Author Topic: Several billion words it seems....  (Read 1002 times)

Offline lazs2

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Several billion words it seems....
« Reply #75 on: May 24, 2002, 02:25:03 PM »
sunchaser... you should be glad that attention has been diverted from your original post that simply proved my point about fluffers being attention starved no talent milrunners that have too much effect on gameplay.

"watch out cause we are gonna ruin the game for you if you don't play with us" is not a good thing to be drawing attention to IMO.  The fact that a few guys with so little talent can have such a huge effect is not really something that I would point out if I were you... people might see the obvious.
lazs

Offline MuadDib of Dune

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Several billion words it seems....
« Reply #76 on: May 24, 2002, 06:16:31 PM »
Whew!   that was close.  Offer withdrawn :)

Latest score data - Tour 28 - Fighter stats only

MuadDib
Fighter kills: 116                          
Fighter deaths: 31 (for a K/D 2.54)
Fighter Hit%: 10.62
Fighter Rank: 101
Time in Fighters: 18:17:43

Lazs
Fighter kills: 181
Fighter deaths:53 (for a K/D of 3.26)
Fighter Hit%: 4.48
Fighter Rank: 241
Time in Fighters: 23:39:04

Your actually actually doing pretty good considering the tour is almost over. Still ride the F4U-1 exclusively?  If so that makes your achievements even more commendable.  I would however, recommend working a bit on your gunnery :D

Forever yours,
Spice Boy

Offline SKurj

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Several billion words it seems....
« Reply #77 on: May 24, 2002, 06:44:53 PM »
errmm guys... u seem to have lost focus on what this thread was about...

how about takin it to email and lettin this thing die... cuz it likely be locked b4 ya know it +)


SKurj

Offline Gadfly

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Several billion words it seems....
« Reply #78 on: May 24, 2002, 09:24:45 PM »
Poor Laz

Offline lazs2

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Several billion words it seems....
« Reply #79 on: May 25, 2002, 09:16:11 AM »
spice boy...  glad we are sticking to the tours that we have flown...

you left out a few stats...  The stats you left out are the ones that pertain to the thread and they are kills per hour and kills per sortie.  

Why do they pertain to the thread more than K/D or hit percentage?   Well.... kills per hour (mine about 7.5 yours 6) tells us how much yu care about getting into the fight and /or how much/little patience you have for looking for the advantage.

Fluffs that kill gameplay and fighter availability will slow the K/H for those who like to fight while having little effect on those like yourself who either don't engage much or look for a good "bounce"

Kills per sortie (mine about 1.4 yours 0.9) says about the same thing about likes in the game.  fluffs that kll gameplay and fighter availability will make it harder for me to have fun... more dead time.

And..... gadfly/lezqueen doesn't fly any sim for any meaningful time  which proves that his idea of fun is so bad that it even bores him.

I am a mediocre pilot (you appear to be somewhat less than mediocre) and have never claimed otherwise.   I do believe that fighting the -1a in the manner i do is sorta chalenging tho.   I am sure that there are others out there who could do what I do with the -1a a lot better than I do and I love to run into a good Hog pilot on the deck dogfighting.   If the plane you fly has a K/D of 3/1 and you do 2.4 in it then you have a problem.   If your plane has a K/D of 0.9 and you do a little better than that then you may be learning the plane.   IMO.
lazs

Offline MuadDib of Dune

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Several billion words it seems....
« Reply #80 on: May 25, 2002, 01:32:51 PM »
First off, There are a ton of mediocer performers in the game and your not one of them.  The F4U1 is a very difficult plane to survive in.  That aweful tendancy to roll out of high G turns gives away good advantage, and is especially problematic in intense furballs.  To do this as well as you do is something to be prideful of.
====
My preference in the game is to land my sorties.  This naturally  makes me operate more defensively when engaging.  I do try to find the advantage before commiting to the attack.  I find the furballs difficult to perform in.  The lethality of guns in AH has always been high and taking even a moderate amount of hits usually means Im dead.

Another preference has always been fast machines that historically performed better at higher altitudes.  Ive always loved the Blue Navy birds but never found the right time to master them.  My goal in the game now is to concentrate and all the USN machines and AH is really coming along nicely with the addition of the F4Fs and SBD.  Right now Im finding the F6F to be what I always figured it to be, a big blue wonderful powerhouse that can do way more than its size might otherwise suggest.  She flights like a genuine pissed off squeak!  The F4U series is also turning out to be alot of fun.  My favourite as it stands now is the F4U1.  What a babe.  Climbs like a rock but once you put the nose down she goes like a lightening bolt, handles well at high speeds too.