Author Topic: A more accurate damage model.  (Read 2587 times)

Offline pervert

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Re: A more accurate damage model.
« Reply #30 on: April 19, 2012, 01:16:39 PM »
Bustr I think even though it would be nice to have that degree of modelling considering the amount of shells whizzing around it would be impossible to factor all that in mate. I'm no ballistics expert I don't even know if you could predict what would happen to a hub spinning at several 1000 rpm when a bullet hits it  :headscratch:

What I would like is the hit zones tightened up and the direction of an impacting round to be considered when determining what damage is taken.

Offline pervert

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Re: A more accurate damage model.
« Reply #31 on: April 19, 2012, 01:27:51 PM »
Also if I think it was Krusty? could furnish us with were exactly the extra armour is supposed to be on a FW190 A8 (I remember seeing some drawings but have been unable to find them in search  :headscratch:) we could do a comparison test with an A5 to see if the extra weight that people complaining about the A8 is modelled.

Offline bustr

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Re: A more accurate damage model.
« Reply #32 on: April 19, 2012, 02:29:41 PM »
Since you have shown that the expectantcy of a radiator or oil hit response for yourself is statisticly rather high in game. Along with the eye opening prop spinner visual demo. Did you test single shots along the engine compartment below the exauhst stack line back to the wing leading edge while the D9 was static?

I'm not sure how damage is mapped. It could be mapped to the 2D skin framework as coordinants or regions with hit values before the 3D wrapping. Your experiences would indicate to resolve your (motion/instantaious location) in the environment to the probability of being hit forward of the wing, that the whole area from the tip of the spinner back below the exauhst stacks responds as radiator or oil damage. At least it's no longer a hit bubble.

Can you test many different types of aircraft for the single hit to the spinner to see if it's included in the radiator or oil damage response? I understand that location is the issue with the D9 radiator. But, the spinner part if it holds true across many aircraft may answer indirectly if you have any chance to get the spinner removed from the damage equation with the D9.

Some nights my squadmates cannot go within 3k of an active airfield with a D9 for fear of a radiator hit. Other nights they dive through the ack with a D9 all night vulching the runway with only holes in noncritical areas. I've never had my radiator ack holed in a D9 but very often by other aircraft and wirbel. I'm not sure if some of this kind of damage might be for other reasons though I cannot see how latency or quality of connection would increase radiator/oil hit precentages.

Otherwise the 8th Airforce produced an analysis report of small arms AA fire statistics which directly stated fighters like the D9 and it's allied contemporaries were never designed with the expectaion of flying low through small arms AA fire or taking many hits to the engine compartment and survive. Those activities were better served by radial engines.
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Offline Noir

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Re: A more accurate damage model.
« Reply #33 on: July 02, 2012, 10:51:35 AM »
HTC please don't forget this for the upcoming version! I quick fix would be to double the hit points on the 190D9 radiator, to emulate the dual radiator  :aok
now posting as SirNuke

Offline 10thmd

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Re: A more accurate damage model.
« Reply #34 on: July 03, 2012, 12:54:48 PM »
I'm curious as to HTC view on this matter. I always felt the d9 suffered from a glass jaw.
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Offline Hazard69

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Re: A more accurate damage model.
« Reply #35 on: July 04, 2012, 12:04:57 PM »
Interesting... would you mind if I did something similar in testing the P38's propensity to suffer pilot wounds?

Please, pretty please do! :x :x

Most likely area for a pilot wound in my limited experience in the 38, seems to be the rear, lower rear fuselage and bottom of the cockpit. :noid

 :salute

Take one up yourself and fly it for a few days you'll notice the pattern of rad hits starting to form with depressing frequency  :)

Not just the Dora, Yak seems to have the same issue as well. How so many manage to aim so accurately on so tiny an airplane, I'll never know. :lol
« Last Edit: July 04, 2012, 12:11:38 PM by Hazard69 »
<S> Hazardus

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Offline Bruv119

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Re: A more accurate damage model.
« Reply #36 on: July 18, 2013, 04:08:02 AM »
wish granted!      :aok
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Offline Zacherof

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Re: A more accurate damage model.
« Reply #37 on: July 18, 2013, 04:10:47 AM »
In game name Xacherof
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Offline Randy1

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Re: A more accurate damage model.
« Reply #38 on: July 18, 2013, 06:31:28 AM »
Just what we need, more 190 vulchers.

Offline olds442

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Re: A more accurate damage model.
« Reply #39 on: July 18, 2013, 07:51:17 AM »
Instrument panel damage
Pilot doesn't blackout when wounded, instead, more sluggish controls or none at all (no rudder or being able to swivel your head around, etc etc)
Engine fires
Being able to open your cockpit (under a certain speed) to see after an oil hit.
Diving to put out a fire
Radio damage (no vox, can still type)
Partial damage (instead of the 100% or 0% we have now)
Bomb bay door jams (stuck close or opened)
Structural failure after damage is taken and the plane continues to pull large amount of Gs

Also super charger and turbo charger damage. Also control surfaces flapping and losing pistons
« Last Edit: July 18, 2013, 08:39:07 AM by olds442 »
only a moron would use Dolby positioning in a game.
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