Author Topic: I have a good idea how to fix the buffs, but we must also fix the fighters........  (Read 261 times)

Offline Beefcake

  • Gold Member
  • *****
  • Posts: 2285
Ok there have been an incresing amount of buff whines lately. Everyone keeps saying that buffs need to be tuned down, but yet those who say tune down the buffs, NEVER want to escort them. My idea is this. Make it so that Jaboing in a fighter is VERY hard. (IE make the auto acks TOUGHER) This way if fighters wanted to jabo, they would have to get a buff in 1st to take the acks down. That means that if the buff is not escorted, then chances of success are not good. (in hostile areas that is) However once the acks are down, the fighters can then ditch the buff, and go jabo  and vulch all they want.

Basicly what I'm trying to say is, if you want to change the buffs, you must also change something in the aspect of gameplay for the fighters also. In other words give a reason for fighters to scort buffs.

Right now I could hand out free accounts to people and they still would not escort me.

I know I will be flamed to hell for this, but keep in mind it's just an idea.


Thank you for your time.  
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Pepe

  • Silver Member
  • ****
  • Posts: 1020
Sorry to disagree, Beef  

I think just the opposite.  Jaboing is good for deacking, and it should be. Precision work instead of raw destructive power.

Disabling the airfield is another animal. To achieve this, you should have to drop LOTS of bombs on target. And I don't mean on specific punctual targets, but on the area.

I think Afrika Korps scenario was closer to the real thing, in the sense that buffs dropped OVER the rnwy, and only bombs dropped on the rnwy counted. If you apply the concept to the whole airbase....

Let's figure out, you divide each base in tiny subsectors, lets say 9 subreticles for small bases, more for bigger ones, irrespective what are the buildings or structures over them. Then you add the specific targets over it, namely acks, ammo and fuel depots, and barracs. NOT hangars. Each subsector need, say, 1500lbs to be destroyed, so a small base would need 13K to be closed down fully. And the base's ability to launch vehicles, wether they are buffs, fighters or GV's decrease proportionally to the subsectors disabled.


For instance, a 100% funcional small base is able to launch 20 planes/vehicles per minute, a medium one 40 planes/vehicles per minute, and a big one, 60 planes/vehicles  per minute. If 3 sectors are destroyed, a small base would be able to launch only 2/3 rounded upwards vehicles, that would have to sort the 3 sectors destroyed to be airborne, if they are planes...

Then, you have the goon carrying 20 drunks, with 10 enough to capture the base.

If you take a Lanc, you could close the airbase, but would be useless until the subsectors reup again, one by one, each with its rebuilding time from the moment they were disabled(progressive pop up of the base), that is, damage repaired.

But you could take the jabo approach, and use rockets/guns to deack and cover the airfield, and have one or two goons drop 20 drunks each (with 10 enough to capture the base). Of course, no car bombing, no guns allowed while not airborne. So there is a reasonable chance to take a only slightly damage airfield.

Ok, just my 2cts. (another 2   )

Cheers,

Pepe

Offline Seeker

  • Parolee
  • Gold Member
  • *****
  • Posts: 2653
You want a Lancaster or a B-17 to drop from 20K with such pinpoint accuracy that it's used for taking out gun nests, so that Jabo's can come in and take out the stategic targets?

I'll take two of whatever you're smoking.....

Offline Tac

  • Platinum Member
  • ******
  • Posts: 4085
What pepe said.

Decrease lethality of the acks (if they were 30 cal they would be ok in my book), and drastically increase the damage needed to take out hangars (fuel, ammo,radar and troops should remain the same, they are precision targets).

Say, FH's = 7k
BH's=7k
VH=5k

Add blast damage to the bombs, add dispersion to bombs.

Pepe's idea is great! Here's my twist to it:

Divide the bases into grids (say 50ft each), have each grid be the receptacle of damage.

When a bomb hits a grid, its full damage would be applied to the grid it falls into and adjacent grids would receive a % of damage depending on the tnt power of the bomb and their distance from point zero.

That would allow carpet bombing to be effective, as bombs would fall and blast stuff up, direct hits would be great, near hits would still do a lot of damage, and misses could still do damage to another target. With bomb dispersion this would be excellent.

Tone the buff guns, make the buffs TOUGHER and much less manouverable.

Who said fighters dont escort buffs? buff pilots going at it at 10-18k are almost impossible to escort because any attacking fighter would have an incredible alt adv. at 23-28k buffs have the best chance of getting in and out with a pair of fighters escorting... because up high the fighters cant loop and do all the manouvers they can do below 24k. That means attacking fighters have MUCH less chance of making a pass at the buff. Add escorts to make attacker's life more difficult and you get good results.

2 P-38's escorted 2 lancasters to N island HQ at 28k, got in, dropped the HQ and got out with a total tally of 6 me-109g10's killed and no losses to the bombers or escorts. Think about it.

If someone asks me to escort their buff for a 1 sector trip, I pass the offer, its ridiculous. If they say its a long range buff raid at high alt, IM IN.  

Offline Wardog

  • Copper Member
  • **
  • Posts: 206
JABOing in fighter is not tough. Late night when there are only a few guys on, this benifits in field captures.

My lone tiffy with guns only de-acked a large field except for 2 88s. But a field capture bug stopped me from taking the field.

I had Manedew in a c47 he landed a12 and let troops out, no capture. I came screaming in a m3, parked beside maproom and let em all out. Saw troops go into maproom but no explosions. No capture. 20 troops in, no capture.

I kinda like JABO runs the way they are now, not everyone flys during peak hours and has buffs drivers available to them..


Dog out............



[This message has been edited by Wardog (edited 04-18-2001).]

Offline Animal

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5027
huh?
taking out acks is a fighters job thats why the WILD WASELS are used in real life.
Bombers are not supposed to be accurate enough to kill acks.

Fighters are to kill acks so bombers can kill hangars.

Offline Tac

  • Platinum Member
  • ******
  • Posts: 4085
actually animal, bombers are to kill the hangars (and heck, they may even get most of the acks with carpet bombing), fighters are to jabo/supress anything left so that the goon can come in  


lazs

  • Guest
not sure tac but we may be on the same page here.
lazs