I see it as an excuse to run 163's
I think you've got the wrong impression. It's more an expression of frustration that the game is designed in such a way that it is far easier and more popular to undo a successful HQ raid by doing the single most boring thing in the game than it is to actually defend and fight it out. Few defend, so those that do wind up ineffective due to numbers disparity, and the fact that people figure it's great gameplay to ferry a crate to fix the HQ rather than have fun fighting over it baffles me.No radar puts a global damper on that side's ability to engage the enemy. How is that good for gameplay again?Wiley.