Good stuff guys.
I am normally hesitant to get into the scissors because I suck at them. That and my Jug doesn't perform well in that situation, while it does tend to preserve it's energy better in a dive. Which one to use will depend a great deal on closure rates, your speed, and your plane.
I don't think these sort of break turn moves keep your speed as well in planes with high wing loads. If I have the speed, a break turn looking for a scissors may be a good option, but normally in this situation I don't have the speed I want to get into that kind of move. An initial Split-S of some sort may be a good move to keep him off you and let you build speed if you need it. If I'm looking to stay fast, some sort of split-S will keep my speed, while anything that leads to a scissors of some kind will depend on me slowing down even further. In some planes, this is just not the right move, the Jug being one of them. Planes that can roll well and accelerate well tend to be suited for the type of moves mentioned above, but be very careful going for them in planes with poor low speed performance. Planes that don't handle well slow (particularly in roll) and have poor acceleration are often better to use some variant of a Split-S. In planes with a high speed handling advantage over the opponent, use low-G split-S moves to get the fight faster where you can try to turn the tables.
Beware, that all of the break turns and scissors that you do looking for an overshoot are sucker moves. If the enemy see's what you are doing, he can throw out the anchors and follow, or use vertical moves like a lag displacement roll to follow you and avoid an overshoot. You will die lots learning this. In planes like the Jug I'll use these when I have to, IE when I don't have the altitude to run like hell. If I've got 7k feet of altitude to work with and I'm defensive like this, I'll split-S and run like hell. I use the scissors and other sucker moves when I don't have the altitude or the performance to escape. Sucker moves are for turning the tables when you no longer have the choice to dis-engage, but a good enemy pilot will kill you most of the times. If you can escape, do so and come back with an advantage.
------------------
Lephturn - Chief Trainer
A member of The Flying Pigs
http://www.flyingpigs.com "A pig is a jolly companion, Boar, sow, barrow, or gilt --
A pig is a pal, who'll boost your morale, Though mountains may topple and tilt.
When they've blackballed, bamboozled, and burned you, When they've turned on you, Tory and Whig,
Though you may be thrown over by Tabby and Rover, You'll never go wrong with a pig, a pig,
You'll never go wrong with a pig!" -- Thomas Pynchon, "Gravity's Rainbow"
[This message has been edited by Lephturn (edited 01-29-2001).]