Author Topic: Another Fighter Pilot Tip: Overshoots, creating "angles"  (Read 3595 times)

Offline FLS

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Re: Another Fighter Pilot Tip: Overshoots, creating "angles"
« Reply #45 on: March 23, 2014, 02:50:49 AM »
Bustr,   you need to enable friendly lock with CRTL and TAB first then tab the target A/C to see the LCG...


When you target the offline drones they aren't friendly.  :aok

Offline Lusche

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Re: Another Fighter Pilot Tip: Overshoots, creating "angles"
« Reply #46 on: March 23, 2014, 11:11:09 AM »
When you target the offline drones they aren't friendly.  :aok


/nitpick

Not by default, but they can be. When I test vehicles, I often switch do knigths so that they are.  :old:

/nitpick off
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Offline morfiend

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Re: Another Fighter Pilot Tip: Overshoots, creating "angles"
« Reply #47 on: March 23, 2014, 04:54:21 PM »
 Maybe I had a brain fart,ya it happens more than I'd like these days!  I havent used the LCG in offline for awhile but I always thought you needed to enable friendly lock to bring up the LCG and the tab key just cycled throught the targets.

  If I was wrong I'm sorry for any confussion!   In the TA you must enable friendly lock then press tab to bring up the LCG.


  I think I'll go back to reading more and commenting less..... :o




   :salute

Offline FLS

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Re: Another Fighter Pilot Tip: Overshoots, creating "angles"
« Reply #48 on: March 23, 2014, 10:54:01 PM »
Keep posting Morf, I got your back. ;)

Offline morfiend

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Re: Another Fighter Pilot Tip: Overshoots, creating "angles"
« Reply #49 on: March 24, 2014, 07:22:24 AM »
 :rofl :rofl

  Thx FLS!


   I went to offline to check,I noticed that long ago I changed sides so I could shoot down Pyro and Hitech....... :devil   Since they are friendlies I had to use friendly lock.


   Oh well live and learn...... :rofl :rofl


   :salute

Offline Latrobe

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Re: Another Fighter Pilot Tip: Overshoots, creating "angles"
« Reply #50 on: April 08, 2014, 07:47:33 PM »
Bumping as well to help him find as well.

This is what I mean about turns that cost little E. You don't have to go into a full G turn all the time. Depending on the speeds, positioning, and closure rate of the two planes, you can pull a low G shallow turn to get your flightpath perpendicular to their. Of course, some situations call for high G turns such as if you don't see them until the last moment, so situational awareness (like in every other aspect of aerial combat) is VERY important. The sooner you see them coming, the sooner you can maneuver against them. The sooner you can maneuver against them, the more E you can save.

As trainers call it "pointing your wingtip at the your enemy" is a VERY useful thing to do to create high closure rates, sharp angles, overshoots, or avoiding head on shots.

Offline danny76

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Re: Another Fighter Pilot Tip: Overshoots, creating "angles"
« Reply #51 on: April 18, 2014, 07:18:06 AM »
Btw, a kind of philosophical kind of way that I fight is: I fly very loose like water. Like water following how the terrain forms around it, I fly according to how the fight forms around me.  I never go into any fight with 1 set plan and stick to just that. The absolute very second I get to icon range and see what kind of plane match up I have on my hands, I start planning out multiple scenarios in my head. What is the most immediate thing I want to do in this situation and match up? Do I want to pick up more speed? Do I want to gain more altitude? Should I fly a bit more passively and wait for my opponent to make a mistake? Or should I be aggressive and go right for the attack? What if I can not achieve the most immediate thing that I want to? What if I can not gain the altitude that I want? I need to have a back up plan for that very scenario. Ok, I am not going to get the altitude I want, so I'll do this instead! This can be pretty overwhelming at first, but after a while you'll start to recognize certain situations where you want to do specific things, and then do other specific thing if you can not achieve what you initially wanted, and so on and so forth.

If the water wants to go right, but the the terrain forces the water to go left, then the water has to flow with the terrain and go right. If I want to pull a certain maneuver, but it's going to get me killed, then I do not pulled that maneuver. Instead, I pull the move that the immediate situation calls for!

No fight has a set in stone way of fighting. Every single fight is different, and you have to react immediately to how the fight develops. Even if the fights are a same plane match up. Say a 109G2 vs a P-47D-40. Let's say both planes are co-alt and same speed. BOTH planes could pull a wide variety of different moves in the merge alone, and every single one of those moves has another set of different moves that both planes can pull. Those moves as well have another set of moves that both planes can pull. This is just 1 specific scenario as well. Let's say the 109G-2 is 50mph faster than the P47D40 on a Co-alt merge. The same principle applies. Both planes have a wide variety of different moves they can pull that are different from the previous scenario, and those moves lead to more moves that both planes can pull, and so on and so on. Let's say the 109G-2 is 100mph faster than the P47D40 on a co-alt merge. Yet again both planes have another wide variety of moves they can both pull that are yet again different from the previous two scenarios, and yet again those moves lead to an even more vast array of different moves. We've only been discussing speed differences too! We have to take into account altitude differences as well as speed differences. We also have to take into account the different strengths and weaknesses of both aircraft (which alone, can be quite A LOT!). The short story here is, I have NEVER.... NEVER!!!... been in two fights that have been the same in my 7+ years of playing this game. Even when the plane match up was exactly the same!

You might feel overwhelmed with all these decision makings at first, but eventually you will start to build a wealth of knowledge of things to do and not to do in specific scenarios. Ok, I have an A6M off my 9 o'clock and I'm in a P-51D. My speed is 275mph while he appears to be closing on me from slightly higher than me. I need to do this in order to win this fight, but if I can not achieve this then I need to to this or this, or maybe even this which will set me up for a better position as well.

I always imagined this was what the great sticks did, similar to something like Kasparov playing chess and seeing 20 moves ahead.
It is however, massively outside my mental capacity, the only way I can fight is dynamically one, or if I'm really on the ball, two moves ahead.
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