Author Topic: Time Delay on Vehicle Bailing  (Read 1413 times)

Offline hubsonfire

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Time Delay on Vehicle Bailing
« Reply #45 on: November 14, 2007, 08:29:04 PM »
It's a horrible idea. Imagine, for a moment, what would happen to gameplay in general if HT's sole criteria for changing the game is making it easier to kill people, and harder to avoid being killed.
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Offline trax1

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Time Delay on Vehicle Bailing
« Reply #46 on: November 14, 2007, 08:55:28 PM »
Quote
Originally posted by hubsonfire
It's a horrible idea. Imagine, for a moment, what would happen to gameplay in general if HT's sole criteria for changing the game is making it easier to kill people, and harder to avoid being killed.
I look at it more as closing a loop hole people use to game the game, kinda along the lines of people who pull their cables just before being shot down.
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Offline E25280

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Time Delay on Vehicle Bailing
« Reply #47 on: November 14, 2007, 09:24:35 PM »
Fine.  No .ef on concrete.  We also should implement the same 5 second delay for getting out of your airplane once you are down (can't you hear the whines the first time someone is vulched because of this??).

While we are at it, no "successful landing" if you come down on concrete with no landing gear.  That should be a "ditch."  It is an unfair, gamey way to shorten your landing time to come in wheels up, so it should be eliminated.

Make all planes start in the hanger, not on the runway.  Make them taxi to the runway if they want to take off.  Just to make sure they do not "game the game" by taking off across the grass, put low walls around the pads.



BTW, I agree completely with Jaxxo, Hub, Flatbar, and BaldEagl.
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