Author Topic: patch 3 problems  (Read 1266 times)

Offline paulobrien6969

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patch 3 problems
« Reply #15 on: June 25, 2004, 06:09:02 PM »
yes hitech i have noticed that after a while the stutters calm down alot i will also follow wurgers advice and do a virus scan
thankyou both:)

Offline sawman

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patch 3 problems
« Reply #16 on: June 26, 2004, 02:12:39 AM »
Ive got 512 mem/64mb ati8500  ive noticed since patch3 (playing offline till most of the bugs get worked out) i do have tex rendering probs(things blink off and on) system shows that ive got 63 mem and 24 used most of the time
       I hope there will be a decent sound pack to D/L  (mitsu was great)
          Ive noticed also that the supply trucks run about 100mph/ down the road,hehe.
       I hope HT gets things runnin smooth,i miss AH1 already hehe
  hope to see u all in the air soon  .Sawman
« Last Edit: June 27, 2004, 04:44:05 PM by sawman »

Offline paulobrien6969

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« Reply #17 on: June 26, 2004, 12:29:50 PM »
ive run 4 different virus scans inclucing norton 2004
and run two different spyware programs and apart from a few minor spyware programs i have no viruses
i played the game after completly cleaning out my system and the stutters are still there
as i stated at the start of this thread i had absolutly no problem with this before patch 3 and can only deduse that this has something to do with the way the textures are loaded since patch 3?

Offline hitech

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patch 3 problems
« Reply #18 on: June 26, 2004, 12:38:40 PM »
Paulobrien: Did you say you have only 256Megs of system memory?


HiTech

Offline RTR

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« Reply #19 on: June 26, 2004, 01:57:33 PM »
Here's a bit of info:

I'm running an intel celeron 2.6 GHz with 256 MB ram
A Geforce FX 5200 vid card (PCI version).

I too was experienceing screen stutters. Patience seems to be the cure. It took about 45 minutes or so, but they just stopped on their own. It seems it takes a while for everything to load up.

As far as FPS goes, I was running this set up in 800X600 and 128, all sliders set to perormance. AA off Anisotropic filtering off, ran enditall, sound card at 3/4 etc. My FR's were playable but would drop to the high teens in a furball. They were never steady, and it was very irritating.

I ended up boosting my resolution to 1280x1024, set my texture to 256, set the sliders to about midway. Just tried it to see how much performance hit I would get.

Well, my FPS actually dropped a bit, but stays pretty steady between high 30's to high 20's, even in a furball, OTD, in smoke with a loaded pair of shorts.

By making my vid card work a bit, it seems to actually perform a little better.

I am getting by with just 256 MB ram, but I bet  boosting it to 512 would see even better performance.

Paulobrien I would try boosting your ram, applying a little patience, and playing around with the game settings.

Worked wonders for me.

Hope this helps.

Cheers,
RTR
The Damned

Offline nopoop

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« Reply #20 on: June 26, 2004, 02:06:58 PM »
Also depends on what OS your running with that 256.

XP is a memory hog. 256 would be tough. Runnin ME or 98SE is a different story.
nopoop

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Offline paulobrien6969

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« Reply #21 on: June 26, 2004, 04:46:44 PM »
how do i find out the memory? all i know is is that i have 256mbstram

Offline paulobrien6969

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« Reply #22 on: June 26, 2004, 04:50:53 PM »
just checked it out and my system memory states
256 mb sdram

Offline paulobrien6969

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« Reply #23 on: June 26, 2004, 04:53:47 PM »
oh yeah and im running xp pro but im running enditall before
starting game

Offline nopoop

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« Reply #24 on: June 26, 2004, 06:11:08 PM »
256 for XP prolly isn't enough. Shoot for 512 minimum, that's just another stick of 256.

Ideally a gig covers all bases if your MB can accept it.
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Offline paulobrien6969

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« Reply #25 on: June 26, 2004, 08:19:07 PM »
bit to poor for new hardware right now but that will be my next
buy. still perplexed that it worked before then suddenly didnt