Author Topic: 1.994 beta frame rate tests  (Read 5772 times)

Offline 214thCavalier

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1.994 beta frame rate tests
« Reply #15 on: November 14, 2003, 03:07:27 PM »
P4 2.4 @ 3.0
FSB and memory at 1004 mhz 1:1
Radeon 9800 pro (128mb) not overclocked 3.8 Cats
512mb DDR500 memory
Abit IC7-Max3
Win XP Pro

No clipboard.
LOD 0.5 and DOS 0.3  defaults
FSAA x 4
AF x 8
Both have no performance impact.

1024 x 768 in Tower Fog 10 miles
Vidmem 130mb used 58mb
0 = 75 fps
1 = 74 fps
2 = 72 fps
3 = 71 fps

Fog 17 miles
0 = 54 fps
1 = 53 fps
2 = 53 fps
3 = 52 fps

1024 x 768 in F5 mode Fog 10 miles
0 = 89 fps
1 = 89 fps
2 = 89 fps
3 = 88 fps

Fog 17 miles
0 = 63 fps
1 = 62 fps
2 = 63 fps
3 = 62 fps

1280 x 1024 in Tower Fog 10 miles
Vidmem 128mb used 78mb
0 = 71 fps
1 = 71 fps
2 = 69 fps
3 = 68 fps

Fog 17 miles
0 = 53 fps
1 = 52 fps
2 = 51 fps
3 = 51 fps

1280 x 1024 in F5 mode Fog 10 miles
0 = 86 fps
1 = 85 fps
2 = 86 fps
3 = 86 fps

Fog 17 miles
0 = 62 fps
1 = 61 fps
2 = 62 fps
3 = 61 fps

1600 x 1200 in Tower Fog 10 miles
Vidmem 125mb used 102mb
0 = 68 fps
1 = 67 fps
2 = 65 fps
3 = 65 fps

Fog 17 miles
0 = 51 fps
1 = 50 fps
2 = 49 fps
3 = 49 fps

1600 x 1200 in F5 mode Fog 10 miles
0 = 83 fps
1 = 82 fps
2 = 83 fps
3 = 82 fps

Fog 17 miles
0 = 60 fps
1 = 59 fps
2 = 60 fps
3 = 59 fps

1920 x 1440 in Tower Fog 10 miles
Vidmem 122mb used 57mb ? using system mem ?
0 = 65 fps
1 = 64 fps
2 = 62 fps
3 = 61 fps

Fog 17 miles
0 = 49 fps
1 = 48 fps
2 = 48 fps
3 = 47 fps

1920 x 1440 in F5 mode Fog 10 miles
0 = 81 fps
1 = 79 fps
2 = 81 fps
3 = 79 fps

Fog 17 miles
0 = 59 fps
1 = 58 fps
2 = 59 fps
3 = 58 fps

With LOD and DOS both at maximum 0.0
1600 x 1200 in Tower Fog 10 miles we get
0 = 33 fps
1 = 33 fps
2 = 30 fps
3 = 30 fps

Fog 17 miles
0 = 22 fps
1 = 22 fps
2 = 21 fps
3 = 21 fps

1600 x 1200 in F5 mode Fog 10 miles
0 = 38 fps
1 = 38 fps
2 = 35 fps
3 = 35 fps

Fog 17 miles
0 = 32 fps
1 = 32 fps
2 = 30 fps
3 = 30 fps

And sitting in the P51 on runway settings as above 23 fps.
« Last Edit: November 14, 2003, 05:21:17 PM by 214thCavalier »

Offline Grizzly

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1.994 beta frame rate tests
« Reply #16 on: November 14, 2003, 05:23:50 PM »
Resolution 1024x768, 32 bit, max framerate unlimited, disable palettized textures not selected. All video options in setup selected.

From Tower
Clipboard On
Initial - 35
.vidtest 0 - 34
.vidtest 1 - 33
.vidtest 2 - 33
.vidtest 3 - 32

From Tower
Clipboard Off
Initial - 51
.vidtest 0 - 48
.vidtest 1 - 47
.vidtest 2 - 47
.vidtest 3 - 46

God's Eye
Clipboard On
Initial - 38
.vidtest 0 - 37
.vidtest 1 - 36
.vidtest 2 - 37
.vidtest 3 - 36

God's Eye
Clipboard Off
Initial - 59
.vidtest 0 - 56
.vidtest 1 - 55
.vidtest 2 - 55
.vidtest 3 - 55

Offline Gunslngr

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1.994 beta frame rate tests
« Reply #17 on: November 15, 2003, 12:02:56 AM »
tower  clip board           with no clip board
42 FPS                            51                    
vidtest o 42                    51
vidtest 1 44                    54
vidtest 2 45                    56
vidtest 3 47                    58

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
           Language: English (Regional Setting: English)
System Manufacturer: MSI
       System Model: MS-6712
               BIOS: Version 07.00T
          Processor: AMD Athlon(tm) XP 2000+,  MMX,  3DNow, ~1.7GHz
             Memory: 256MB RAM
          Page File: 119MB used, 499MB available
        Windows Dir: E:\WINDOWS
    DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.0001.0902 32bit Unicode
  Card name: NVIDIA GeForce2 MX
     Manufacturer: NVIDIA
        Chip type: GeForce2 MX/MX 400
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0110&SUBSYS_88261462&REV_B2
   Display Memory: 64.0 MB
     Current Mode: 1280 x 1024 (32 bit) (85Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0010.4523 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 7/28/2003 15:19:00, 3902603 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 7/28/2003 15:19:00, 1341339 bytes
Device Identifier: {D7B71E3E-4250-11CF-7966-2CA813C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0110
        SubSys ID: 0x88261462
      Revision ID: 0x00B2
      Revision ID: 0x00B2
      Video Accel:
 Deinterlace Caps: n/a
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Not Available
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

Offline maik

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1.994 beta frame rate tests
« Reply #18 on: November 15, 2003, 06:47:31 AM »
F-5 CM Mode, Res 1600 x 1200

100% Quality              70% Quality
vidtest 0 34fps            58
vidtest 1 34                 57
vidtest 2 29                 52
vidtest 3 29                 52

In Tower I had around 4 Frames less in each test.
All tests were done 3 Times

Terrain flicker is almost gone, game is looking real good so far.

SYS SPECS

Computer:
      Betriebssystem           Microsoft Windows XP    Professional
      OS Service Pack          Service Pack 1
      Internet Explorer        6.0.2800.1106 (IE 6.0 SP1)
      DirectX                        4.09.00.0902 (DirectX 9.0b)
     
Motherboard:
      CPU Typ                      Intel Pentium 4HT, 2733 MHz (3.25 x 841)
      Motherboard Name     Unbekannt
      Motherboard Chipsatz Intel Springdale i865P(E)
      Arbeitsspeicher            1024 MB  (DDR SDRAM)
      BIOS Typ                      AMI (11/06/03)

Anzeige:
      Grafikkarte                  RADEON 9500 PRO / 9700 - (128 MB)
      3D-Beschleuniger        ATI R300
     
Multimedia:
      Soundkarte                Creative SB0240 Audigy 2 Sound Card

Datenträger:
      Festplatte                   ST3120026AS  (120 GB, 7200 RPM, Ultra-ATA/100)

      Festplatte                   ST380013AS  (80 GB, 7200 RPM, Ultra-ATA/100)
      Optisches Laufwerk    HL-DT-ST RW/DVD GCC-4480B

Offline Kaz

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A Suggestion
« Reply #19 on: November 15, 2003, 09:04:11 AM »
Could those who haven't done this already, please post the in game graphics settings that they used for the tests i.e.

Level of Detail, Displayed Object Size(Sliders set to Full quality/Full performance or whatever in between)

Options that were checked/unchecked

I think that would help a wee bit more in determining what needs more tweaking. :aok

Offline Flossy

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1.994 beta frame rate tests
« Reply #20 on: November 15, 2003, 10:35:15 AM »
CM Eye mode
Highest values (when drones out of sight)

Vidtest 0 - 47
Vidtest 1 - 49
Vidtest 2 - 50
Vidtest 3 - 51

Collision test.  All objects appeared to collide OK.  I did come across some trees, the trunks of which did not go all the way down to the ground, and it was possible to pass underneath them:



------------------
System Information
------------------
Time of this report: 11/15/2003, 16:33:00
       Machine name: HELEN
   Operating System: Microsoft Windows XP Professional (5.1, Build 2600) (2600.xpclient.010817-1148)
           Language: English (Regional Setting: English)
System Manufacturer: System Manufacturer
       System Model: System Name
               BIOS: ASUS   - 30303031
          Processor: AMD Athlon(TM) XP 1700+,  MMX,  3DNow, ~1465MHz
             Memory: 512MB RAM
          Page File: 278MB used, 1356MB available
Primary File System: n/a
    DirectX Version: DirectX 8.1 (4.08.01.0810)
DX Setup Parameters: Not found
     DxDiag Version: 5.01.2600.0000 32bit Unicode

--------------
Display Devices
---------------
        Card name: NVIDIA GeForce DDR
     Manufacturer: NVIDIA
        Chip type: GeForce DDR
         DAC type: Integrated RAMDAC
        Device ID: Enum\PCI\VEN_10DE&DEV_0101&SUBSYS_502114AF&REV_10
   Display Memory: 32.0 MB
     Current Mode: 1024 x 768 (32 bit) (60Hz)
          Monitor: Iiyama S700JT1
  Monitor Max Res: 1280,1024
      Driver Name: nv4_disp.dll
   Driver Version: 6.13.10.4072 (English)
      DDI Version: 8 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 9/27/2002 14:38:00, 2596938 bytes
    Driver Signed: Yes
  WHQL Date Stamp: n/a
              VDD:
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 9/27/2002 14:38:00, 1104282 bytes
Device Identifier: {D7B71E3E-4241-11CF-F778-2B70B2C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0101
        SubSys ID: 0x502114AF
      Revision ID: 0x0010
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result:
 D3D7 Test Result:
 D3D8 Test Result:
Flossy {The Few}
Female Flying For Fun

Offline MRPLUTO

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1.994 beta frame rate tests
« Reply #21 on: November 16, 2003, 10:33:04 AM »
Windows 2000 Professional (5.0)
Intel Pentium 4  1.90 GHz
RAM   1024MB
Direct X  9.0b  (4.09.0000.0902)
NVidia GeForce 4 T:4400
SB Live!
----------------------

1024 x 768  (32 bit)  60 Hz
Max Texture Size:  Unlimited
Gamma 1.0
Level of Detail:  50%
Displayed Object Size:  1/3 of the way from left
All options clicked except disable palletized textures.
Clipboard minimized.
Fog: 10 miles
---------------------

In Tower

Test 0: 41
Test 1: 41
Test 2: 41
Test 3: 41

CM Eye

Test 0: 47
Test 1: 47
Test 2: 49
Test 3: 49

-------------------

Joyriding in M-3

The little brown building next to the fuel tank at the town did not stop me.

MRPLUTO
Commander in Chief
The Knight Militia
« Last Edit: November 16, 2003, 10:40:54 AM by MRPLUTO »

Offline Phantom4

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Re: 1.994 beta frame rate tests
« Reply #22 on: November 16, 2003, 10:43:39 PM »
F-5 gods eye
                     
vidtest 0       69fps
vidtest 1       69
vidtest 2       67
vidtest 3       64  

tower same test
         
vid 0             70
vid 1             69
vid 2             68
vid 3             66

Alot of the stuttering has gone away after flying several times
it still has the triangle 's flashing and various times

had only one stutter

Operating System: Microsoft Windows XP sp1
           Language: English (Regional Setting: English)
System Manufacturer: FIC
System Model: AU13 Ultra
Processor: AMD Barton Processor,  MMX,  3DNow, 2500MHz
Memory: 512MB RAM
DirectX Version: DirectX9.0b
Card name: ATI 9700

Offline gunnss

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1.994 beta frame rate tests
« Reply #23 on: November 16, 2003, 11:37:45 PM »
In Tower:

Test 0 50 FPS
Test 1 50 FPS
Test 2 50 FPS
Test 3 53 FPS


No stuters detected, although I did manage to flip my M3 on a Manure pile at the Farm and duplicated the drive around up side down bug

havent been able to drive through anything, and am very impressed that dirveing in top gear in to a ditch the M3 gets stopped, driving really is a skill here.



Sys specs:

------------------
System Information
------------------


Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) XP 2000+, MMX, 3DNow, ~1.7GHz
Memory: 512MB RAM


DirectX Version: DirectX 9.0b (4.09.0000.0902)


---------------
Display Devices
---------------
Card name: NVIDIA GeForce4 Ti 4800 SE
Manufacturer: NVIDIA
Chip type: GeForce4 Ti 4800 SE

----------------
Max Texture Size
----------------

Unlimited


Gunns
5,486 HP 110 MPH @500 tons
My other "ride"
http://nmslrhs.org/Photos/photos.php
Alt History, The butterfly made me do it.....
https://grantvillegazette.com/wp/lastname-firstname/evans-kevin-h/

Offline detch01

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1.994 beta frame rate tests
« Reply #24 on: November 17, 2003, 12:13:50 PM »
Video Tests:
In Tower
Stabilized Frame Rate: 29
Videotest 0 = 30
Videotest 1 = 30/31 (more 30 than 31)
Videotest 2 = 31/30 (more 31 than 30)
Videotest 3 = 31/32 (more 31 than 32)

In Flight F5 Mode (6k alt, default over the nose, P51D)
Videotest 0 = 34/35 (more 34 than 35)
Videotest 1 = 38/39 (more 38 than 39)
Videotest 2 = 32/33 (more 32 than 33)
Videotest 3 = 38/39 (more 38 than 39)

System:
OS: Win98 (4.10, build 1998)
Processor: AMD Athlon XP, MMS, 3DNow, ~1.4GHz
Memory: 256MB
Page File: 80MB used, 431MB Available
DX 9.0a(4.09.0000.0901)

Video Display
NVIDIA GeForce4 MX 440 (AGP8x)
VMemory: 64MB
Monitor: Cicero 720E

AH2  Settings (video8.cfg file) :
104708,VideoVersion
800,Width
600,Height
32,ColorDebth
1,DeviceCnt
DVNVIDIA GeForce4 MX 440 with AGP8X
0,MaxFPS
1,MipMapEnabled
1,DisablePalettizedTextures
0,PixelShaders
0,VertexShaders
0,MaxTexSize
31,OptionFlags
0.5,LOD
0.3,ObjSize
1.18,Gamma

No extreme stuttering but some stuttering from object drawing whe approaching factories or aifields. Also some stuttering when doing NOE runs.  Still getting some object draw-through (shadows overlapping aircraft in f3 view, roads overlapping trees, etc.)


Cheers,
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline Easyscor

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1.994 beta frame rate tests
« Reply #25 on: November 17, 2003, 10:16:01 PM »
Beta 19904

Video frame rates low/high in tower

Test 0 36/37 Triangle cnt = 4777
Test 1 35/37 Triangle cnt = 4777
Test 2 33/35 Triangle cnt = 4032
Test 3 35/36 Triangle cnt = 4032

The first time I ran the test series, Test 1 stuttered and took twice as long to draw the triangles but after reboot I couldn't duplicate the stutter.  I had not rebooted the machine before I ran the test the first time so resources were in an unknown state.

I notice the "best settings" change from beta to beta.
___________
Platform:
Intel P3 800 over clocked at 824, 256 MB Ram

ASUS CUSL2-C MoBo    Award Medallion BIOS v6.0
WindowsXP Pro
DirectX 9.0b
ASUS AGP-V7700 Pure/deluxe v31.40G, 32MB (Gforce 2 GTS)
Vid-Driver ver. 6.13.0010.3140
1024 x 768 / 32bit / 75Hz
SB Live! at 25% acceleration.  Microsoft driver

In-game Video settings:
1024 x 768, 32-bit color, Unlimited frame rates"

Gamma=1.9
LOS = 55%
DOS = 45%
unchecked “Bump Mapping
unchecked “Transitions”
check “Horizon”
check "Disable Palletized Textures"
unchecked Terrain Mipmapping
unchecked Object Mipmapping
Easy in-game again.
Since Tour 19 - 2001

Offline KNIFE

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      • http://www.awhammerheads.com
report
« Reply #26 on: November 17, 2003, 10:50:43 PM »
Operating System: Windows XP Professional (5.1, Build 2600)
Language: English (Regional Setting: English)
System Manufacturer: RJJ
system type:The WIZARDS WORK
BIOS: Award Modular BIOS v6.0
Processor: AMD Athlon(TM) XP 2600+,  MMX,  3DNow, ~2.1GHz
Memory: 512MB RAM
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DxDiag Version: 5.03.0001.0902 32bit Unicode
Card name: RADEON 9600 SERIES
Manufacturer: ATI Technologies Inc.
Chip type: RADEON 9600 Series AGP (0x4150)
DAC type: Internal DAC(400MHz)
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (75Hz)
Description: SB PCI512 Wave Device HW Accel Level: Full


first time doing this how do i find out what tests they want
fr in all planes 50 to 70
fr in gv 50 to 60
noticed some floating buildings or cement around buildings
also the gun on the m3 disappears
not sure if i like the canopy trees gives an unreal look to the game
when flying.great for gvs
sun glare very cool nice to hide in
DONT LIKE THE CLIPBOARD NEED OUR REG CLIPBOARD!!!!!!!!
these tracers are to much guys

Offline JustJim

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1.994 beta frame rate tests
« Reply #27 on: November 18, 2003, 12:45:54 AM »
Resolution currently set at 1024x768x32  although I normally play at 1600x1200x32

Used F5 option right out of tower

Waited 10 seconds after initializing test before taking screenshot


vidtest 0


vidtest 1


vidtest 2


vidtest 3


didn't notice any stuttering and haven't driven around yet will post when I do so

Offline gunnss

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1.994 beta frame rate tests
« Reply #28 on: November 18, 2003, 06:47:36 AM »
Update about driving...

when crossing from tiles to tiles and vice versa I fall through the gaps in the world and begin a plunge to the center of the earth........
of note is that there is no visable interuption to the surface and it happens down hil to flat and flat to uphill.... E.R.B. would be thrilled.   See yas when I find Tarzan

Gunns
5,486 HP 110 MPH @500 tons
My other "ride"
http://nmslrhs.org/Photos/photos.php
Alt History, The butterfly made me do it.....
https://grantvillegazette.com/wp/lastname-firstname/evans-kevin-h/

Offline Sarge1

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1.994 beta frame rate tests
« Reply #29 on: November 18, 2003, 04:51:11 PM »
v0- 14
v1- 14
v2- 13
v3- 12


Intel P4 1.3 (old) 423 pin socket
intel 850gb mb
XP Home Ed.
384 mgs of 800rambus mem
Ati8500 64meg
DirX 9.0b
cable modem


starting to loog bad for my system..lol damn jan is the time for new P4 HT and hand me down this system to grandson
« Last Edit: November 19, 2003, 04:45:51 PM by Sarge1 »