Guess I'd like to see less "perking" in this game, rather than more -- IMO, it's the most "gamey" aspect of AH.
To counter the suicide jabos, I'd restrict ordinance from a player who dies within (some number of) seconds after dropping ordinance. Still gamey, but death did involve a "restricted future" IRL. Drop a bomb and die within 10 seconds, you get no bombs for 3 hours. This would at least impede the "die and repeat" jabo hordes.
Also, I'd put a couple of manable quad 20mm acks on the fields. This would allow one or two players to counter the lone fuel killer jabo.