Author Topic: Why fuel burn is back to 2 ?  (Read 9447 times)

Offline straffo

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Why fuel burn is back to 2 ?
« Reply #180 on: May 29, 2004, 03:02:07 PM »
Your stupid or what ????


Is the Yak 9T the ultimate performer ?


The 9T got all the inconveniement of fbm 2 + strat porking without the performance ...

Offline GScholz

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Why fuel burn is back to 2 ?
« Reply #181 on: May 29, 2004, 03:17:16 PM »
Quote
Originally posted by Pyro
That's not as big of a factor now that fuel burn rate changes with altitude.  Once you get up to high altitude, you're burning a lot less fuel.  With a 2X burn rate, I can climb at mil power in a 109G6 up to 30K and have 20 minutes of fuel remaining at mil power.  If I switch to cruise, I have a lot more and that's not even considering what adding a droptank would do.

People will initially be surprised how quickly fuel is burned in AH2, but if they look, they will find a secondary surprise in how well they can conserve it.


I tested the Dora, and seeing how the E6B power setting information was there I assume the engine modelling is finished. At SL the Dora consumes 156 gal/h (1xFBR, MIL), at 10K it consumes 161 gal/h and at 20K it consumes 158 gal/h. I see no benefit in fuel consumption at higher altitudes as you stated. The fuel consumption actually increases with alt. Also there was some strangeness between 10K and 12K where the fuel consumption would suddenly jump to 220+ gal/h a couple of times, but only for a second or two.

What am I missing?
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Offline Pyro

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Why fuel burn is back to 2 ?
« Reply #182 on: May 29, 2004, 03:46:45 PM »
I was talking about high altitude as in being above critical alt.

Offline GScholz

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Why fuel burn is back to 2 ?
« Reply #183 on: May 29, 2004, 03:59:59 PM »
cc thanks.

Not that it will do me much good considering I spend 75% of my drop tank just getting up there.
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Offline ergRTC

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Why fuel burn is back to 2 ?
« Reply #184 on: May 29, 2004, 05:05:05 PM »
Sure you dont have historical up time, no one does, it is all 2x fuel multiplier.  

The point is how to get people not to run around at mil.  I believe this works, you think it is a personal afront to your manhood.  We each have our opinions, luckily mine happens to be the one htc is currently doing.  


In the CT we normally drop the modifier to 1.2 or 1, as often our maps are scale (kinda) and require long jogs.  

Yak 9t is an anti-tank plane.  What are you using it for?  High alt interceptor?  Bomber escort?  Try a p51b, p47, 190, 109g6 with a DT, hell there must be 20 planes that are more appropriate for doing something other than ground attack.

I dont think it is particularly 'right' to use the wrong tool for a job and then ***** when it breaks, or doesnt do the job well.

Offline GScholz

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Why fuel burn is back to 2 ?
« Reply #185 on: May 29, 2004, 05:17:50 PM »
Its an affront to my enjoyment of the game. I really hope this isn't set in stone, this may very well be a dealbreaker for me.
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Offline Batz

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Why fuel burn is back to 2 ?
« Reply #186 on: May 29, 2004, 05:23:43 PM »
The Yak-9t isn’t an "anti-tank" plane; search the A & V forum for a better explanation. Or if you press that claim I will be glad to school you on it right here. 90% of its sorties were air 2 air. Let’s just say your ignorance is showing on the issue of the 9t.

80% of Ct maps are 256 x 256 (that’s 4 times smaller then the large main maps).

Quote
The point is how to get people not to run around at mil. I believe this works, you think it is a personal afront to your manhood. We each have our opinions, luckily mine happens to be the one htc is currently doing.


 A high fuel multiplier doesn’t accomplish this for all planes, just some. They happen to be the planes that are already the least used aircraft in the game. It has no affect on the most common and most used plane in the game, the p51.

Offline ergRTC

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Why fuel burn is back to 2 ?
« Reply #187 on: May 29, 2004, 05:31:17 PM »
Yes the maps are small, but the distance to enemy bases is often quite a distance, as in the pacific setups and BOB.  


What was the T designed for?  Not how they used it. Really I am curious, I always thought it was a ground attack plane.  Its performance goes to pot over 10k both speed and climb.


Gsholz is the 8 minutes enough for you or do you want more?  

What is the purpose of fuel if running out is going to ruin the game?  Maybe they should just make a RR arena.

Offline Karnak

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Why fuel burn is back to 2 ?
« Reply #188 on: May 29, 2004, 05:42:05 PM »
The problem I see is this:

I will run at MIL power and use WEP as needed without ever worrying about fuel.

John Doe who likes short range aircraft X will need to use cruise settings.


I meet John Doe and I am doing 380mph while he is doing 240mph on cruise.  I automatically start with an energy advantage simply due to the fact that I carry so much fuel I don't need to use engine managment.


ergRTC,

The Yak-9T was not an anti-tank aircraft.  It was an anti-aircraft aircraft.  Tony Williams posted about that some months back.  Apparently it was never loaded with AP amm, just HE.
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Offline GScholz

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Why fuel burn is back to 2 ?
« Reply #189 on: May 29, 2004, 05:42:12 PM »
1.5x was tolerable. At 2x most of the early war planes and some of the late war planes will be useless. There is NOTHING realistic about using a fuel burn multiplier since the arena isn't compressed in the vertical. Using a fuel burn multiplier adds NOTHING to the game except grief for those who's favourite ride has been neutered by an artificially short duration.
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Offline Batz

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Why fuel burn is back to 2 ?
« Reply #190 on: May 29, 2004, 05:43:43 PM »
Tyazhelovooruzhenniy = heavily armed.

There popular misconception is = tankoviy
Just like you see folks refer to the 109F as a "Franz" when it actually is Fritz i.e. Friedrich.

The 9T didn’t typical carry AP rounds; it carried HE and was flown in the a2a role.

The following is quoted from 'Notes of An Aircraft Designer', by Alexander Yakovlev himself -- translated from Russian by Albert Zdornykh and published by Arno Press in 1972.

Quote
The large-calibre 37 mm. aircraft cannon was a wonderful creation by the aircraft armament designers and made its appearance in 1942. It was intended to be mounted in fighter-planes and the tanks of the day was to develop a heavy cannon fighter.
We put in a lot of intensive work and turned out the Yak-9T (T stands for heavy) in record time. It was the first heavy fighter armed with a cannon. It went through its official trials and then its trials in the Air Force practically without a hitch and was put into mass production.
It made life hot for the German bombers: direct hit by a 37 mm. shell reduced any fascist plane to a heap of flying rubble.


Its been covered in many thread but here’s one with replies from the author's Tony Williams and Emmanuel Gustin:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=104441&highlight=yak9t

As I said all along the with high fuel mod it all but guarantees some folks will quit or those planes affected the most will remain in the hangar. With an arena full of 51s any work done in regards to engine management will be for not because its planes like 51s that aren’t affected at all.

Offline GScholz

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Why fuel burn is back to 2 ?
« Reply #191 on: May 29, 2004, 05:45:53 PM »
*LOL* In the time it took me to write that post my Dora had consumed 1/8th of the drop tank just ideling on the rearm pad.
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Offline Batz

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Why fuel burn is back to 2 ?
« Reply #192 on: May 29, 2004, 05:49:56 PM »
:) but you are a gamey dweeb if you dont like that.....

Offline GScholz

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Why fuel burn is back to 2 ?
« Reply #193 on: May 29, 2004, 06:01:39 PM »
Yeah, it's not like the VVS and LW was fighting a short-range war in the east ... nothing like the MA at all. While in the west the P-51 really was used in the short range role instead of more suitable planes like the Spit. Really!

Talk about using the wrong tool for the job. The P-51 shouldn't be used for anything except escorting bombers to strat targets deep behind the front.
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Offline ergRTC

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Why fuel burn is back to 2 ?
« Reply #194 on: May 29, 2004, 06:02:00 PM »
absolutely.