Author Topic: Framerates. What are they going to do about it?  (Read 1668 times)

Offline Rendar

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Framerates. What are they going to do about it?
« Reply #30 on: December 28, 2000, 02:23:00 PM »
The reason why TV can get awa with 24fps is that TV cameras record movement, so the picture is blurry when you pause it.  Computers on the other hand, must draw each frame seperately, giving no blur when paused.  While this increases image quality, it also means that the frame rate has to be higher in order to see a smooth picture.

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Rendar

Offline SFRT - Frenchy

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Framerates. What are they going to do about it?
« Reply #31 on: December 28, 2000, 04:43:00 PM »
I have a P350, TNT2 32meg, 128 RAM and I got:

24 when around land
10 when facin cloulds or Flak
2 on CV environment when tracers flying.
5 on CV at rest
Dat jugs bro.

Terror flieger since 1941.
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Ice

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Framerates. What are they going to do about it?
« Reply #32 on: December 28, 2000, 04:49:00 PM »
There is no substitute for horsepower

Buy a big cpu!

Ice

Offline Westy

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Framerates. What are they going to do about it?
« Reply #33 on: December 28, 2000, 05:10:00 PM »
 IMO, they have been doing something about frame rates. They've been throttling AH's eye candy, imo, for a year to keep fps manageable for folks with low PII's. and in this day of the 1gh plus cpu's.

 This sim is going to grow and we've got to also with out hardware. We can't expect to keep milking these PII 266/333's with Voodoo II cards  while the same time hold AH from leaping forward.

 Start the pattern; memory, CPU, vid card, mother board, cooling fan, overclock; repeat- faster memory, faster cpu, honkin vid card, better mother board.........

  -Westy

TheWobble

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Framerates. What are they going to do about it?
« Reply #34 on: December 28, 2000, 07:11:00 PM »
Athalon 800 voodoo3 3000
absolute 0 Fr drop no matter what.

Offline Snoopi

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Framerates. What are they going to do about it?
« Reply #35 on: December 29, 2000, 12:33:00 AM »
Very true Rendar !  
You work in film ?
Most people don't realize that.
Even some engineers I used to work with, didn't.
I had to understand it because I did 3D animation and had had to deal with both video and film formats in differing formats like PAL, SECAM, 16mm and conversion between them.  Yuck...

Like I said 24 fps and 30 fps is not good enough. That's why they repeat FILM frames for a total 48 fps and video has 60 images per second (sort of).

But the real world test I mentioned was using computers to test the frame rate with 3D images.
No blur.. not even 3d "hardware blur" PC card stuff.
Over 70 SUSTAINED fps, people didn't notice the difference.

The "sustained part" is the big trick.
The fps counter may show 65fps but can drop a lot lower without registering because the fps shown is an average for the sampling duration. That drop is very noticable.

Regards,
Snoopi