.27 Patch 0
« Reply #29 on: January 25, 2012, 04:25:58 PM »
Is it a bug, or can we not shut down ground vehicles anymore?

Yes,..oops.
Roy "Skuzzy" Neese
support@hitechcreations.com