Direct driven rudders, aka rods and cables.....rudders don't delay in any aircraft, they respond to the control input given. If airpressure is excessive then you can't push the rudder pedal. Flight sims normally model this by limiting rudder authority at speed, not speed of deflection.
If I can get 10 degrees of rudder deflection at 300knots, it doesn't matter if I get that with slow pressure or by stomping the rudder pedal for a quick deflection.
Good to know that the FM is modeled with a "deflection rate" and doesn't correspond to input rate...