Author Topic: More Strategic Play  (Read 316 times)

Offline shoresroad

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More Strategic Play
« on: February 08, 2013, 09:27:46 PM »
I've been thinking about this some more:  How to create more strategic play in the MA without ruining the game for the "combat only" folks?

I think it's as simple as creating permanent achievements and rankings for taking ground.  If we get so strategic that we're cutting fuel or vehicle/plane supplies to bases it would ruin the game for the combat folks.  So leave the rules alone regarding those things, but generate a separte set of rewards for taking ground and winning the war through the existing rules.  I think that would do it.  Rewarding players who are chasing strategic goals in the midst of the furballs  :aok

Some ideas for achievements and rankings:
Most troops released that are part of taking towns/bases (maybe 3 of my ten troops make it to the map room, then I get 30% of the achievement if the town is taken)
Most missions lead
Most missions flown
Most times your country has won the war
etc, etc, etc

I'm not saying instead of the combat achievements and rankings.  I'm suggesting in addition to the combat stuff.  What's a blast for me is taking ground through combined ground and air efforts over the course of the evening.  Flying missions and coordinated attacks.  Permanent achievements would draw more players to this without bothering the combat folks at all.

Any more ideas?
"Find your enemy and shoot him down - everything else is unimportant."
Manfred von Richthofen

Offline guncrasher

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Re: More Strategic Play
« Reply #1 on: February 08, 2013, 11:10:12 PM »
who is to say who the leader is on a mission?  most are just "up from this field in a jabo". as for the missions flown, i can easily create a mission and take off as the only member.  most times country won the war well a lot of people just jump around from country to country.

as for the "combat only" players and those with "mission oriented" well, they complement each other well. 



midway
you dont want me to ho, dont point your plane at me.

Offline shoresroad

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Re: More Strategic Play
« Reply #2 on: February 09, 2013, 12:16:38 AM »
Yeah, I should have said "Pickup Missions" where the "Planner" is listed.  The planner would be considered the mission leader:

Some ideas for achievements and rankings:

Most troops released that are part of taking towns/bases (maybe 3 of my ten troops make it to the map room, then I get 30% of the achievement if the town is taken)

Most Pickup Mission Planner Points

Most Pickup Missions Flown Points as a Pilot (other than the Planner)

Pickup Mission Planner gets no Pickup Mission Flown Points but does get Pickup Mission Planner points if he has 1 or more Pilots with him.  That way you earn no points if you plan and fly a mission with no pilots.

Pickup Missions with more mission Pilots could be weighted more heavily for the Planner.  So it could be 0 points for the Planner alone, but then add points for each Pilot in addition to the Planner.  So a Pickup Mission with only the
Planner would get zero points, but if the Planner has 17 Pilots with him on the mission, the Planner would get 17 Pickup Mission Planner Points and each Pilot would get 1 Mission Flown point.  Gunners on bombers would also get a Mission Flown Point.

Most times your country has won the war (Doesn't mean you can't change countries).

Just brainstorming to get more strategic play without messing up the combat play.  If they put strategic/mission achievements out there, players will go after them and it won't affect combat play at all.
"Find your enemy and shoot him down - everything else is unimportant."
Manfred von Richthofen