Author Topic: Big Week up and running in CT  (Read 1136 times)

Offline ergRTC

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Big Week up and running in CT
« Reply #15 on: September 30, 2002, 01:11:37 PM »
oops, I think you guys missed the boat on this one.  Rebuild is meaningless really.  There is no base capture, strat has no real effect as far as I can tell.  All your supposed to do is get as many of your buddies into buffs and get them to the target and back.  Map is gonna be gone friday, so get in all the fun you can.  I am glad rebuild is what it is.  It takes me an hour to get back to brunswick after I waste it, and if it is still down that means I have to fly through extra flak to get to a target!@

Offline Wotan

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« Reply #16 on: September 30, 2002, 01:30:16 PM »
Revvin lemme look over the arena settings in relation to downtimes. Are you speaking about the factories themselves or field objects?

The axis have 10 fields and only have 1 fh at each. It would take no time at all for the allies, should they choose to close all the lw fields.

I dont wanna make it where the axis fhs are down for a long period. This would create a situation where fighting at air fields becomes more important then defending the strat objects.

Also if the axis fhs stay down to long they most likely would log.

Offline T0J0

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« Reply #17 on: October 01, 2002, 10:50:13 AM »
Great map!!! The Spits have to be tamed down a tad!!
Is the only plane I have seen in the CT on the Allies side..

Offline keyapaha

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« Reply #18 on: October 01, 2002, 12:43:38 PM »
I flew a group of B17's from N.Italy yesterday I stayed low till I cleared my own radar the proceded to climb staying clear of the radar circles surrounding Regensburg (which is at the edge of the radar circle of field a26) at 22k I expected to atleast show up on bardar but I did not therefore I was on top of the city before anyone even knew it I had a squad mate flyin for the axis and reported no bar in the sector I was in I even flew through the radar circle around a26 and still did not show up on radar is this correct or is somthing wrong with the radar ? It seems fine elsewhere on the map I even flew through my own radar at 10k and did not show a bar there either.  Just wonderin if somthing is wrong.

Offline Soulyss

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« Reply #19 on: October 01, 2002, 01:14:13 PM »
I think I heard somewhere that the radar positions are updated every 2 minutes.  If that were the case I think it would be posible to skip through small portions of radar coverage between the "updates" and thus not appear on radar.   Not sure if it's true or not but might explain part of it.
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I blame mir.

Offline ergRTC

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« Reply #20 on: October 01, 2002, 01:17:28 PM »
soulyss i like your sig.  A wannabe cop once tried to kick me off of carlton college campus while I was delivering pizza back in high school.  I tried to tell him that I wasnt really blocking the fire exit, since if there were a fire, I would be the first m*f* out of the building.  

Get this, he didnt like my attitude.

Offline Soulyss

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« Reply #21 on: October 01, 2002, 01:26:27 PM »
lol, thanks Erg.  Mitch Hedberg is this comedian that just cracks me up.  He looks kinda like a hippie and I think he's stoned for most of his shows but he is damn funny.
80th FS "Headhunters"
I blame mir.

Offline ergRTC

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« Reply #22 on: October 01, 2002, 01:35:36 PM »
Oh yeah, i remember the guy you are talking about.  He does a great 'baked patato' skit.

Offline Wotan

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« Reply #23 on: October 01, 2002, 01:37:23 PM »
radar updates are delayed 2 min. radar range is like 20 miles. There are gaps and holes.

I set it this way so bomber pilots get a chance to get to target.

A good thing to do for a mission minded typed would be to fly ahead in mossies a knock out the radar at the bases along you chosen route. The bombers could follow up flying right through the hole.

Offline keyapaha

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« Reply #24 on: October 01, 2002, 01:42:59 PM »
rgr thx  Wotan

Offline Revvin

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« Reply #25 on: October 01, 2002, 02:43:42 PM »
It's a good setup, with more numbers it would be great. As far as the rebuild time I was referring to both strat and field objects. I appreciate that long rebuild times may turn some off but those who do attend can also be put off by the feeling of futility. In a perfect world the CT would have the numbers to see constant missions being launched but it's not and it's a fine line to choose a rebuild time. I like the radar update delay I'd like to see something like that in the MA.

Offline ergRTC

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« Reply #26 on: October 01, 2002, 02:48:43 PM »
I think the game play in the CT tends to be more of a recreation of the battle, not so much the war.  

If rebuild times were longer somebody would 'win' the map.  Which is not the point.  In this case that is not possible, but it would result in one side pissed that they could not fly anymore.

We are supposed to be replicating the long distance bomber groups and their interception when flying into germany.  Not the damage they did to the germans.

Tonight the numbers should be huge, and I am really looking forward to it.

Also, we all know what happens when the map gets reset in the ct.  ugghh....

Offline AvidMC

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« Reply #27 on: October 01, 2002, 04:48:53 PM »
Wotan - Great job on this one S!!! I have really enjoyed flying in the CT this week. My only complaint is that I haven't had enough flying time due to other commitments. I hope this map and scenario comes back to the CT soon.

Avid

Offline Revvin

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« Reply #28 on: October 02, 2002, 03:54:49 PM »
Yeah shame I never had the time to play more, had a few early starts for work this week :( Was good fun though!

As for rebuild time, I'm not interested in longer rebuild time for the sake of field capture, that kind of capture the flag stuff is for the MA but with a quick rebuild time there is no way to push the enemy back and at least simulate a moving frontline, with the rebuild time as it is it's just a case of bomb, return, respawn then do the same again, same target there is no movement of the frontline you don't get the feeling you are winning any kind of battle such as pushing the Luftwaffe further back inland.

Offline ergRTC

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« Reply #29 on: October 02, 2002, 04:03:10 PM »
Oh I see.  That would be something, I remember discussions on the strat system where rebuild would decrease the closer you got to 'the homeland' which would be kinda cool.  That way calaise would stay down for say 4 hours, while 'swinefurt' would only be down for 20min.....