Author Topic: Eliminate GV perk loss if killed by AC  (Read 3429 times)

Offline Tilt

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Re: Eliminate GV perk loss if killed by AC
« Reply #90 on: August 02, 2013, 05:41:55 AM »
If HTC decides (with the introduction of tank destroyers) that it'll cost even less, so
be it. However, the request of the OP was to not lose precious perkies because their GV was killed by aircraft. :confused:

I agree with Arlo on this............

If the perk price of the  Tiger II NOW causes it to be hardly ever used........ then lower it.

IMO the TigerII should be a fairly rare combatant.

Re the argument regarding extracating any vehicle to a "successful landing" when attacking (an enemy base)I think there is merit in further discussion here. I am not in favour of non combatants picking up proxy kills because they happen to be within range of a de spawning GV.

I think GV's should be able to despawn more successfully than now. This would warrant more discussion IMO. I am currently in favour of a  time delay during despawn to deny its abuse as a method of escape from immediate combat. If possible the time delay would be proportional to the quantity/proximity of enemy vehicles to the despawning GV.
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Offline WWhiskey

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Re: Eliminate GV perk loss if killed by AC
« Reply #91 on: August 02, 2013, 09:02:23 AM »
Lesson the perk loss for a ditch maybe?  And shorten the distance from a fight to 3.5k for a safe landing might help

As of now ,there is no way to know if your going to get a safe landing or not,,,, maybe some kind of marker on the screen to let you know if you  can land safely or not?   
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Offline Tilt

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Re: Eliminate GV perk loss if killed by AC
« Reply #92 on: August 02, 2013, 10:30:53 AM »
maybe some kind of marker on the screen to let you know if you  can land safely or not?   

My first instinct was that this could be abused but actually what's wrong with knowing there is some enemy within 6k (or what ever the range is).

very simple mechanism (using FE data already in place) to make despawning less of a lottery.  It akin to having advice from local infantry re general enemy disposition.
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Offline Wiley

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Re: Eliminate GV perk loss if killed by AC
« Reply #93 on: August 02, 2013, 11:11:04 AM »
My first instinct was that this could be abused but actually what's wrong with knowing there is some enemy within 6k (or what ever the range is).

First thing that springs to mind is waiting by an enemy spawn that is empty, marker goes away you know somebody's there, and if you are positioned right the general direction they are.

It might be ok if it worked something along the lines of updating only once every 30 seconds or so.  Still gives you the info you're clear to land in reasonably timely manner, but doesn't give too much exact info when guys spawn in.

As to the OP, perhaps the idea should also be extended to ship guns?  They're completely out of reach and there's nothing to be done about it as well.  That's the real 'dropping out of nowhere' death from above.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Tilt

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Re: Eliminate GV perk loss if killed by AC
« Reply #94 on: August 02, 2013, 12:08:20 PM »
Yes some sort of time delay might help..... I think  if the advice is its safe (to despawn) then it must be so

I suppose it could be a pop up when you end sortie..... "Enemy activity reported in your area" with a pair of buttons "Return to base" or Return to action".

But then concrete sitters would object to that if a they were listening to bombs whistling in.  :P

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Offline Tank-Ace

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Re: Eliminate GV perk loss if killed by AC
« Reply #95 on: August 02, 2013, 12:12:57 PM »
The thing about the delay would be that you have to let the player now when it updates. Say have an indicator on the information ring in TC mode, red light / green light type of thing.

Have it blink yellow for a sec when it updates.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Tilt

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Re: Eliminate GV perk loss if killed by AC
« Reply #96 on: August 02, 2013, 12:51:03 PM »
Not all GC's have a TC mode but the point is good......

Reckon Wiley should post it as a new wish thread topic.... Would get my vote FWIW. ( which is not a lot ! )
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Offline WWhiskey

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Re: Eliminate GV perk loss if killed by AC
« Reply #97 on: August 02, 2013, 01:09:04 PM »
Not all GC's have a TC mode but the point is good......

Reckon Wiley should post it as a new wish thread topic.... Would get my vote FWIW. ( which is not a lot ! )
  yea originally was going to say,  A light on the dash  but not everything has a dash,, It could be inside the main gun sight on a tank  or anywhere,,, but if it is green to land,, you need to have about a five second window so you don't look to see the light,, then hit .EF and get a ditch!   5 seconds might be more than enough but  the time it takes to EF  needs to be compensated for!
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Offline Tilt

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Re: Eliminate GV perk loss if killed by AC
« Reply #98 on: August 02, 2013, 04:23:47 PM »
Not all GC's have a TC mode but the point is good......

Reckon WWhiskey should post it as a new wish thread topic.... Would get my vote FWIW. ( which is not a lot ! )

Appologies original post corrected.
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Offline WWhiskey

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Re: Eliminate GV perk loss if killed by AC
« Reply #99 on: August 02, 2013, 06:08:57 PM »
;-).   I'll post it next week if know one chimes in here sbout it!   From HTC. Anyway!
Flying since tour 71.

Offline TDeacon

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Re: Eliminate GV perk loss if killed by AC
« Reply #100 on: August 03, 2013, 09:10:03 PM »
This sounds like a "I had 20+ spawn camping kills and was on my way to land when this sweetheart in an A20 "easymoded me to death" whine.
<snip>

Actually, this is not what I had in mind in my OP.  You do have a healthy imagination though, if that's what you make of it.

MH

Offline TDeacon

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Re: Eliminate GV perk loss if killed by AC
« Reply #101 on: August 03, 2013, 09:15:17 PM »
<snip>
However, the request of the OP was to not lose precious perkies because their GV
was killed by aircraft. Huh.  :huh
<snip>

Er, no, that's not what the OP's original request was either, nor was it motivated by the death of a perked GV.  Read it again...  

The thing I don't get about your posts and simlar posts in this thread is *why* do you care??  It sounds like a knee-jerk reaction along the lines of "if GV guys want it, it must be bad".  If this idea were implemented, and the bigger GVs started roaming around more, you could still bomb them to your heart's content.  More easily, even.  

MH
« Last Edit: August 03, 2013, 09:28:45 PM by TDeacon »