Author Topic: Aircombat skills: Open Discussion  (Read 851 times)

Offline guttboy

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Aircombat skills: Open Discussion
« Reply #15 on: April 10, 2002, 12:03:46 PM »
Sorry but I have to disagree with Kweassa's point on "never upping from a vulched field".....

Although your score will not be the greatest, upping from a vulched field and being forced to engage bogies at a vast disadvantage helps you learn to fight low and slow and causes you to guage where you need to put your aircraft to gain precious energy.  You might have to break right at mid field and egress low for a bit to gain that E to reenter the fight.

My two cents but I feel that fighting at a disadvantage from takeoff makes you that much better of a pilot by learning to fight at a severe disadvantage.

Offline humble

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Aircombat skills: Open Discussion
« Reply #16 on: April 10, 2002, 04:44:19 PM »
ACM ACM ACM....

Air combat is all about ACM....yes situational awareness is an important aspect of air to air combat. Great gunnery is also an asset...but many of the great aces couldnt shoot for beans. In the end your ability to fight your plane is the single greatest asset you'll have. I've seen some amazing things from some of the great sticks here. In the right hands even a jug will dance on a pin head.

I'm seperating out score from this issue...obviously for most of the non-festers among us you will die more...but over time you'll kill more as well.

I think the qoute that sums it up best is as follows....

"better a mig on your 6 than no mig at all"

A comment from a stick who knew his ACM:D

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Bluedog

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Aircombat skills: Open Discussion
« Reply #17 on: April 11, 2002, 06:37:51 PM »
Quote
Originally posted by Xjazz
S! Naudet!

Also formation (wedge) flying with droone was fun. I try keep my position aside or under and learn steering my plane without straight forward view.




In my humble opinion this is THE most important thing to know in AH....how to fly and fight while looking backwards, sideways, left right........anywhere but straight forward through your windscreen.

Offline Widewing

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Re: Aircombat skills: Open Discussion
« Reply #18 on: April 11, 2002, 06:38:20 PM »
I agree that SA is the single most important aspect of air combat. Indeed, ACM and air marksmanship are clearly subservient to situational awareness. Last night I spent two hours flying at A5. Let me describe my method of obtaining and retaining SA during an ongoing engagement.

Upon arriving in the tower, I study the map, taking time to not only determine enemy aircraft numbers and location, but direction and speed as well. At this point I make several decisions. 1) What aircraft will I fly. 2) How will I arm and fuel that aircraft. 3) What direction of takeoff provides me with the greatest advantage and/or minimal risk.

If there are enemy aircraft in the immediate area, I use the arrow keys to travel onto the tower walkway. I look up and in all directions to ascertain exactly where the enemy is, his altitude and study their movement. When I'm satisfied that I can safely take off, I spawn the aircraft on the selected runway.

While I wait for the engine to start, I continue to scan the sky around me. You can always abort by clicking on "Tower", should the situation suddenly deteriorate. Let me add a point about take off. I always engage WEP as soon as the wheels are in their wells, sometimes even at the beginning of the takeoff roll. Why? Because, I can maximize my speed and climb rate at the time when I am most vulnerable. There's no reason not to do this, especially if enemy aircraft are within 10 miles of your airfield. I disengage WEP when the temperature needle reaches the yellow zone.

Once you begin the takeoff run, do not get fixated on the other end of the runway. Keep scanning the sky for any developing threat. Using auto-takeoff allows you to "get out of the cockpit", so use it and don't let anyone tell its "dweeby". It's an advantage, and you should use every advantage.

If you are taking bombs, rockets or drop tanks, select them before you take off, and be prepared to pickle (drop) them instantly if the enemy should prove to be an immediate threat.

I constantly refer to the map to update my awareness of enemy movement and numbers. You are flying in a constantly changing environment. Always remain up-to-date on the changing dynamics in your area. Keep your head on a swivel.

Make a point to observe the behavior of friendly aircraft. You can gain clues as to enemy movement by watching what friendly aircraft are doing.

Be aware of the message buffer. It should be second nature to scan it frequently. I cannot over-emphasize the use of voice radio communication. Idle chatter has no place on the radio. However, everyone should use the radio to report enemy aircraft position and movement. Teamwork depends upon good communication.

I’ve had pilots ask me to tell them if I saw anything below them. I suggest that you actually look, by periodically rolling your aircraft 90 degrees, then scan for any enemies below you. Whenever possible fly with a wingman, or at least fly in the immediate area of friendly aircraft. Wandering around by one’s self is a sure-fire way to find yourself out-numbered and boxed in. If you elect to fly alone, fly high and select a fast aircraft. Don’t be embarrassed to turn away from a situation where you will be at a big disadvantage. Last night, I chased a 190D for 15 miles. As I closed down to 1,000 yards, I spotted 5 or 6 enemy aircraft ahead. I simply turned around and went on my merry way. The demarcation between brave and foolish is frequently very narrow.

Remember this: Situational awareness is not limited to enemies in the air. Be aware of those on the ground or sea.

Always assume that black dots in the distance are enemy.

Keep your head on a swivel.

Do not depend on someone else to inform you of an enemy aircraft. Look for yourself.

Keep your head on a swivel.

Do not expect to get “check 6” calls. Look for yourself.

Keep your head on a swivel.

Etc, and so on.

If you are flying a bomber, use the external view (F3) to scan for enemies.

ACM: Learn the limits of your aircraft’s performance. Then, learn yours too. The first cannot be improved upon, the second always can. Fly everything. You do this not only to master each type, but to learn its limitations so that you can exploit those limitations when fighting against that type. Study tactics and practice them.

Marksmanship: Practice, practice and practice some more. Learn the art of deflection shooting. I get more of my kills from off-angle shots than I do from shooting from directly behind. In fact, I prefer deflection shooting. Why? Because, it offers me far more opportunities to kill the enemy. It’s also required when using energy tactics, as you will rarely get a straight-up shot from the 6 O’clock position.

If you need help with learning SA, ACM and marksmanship, contact an Aces High trainer. Or, join a squadron that trains together on a regular basis.

No one is so good that they can’t improve.

My regards,

Widewing
« Last Edit: April 11, 2002, 06:44:15 PM by Widewing »
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Seeker

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Aircombat skills: Open Discussion
« Reply #19 on: April 11, 2002, 06:51:32 PM »
ACM is for them that can't shoot.

Offline TheManx

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Aircombat skills: Open Discussion
« Reply #20 on: April 15, 2002, 12:24:19 AM »
SA involves fighting at a disadvantage as well. To be in control of the environment by knowing how to get rid of your selected adversary. SA is to know how and when to use ACM, they aren't that un-related from one another. Running away from an adversary you've lost advantage to isn't SA, although it's not always a bad idea.

Offline gofaster

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Re: Re: Aircombat skills: Open Discussion
« Reply #21 on: April 19, 2002, 09:26:02 AM »
Quote
Originally posted by Widewing
Upon arriving in the tower, I study the map, taking time to not only determine enemy aircraft numbers and location, but direction and speed as well. At this point I make several decisions. 1) What aircraft will I fly. 2) How will I arm and fuel that aircraft. 3) What direction of takeoff provides me with the greatest advantage and/or minimal risk.


Hey!  That's what I do, too!  If I'm doing fighter work, I'll take a Spit IX because of its favorable maneuverability and friendly handling at low speeds.  If I'm doing bomber intercept or ground attack, I'll take a P-51D for its max alt and speed.  I'm sticking with those two planes for now because I want to know them fairly well and I figure they'll be involved in most of the historical scenarios anyway.

Quote
Originally posted by Widewing
If there are enemy aircraft in the immediate area, I use the arrow keys to travel onto the tower walkway. I look up and in all directions to ascertain exactly where the enemy is, his altitude and study their movement. When I'm satisfied that I can safely take off, I spawn the aircraft on the selected runway.


Wow, I didn't know I could do that.  I'll have to keep it in mind.  Thanks for pointing that out.

Quote
Originally posted by Widewing
While I wait for the engine to start, I continue to scan the sky around me. You can always abort by clicking on "Tower", should the situation suddenly deteriorate.


If I'm capping a field and an enemy aborts a take-off run, do I get credit for a kill?

Quote
Originally posted by Widewing
Let me add a point about take off. I always engage WEP as soon as the wheels are in their wells, sometimes even at the beginning of the takeoff roll. Why? Because, I can maximize my speed and climb rate at the time when I am most vulnerable. There's no reason not to do this, especially if enemy aircraft are within 10 miles of your airfield. I disengage WEP when the temperature needle reaches the yellow zone.


Actually, I prefer to save my water injection for when I really, really need it - in a fight or running for my life.  Burning it on take-off seems like a waste unless enemy is inbound and I absolutely have to get up quick.  But I do use it for getting a fully-loaded aircraft airborn.  Sometimes there's a fellow at the other end of the runway that I gotta avoid. And sometimes I'm the fellow the other pilots should be avoiding!

Quote
Originally posted by Widewing
Once you begin the takeoff run, do not get fixated on the other end of the runway. Keep scanning the sky for any developing threat. Using auto-takeoff allows you to "get out of the cockpit", so use it and don't let anyone tell its "dweeby". It's an advantage, and you should use every advantage.


I prefer to pay attention to my take-off run so that I don't collide with other planes, but I do let Alt-X do its job when the wheels are folded.  Sometimes, for some reason, auto take-off won't retract the gear.  This usually happens when taking off from damaged airfields. Is there a connection?

Quote
Originally posted by Widewing
If you are taking bombs, rockets or drop tanks, select them before you take off, and be prepared to pickle (drop) them instantly if the enemy should prove to be an immediate threat.


You mean drop them once I'm out from the base, right?  If I drop a bomb over my airfield, even if I don't hit anything directly, will it cause damage?

Quote
Originally posted by Widewing
Be aware of the message buffer. It should be second nature to scan it frequently. I cannot over-emphasize the use of voice radio communication. Idle chatter has no place on the radio. However, everyone should use the radio to report enemy aircraft position and movement. Teamwork depends upon good communication.


There's so much radio traffic, its sometimes hard to sort out what's important and what's not.  Is there a way to squelch those "Victory 1 for SoAndSo of SuchAndSuch Squadron" messages?  They tend to clog the buffer.


Quote
Originally posted by Widewing
Always assume that black dots in the distance are enemy.


This brings up another question I have.  Sometimes I'll be in a sector and all of the dots on radar are friendly, but the bar will show a good bit of red.  So I mosey over to a dot to see who it is and it pops up red and then I check radar and there are red dots scattered willy-nilly.  Why is this?  Does this mean my ground radar station has been damaged?


:confused:

Offline guttboy

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Aircombat skills: Open Discussion
« Reply #22 on: April 19, 2002, 05:27:22 PM »
To get rid of the annoying system victory messages....
Use the dot command....


.squelch 6

it will show up as orange text showing you that that channel has been squelched.  you can do the same for channel one if you want and only want to listen to country stuff....but if you do this you miss all the good natured fun going on between enemies...LOL

:)

Offline Widewing

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Re: Re: Re: Aircombat skills: Open Discussion
« Reply #23 on: April 20, 2002, 05:35:33 AM »
You do not get kill credit for an abort. In other words, if the aircraft is stopped on the runway, the pilot can dump to tower anytime without being penalized. It's as if he simply landed.

WEP never runs out, rather, your engine just overheats. Let it cool down and WEP is available once again. Since the engine will get to operating temperature anyway, there is absolutely no reason not to use WEP on climbout, as long as you remember to turn it off when the temp needle reaches the beginning of the yellow zone, where it will end up anyway.

You do not have to be concerned about collisions with friendly aircraft. It cannot happen. The software doesn't allow for friendly collisions. So, you can ignore any aircraft on the runway.

Friendly bombs, rockets and naval gunfire have no effect on friendly aircraft, ships or facilities.

Enemy dots can be obscured by friendly dots. They may also not be visible due to local radar being destroyed. Just because they are not visible, it doesn't mean that they are not there. Trust the Bar Dar to be correct. Expect to find enemies if the Bar Dar shows their presence.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline gofaster

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Aircombat skills: Open Discussion
« Reply #24 on: April 22, 2002, 08:01:39 AM »
Thanks, Widewing, that cleared up A LOT of misconceptions I had about the game settings and software "rules".