While I agree with RA's philosophy of taking out the vfields, thereare some thing that must be considered.
When being gangbanged severly, with enemy cap controlling the skies, that is vitrually impossible. One could roll JABO's but to hit osties, they need at least 3-4k to do it safely. With enemy cap around, this is often not possible. Quick run 'n dumps are, though.
When player balance over field is about equal, removing 1-3 players to go deal first with one vfield, then with another skews the balance, enabling capture. There are times when you GOTTA defend the base, or lose it. Massive amounts of osties used as base destroyers is, IMHO, a misuse of the Ostwind.
Which is where my main problem with the Osty is - as it is now, pnz's have two duties; defending against primarily osties and secondarily other tanks, and defending osties from enemy panzers. The pnz as a base destroyer is obsolete. I don't mind at all, bringing osties to protect the pnzs from air attack; this is the way it *should* be, but taking pnzs to defend osties as field destroyers is absurd.
Nor do I believe the 37mm should be able to relatively easily destroy panzers - a HE shell with low velocity could blow up a track or disable a tank if hit from the rear, but a pnz would virtually immune to such rounds from the front.
Another issue is the gunner toughness of the Ostwind - the allieds have tank busters that with guns alone can take it down. For LW, you need a good deal of passes with 30mm to do the same.
The way to fix the Ostwind being used in Dweeb Mode is to limit its effectiveness against buildings and reduce ammo load - 1000 rounds sounds like 700 rounds too much, judging by how big such a round should be.
If I have an egg, an Ostwind is just a target that shoots back. Without it as a LW, I just stand by powerless and let it roll.