Wonder if there are differences in how NVIDIA and AMD address this processing of light and the haze.
Over my house today is a thin cloud layer. When I look into the sun, there is an eye blinding whiteout that fills my field of vision not quite to the whole periphery. The real world is much vaster than the game world. In the real world I can turn my eyes slightly away from the sun and regain clarity of cloud details along with seeing clearly aircraft as they fly over. Hitech's rendering of this real world effect is very accurate to what it does to your eyes, it's just too vast in size for the size of the arena world.
In the real world even if you are flying into the sun, you can look a bit to the side, even hold your thumb over the sun to alleviate the white out effect on your eyes. In the alpha world, you have to change direction into another quadrant and just accept part of your sky is whited out in blazing detail. At this time, or turn of post processing for a kinder gentler sun. Turning off bloom makes the white out area slightly smaller.