Author Topic: Aces High, the greatest show on earth  (Read 2627 times)

Offline -aper-

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Aces High, the greatest show on earth
« Reply #15 on: December 21, 2003, 08:32:40 PM »
The strong points of AH1 are good plane set, good gameplay and low hardware requirements.
HTC could work on the developing of the plane set and improving gameplay in AH1 further more. But sooner or later they would have to switch to the new game engine.
Still as far as AH1 keeps customers happy and brings money it's not a time and good idea to abandon the development AH1 and to switch all the efforts to AH2. Adding new planes to AH1 is of course the wasting of time and money from the AH2 point of view, but it would keep the customer base happy and that is the one of the most important things here.
The development of AH2 might be slower but the development of AH2 should not be the reason to freeze AH1 plane set. Lots of new birds could be put into the AH1 to make the customers happy again.
May be it's time for HTC to hire some new developers to be able to work on both games simultaneously.

Offline simshell

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« Reply #16 on: December 21, 2003, 08:47:44 PM »
well there is 3 things i find great about this new AH2


1 it forced me to get a new video card which i need realy bad!

2 the tank battles well be alot better


3 the fields look great and the towns

but so far thats about it when it comes to great new things
known as Arctic in the main

Offline hogenbor

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Aces High, the greatest show on earth
« Reply #17 on: December 22, 2003, 05:57:50 AM »
Quote
Originally posted by artik

IMO AHII would be better with old graphics engine and ToD. There are so many feachers that I'd like to be supported before good graphics engine: More planes - from early up to late war for SEA. More complex life rules support for CMs, etc.. -  more different gameplay features.



I absolutely, totally and utterly agree on this. If I look at Chuck Yeager's air combat I am appalled by the primitive polygons. If I PLAY it, that completely evaporates. That game had so much to offer, on one single floppy! There must be reason that one my friends always goes to great lengths to get it to run on his latest megafast computer. Sure, later games were and are better, but graphics? I could live with AH as it is today until the end of time graphics wise... pour all those resources into making the game better, not the eye candy

Offline hitech

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« Reply #18 on: December 22, 2003, 08:23:06 AM »
Yeager, you have one of the most selective memoryies i've ever seen.

HiTech

Offline Nod

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« Reply #19 on: December 22, 2003, 09:15:22 AM »
Quote
Originally posted by hitech
memoryies


lol:D

Offline Rude

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« Reply #20 on: December 22, 2003, 09:59:15 AM »
Quote
Originally posted by artik
The question is following if HTC will get more clients with leaves on trees (and I do not think AH will get to this level of graphics) or will loose much more clients on PC update - and it will loose a lot.

So To redisign graphics or not to redisign?

I presonally afraid that HTC will make the same mistake that iEN made.

I left WB because of gameplay and not because of graphics.

IMO they should make two parts of the program graphics engine and gameplay - like WB had in 2d and 3d versions. They should develop ToD, FM, Damage Model before they do graphics - or to do it in paralel.


Guys....the reason for improved graphics is for first person shooter capability....those improved graphics will enhance the immersion for those that run around in tanks and on foot.

The future does not revolve around those of us who fly...a broader customer base for HTC is what is about....revenue.

Offline vorticon

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« Reply #21 on: December 22, 2003, 10:40:42 AM »
Quote
Originally posted by simshell
well there is 3 things i find great about this new AH2


1 it forced me to get a new video card which i need realy bad!

2 the tank battles well be alot better


3 the fields look great and the towns

but so far thats about it when it comes to great new things


FM is better and will get better as beta progresses...


anyone who buys a flight sim based on graphics wont last for more than 6 or 7 months anyway...

Offline Yeager

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« Reply #22 on: December 22, 2003, 02:58:46 PM »
Yeager, you have one of the most selective memoryies i've ever seen.

HiTech
====
This is entirely possible.  However, I think I have lost your vision for your company.  Just exactly what are you doing???

and why???
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Charon

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« Reply #23 on: December 22, 2003, 03:11:52 PM »
The high water mark for me is still SVGA AW (AOL too I suppose). That's strictly from a gameplay perspective, and not even a sentimental "that's where it started" looking back kind of thing or even a community type of thing.

Graphics are great, FWIW, but I didn't come to AH because AW's graphics were sub par. I left because the Big Pork gameplay at Gamestorm/EA became too subpar to hold any interest.  Speaking for myself and what I look for in a game, it would be nice to see more of a gameplay focus on the MA and real "strat" as soon as the eye candy is resolved. TOD will be nice, but the MA can be nice too when it offers variety and challenge.

Charon

Offline Sikboy

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« Reply #24 on: December 22, 2003, 04:02:13 PM »
Quote
Originally posted by Yeager
However, I think I have lost your vision for your company.  


Quote
to create one game, but one that is better than any other like it.



Hope that helps lol.

-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline mrblack

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« Reply #25 on: December 22, 2003, 06:21:34 PM »
Quote
Originally posted by Yeager
Yeager, you have one of the most selective memoryies i've ever seen.

HiTech
====
This is entirely possible.  However, I think I have lost your vision for your company.  Just exactly what are you doing???

and why???


Making a great game and satisfying a large customer bases at the same time.
Not an easy thing to do it seems.

What makes one persone happy .... pisses off another.
I for one think HTC Is doing just fine thank you.

You what AH2 out sooner?
Good get off your butts and come fly in beta and help out a little .
Be a part of the solution and not the problem.

Offline hogenbor

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« Reply #26 on: December 23, 2003, 03:28:44 AM »
Quote
Originally posted by hitech
Yeager, you have one of the most selective memoryies i've ever seen.

HiTech


:D

It was a bit tongue in cheek. And I admit that memory IS selective. What I do remember is that I had more fun playing Yeager than I ever had playing Aces High. It was the first game that gave me what I craved for, the feeling of being the pilot of a fighter plane. Ahhh, you never forget your first time ;)

Sure AH is much better (duhuh) but the AI of Yeager is better than most human pilots I meet in AH :D

Offline Roscoroo

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« Reply #27 on: December 23, 2003, 04:13:13 AM »
I think AH1 should be left up and running ... perhaps hire another artist to make more planes /vehicles ect for it .

eventually AH2 will grow up and the smaller maps can get used in ah1 main as the player base evens out between ah 1 ,2

they guys with the lesser pc's and connects will still bring in $$$
while the rest enjoy bolth worlds ..
Roscoroo ,
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Offline Seeker

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« Reply #28 on: December 23, 2003, 07:23:17 AM »
Quote
Originally posted by Roscoroo
I think AH1 should be left up and running ... perhaps hire another artist to make more planes /vehicles ect for it .

eventually AH2 will grow up and the smaller maps can get used in ah1 main as the player base evens out between ah 1 ,2

they guys with the lesser pc's and connects will still bring in $$$
while the rest enjoy bolth worlds ..



That sounds reasonable, except.......

One of AH's major improvements over AW (IMHO); is that while AW had one, and only one game play style with at least three different flight models (FR; PR & RR); AH sticks to one FM and leaves game play to arena design.

There are two major benefits in my mind to HTC's approach:

Firstly; a Spitfire is a Spitfire  is a Spitfire; and by that I mean once one has mastered the AH FM; regardless of which arena one flies in one is certain of how the airframe responds. This means one has to adapt to the gameplay dictated by the arena designer; but using familiar tools. You may not be used to fighting P47's at 30K; but you should at least know how a Spitfire handles at 30K.

Secondly; Because game play is dictated by arena design and not programming; HTC can delegate (some) gameplay design aspects to non-profesional staff instead of programmers (i.e. the Brady bunch and the CM team).

In short; as an HTC customer, you can log on to any areana and make gameplay descisions; not FM descisions. You may well disagree with the plane set in a given arena/event; but you can rest assured the FM remains a constant.

AW went the bipolar route of persisting with the "old" game (RR) while supporting the "new" (FR); and the resulting split in the comunity never healed; and was never going to heal. Each FM had it's adherents (similar to the way AH's CT customers apparently hold MA customers in contempt; and vice versa); and the telling point was that if one was a regular RR flyer one really couldn't just jump in to FR "for a look". That is not the case in "AH land".

In short; I support the doctrine of one FM for the whole game.

Where I think some people are worried is that HTC seem to have been totaly involved in the programming process for AHII to the extent where they hardly seem to respond to AHI questions any more; and where all development in AHI seems to have come to a standstill.

This is dangerously reminiscent of the last years of AW; where AW3 was put in "maintenance mode"; and all development effort was put into AW4. The upshot of this was that AW fliers saw the game they love slowly lose it's its way and prominance while a seemingly never ending list of upstart competitors sprang up (including; ironicaly enough; AH) and stole it's dissilusioned customer base. The result was that AW went bust "two weeks" before AW4 went live.

So...... after all that:

I think HTC is right to keep to one "active" flight engine.

I believe the apparent disengagement with the current game and apparent 100% resource allocation in favour of AHII a mistake.

Offline Westy

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« Reply #29 on: December 23, 2003, 10:14:10 AM »
"This is dangerously reminiscent of the last years of AW; where AW3 was put in "maintenance mode"; and all development effort was put into AW4. The upshot of this was that AW fliers saw the game they love slowly lose it's its way and prominance while a seemingly never ending list of upstart competitors sprang up (including; ironicaly enough; AH) and stole it's dissilusioned customer base. The result was that AW went bust "two weeks" before AW4 went live.
So...... after all that:
I think HTC is right to keep to one "active" flight engine.
I believe the apparent disengagement with the current game and apparent 100% resource allocation in favour of AHII a mistake."



Differences aside, looks like we've fallen in sync again ;)

 

Westy