Author Topic: Vehicles In General  (Read 13057 times)

Offline Replicant

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« Reply #15 on: October 16, 2000, 06:22:00 PM »
I quite like it how it is... I spend a fair amount of time defending in Pnzrs and it's good fun.  If the vehicle hangar is down I go jabo.  If the field is down then I spawn from a nearby V field.  Failing that then I jabo from another field or knock their spawning V hangar...  It's very rare that I go on the offensive, well, to an airfield anyway.  If I do then yeah I will take out aircraft trying to take off as like how Funked mentioned, they'll only come and bomb you.

Anyway, I've mentioned it many times but how about minefields or minelayers?

Regards

Nexx
NEXX

Offline AKDejaVu

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« Reply #16 on: October 16, 2000, 06:35:00 PM »
I think the proximity of the spawn points to the bases and the offensive firepower of the Osty have skewed things a tad bit too heavily toward the ground battle side.

But, come on Dingy... there are more than enough enemy air targets to go around.  You just have to look a little harder to find them.  Too many people are complaining about all the uber aircraft for this to be untrue.

AKDejaVu

Offline AKMosby

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« Reply #17 on: October 16, 2000, 07:25:00 PM »
I like Rojo's idea of havin a couple anti-tank guns.Have ack for the planes why not a couple anti-tank guns for vehicles.

Offline Fatty

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« Reply #18 on: October 16, 2000, 08:00:00 PM »
I like that one too Mosby (PS your arkan was showing on another post recently)  

Offline Regurge

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« Reply #19 on: October 16, 2000, 09:26:00 PM »
Great idea, I would love to see a couple of player manned anti-tank guns at each field. I bet you'd have ppl lining up to get a crack at em.

Or how about this, make it so u can spwan on the field as a paratrooper (like the pizza-men only smaller). You could run around armed with some grenades, lobbing them into osty turrets. Hehe ok that might not work, but oh the carnage we would see!

Offline Animal

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« Reply #20 on: October 16, 2000, 11:13:00 PM »
Aces

HIGH


'nuff said.

Offline GRUNHERZ

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« Reply #21 on: October 16, 2000, 11:18:00 PM »
HI

Animal didn't you hear the title was actually changed to "Uber navy planes and ostidweeb High"  Anyway now you know.    

[This message has been edited by GRUNHERZ (edited 10-16-2000).]

Offline Minotaur

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« Reply #22 on: October 17, 2000, 12:04:00 AM »
 
Quote
Originally posted by Regurge:
Great idea, I would love to see a couple of player manned anti-tank guns at each field. I bet you'd have ppl lining up to get a crack at em.

<snip>

I'm not really sure what you mean by "player manned anti-tank guns".  Do mean guns like the current base AAA, that players can man?  

This seams very similiar to the mobile player manned anti-tank guns that exist currently.  This gun is called the Panzer Tank.

One question in general that I do have.  If the Ostwind has 1000 rounds of ammo stored inside, where did they put it all?  

The Panzer has roughly 100 rounds.  Does that mean the rounds from the Panzer are 10 times larger?

Thanks!    

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Mino
The Wrecking Crew

"Anyway, more golf..."
Humble

[This message has been edited by Minotaur (edited 10-17-2000).]

Offline GRUNHERZ

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« Reply #23 on: October 17, 2000, 12:41:00 AM »
As far as I know it didnt hold 1000 rounds of ammo.

Offline Fishu

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« Reply #24 on: October 17, 2000, 12:48:00 AM »
Umm.. 37mm is quite alot smaller round than 75mm of the panzer..
not only it's lenght but diameter..

let's put up one note in here, why are you guys complaining? its a 37mm flak ...
not even modern technology can knock out all the tanks just by the fighters, why would ancient WW2 bombs and rockets (not to talk about less than 20mm guns.. which seems *PRETTY* lethal and used method)

Climb into panzer and use its 75mm with over 4k maximum distance... (75L70 cannon in PZ-IVh..)

Offline hazed-

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« Reply #25 on: October 17, 2000, 01:04:00 AM »
how about putting more bases up hill?
when was the last time you had problems with osties on elevated base?
then maybe we can have explosive barrels and roll em down the hill  (joke btw)
if all bases elevated, some a little some a lot like a1 the drive time would be increased the desired amount and shooting planes taking off will be impossible if the flyer goes the other side of the hill  

Hazed JG2

Offline Duckwing6

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« Reply #26 on: October 17, 2000, 01:50:00 AM »
If some of you furball lovers would give us cover to the V-Bases so we can sut them down there would be hardly any osty problems.

And heck i loved the ground assaults on A6 yesterday! finaly gives Jabos something to do other thna the usual land-grab hangar busting thing...

CAS at it's best!

DW6

arhurb

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« Reply #27 on: October 17, 2000, 03:44:00 AM »
Leave the GV as they are (just add couple more...Shermans?).

Go and work as a team.

Pay attention to tactics and threats.

Deny use of VH (Buff or Jabo easyly disable VH's).

Deny use of Spawn points while performing above point (Tank or Jabo defense).

If you find yourself dealing with 10 incoming Ostys, you problably haven't payed enough attention/haven't got enough numbers/have not planned good enough....all points unrelated to Osty performance itself.

Ground warfare is fun, and adds tactical edge to the game. Just keep GV close to their real specs, and deal with them.

Cheers,

Pepino.

Offline StSanta

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« Reply #28 on: October 17, 2000, 05:59:00 AM »
While I agree with RA's philosophy of taking out the vfields, thereare some thing that must be considered.

When being gangbanged severly, with enemy cap controlling the skies, that is vitrually impossible. One could roll JABO's but to hit osties, they need at least 3-4k to do it safely. With enemy cap around, this is often not possible. Quick run 'n dumps are, though.

When player balance over field is about equal, removing 1-3 players to go deal first with one vfield, then with another skews the balance, enabling capture. There are times when you GOTTA defend the base, or lose it. Massive amounts of osties used as base destroyers is, IMHO, a misuse of the Ostwind.

Which is where my main problem with the Osty is - as it is now, pnz's have two duties; defending against primarily osties and secondarily other tanks, and defending osties from enemy panzers. The pnz as a base destroyer is obsolete. I don't mind at all, bringing osties to protect the pnzs from air attack; this is the way it *should* be, but taking pnzs to defend osties as field destroyers is absurd.

Nor do I believe the 37mm should be able to relatively easily destroy panzers - a HE shell with low velocity could blow up a track or disable a tank if hit from the rear, but a pnz would virtually immune to such rounds from the front.

Another issue is the gunner toughness of the Ostwind - the allieds have tank busters that with guns alone can take it down. For LW, you need a good deal of passes with 30mm to do the same.

The way to fix the Ostwind being used in Dweeb Mode is to limit its effectiveness against buildings and reduce ammo load - 1000 rounds sounds like 700 rounds too much, judging by how big such a round should be.

If I have an egg, an Ostwind is just a target that shoots back. Without it as a LW, I just stand by powerless and let it roll.

Rojo

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« Reply #29 on: October 17, 2000, 08:58:00 AM »
Minotaur: I don't believe they need to be manned, though I'd like to see the option someday of having all base defensive guns mannable.  My point of suggesting the AI antitank guns is this: If an airplane goes to attack an undefended base, it must at least contend with the AI controlled ack/flak. If a panzer or osty rolls against an undefended base, he is essentially unopposed  (unless he stupidly wades right into the kill sack of all that ack).  The German 88 was a duel use gun, of course, and perhaps it could be given a direct-fire capability against ground vehicls.  But for those bases without flak guns, a couple of fixed, AI controlled antitank guns would require at least a bit more effort on the part of attacking armor.  One at each corner, with fixed firing arcs would be my suggestion.  They should be placed in revetments, too, with camo netting over them (for that authentic feel  ).

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Sabre, a.k.a. Rojo
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