Author Topic: I hate to make a post like this, but am bewildered...  (Read 2905 times)

AKSeaWulfe

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I hate to make a post like this, but am bewildered...
« Reply #60 on: November 23, 2000, 02:23:00 PM »
How did WBIII and WWIIOnline jump into this mess? Neither of them are in the form of compiled code in a beta form on the majority of users flying WB, therefore they are moot points. And saying "look at this model I made in 3D Studio Max, it's being viewed through a viewer".. well give me a few months and I'll make one just as nice. Doh! It may not actually be worthwhile to make it though, if you don't know how it's going to perform on your system...... WBIII is going to leave low-end users behind, that new graphics engine with the high poly counts is gonna smack the older systems around like red headed step childs.

Now, before I leave.. Santa asked for current WB players to tell us what they prefer about the CURRENT WB over AH, not what they THINK THEY WILL PREFER in WBIII or WWIIOnline.
-SW

Offline RAM

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« Reply #61 on: November 23, 2000, 02:27:00 PM »
 
Quote
Originally posted by StSanta:
Correct me if I am wrong, but doesn't the 190 have larger ailerons, and, due to higher speeds, more pressure on 'um?

In fact the reason are not only the better ailerons, but the little wing area. shorter span and higher wingloading too.

BTW the wing form was also a decisive factor. The spitfire had an elliptical wing wich was a great form to keep E, but proved a nightmare to place proper ailerons on. The Fw190 had bigger ailerons and with better control.

As a matter of fact, the Fw190's instantaneous highspeed turnrate was indeed at least as good as the one in the Spitfire. The starndard way to evade a spit in the 190's six was just that. A fw190A with a spit on his six only had to do a roll-pull-roll-pull. THe spitfire worse rollrate would let it sat down. I will post an image later so you can see it better.

You aren't the only who has tried WBs, Santa. The reason I'm not there is just the rolling thing. The lack of response of the WB's fw190 controls is...how to say...disgusting?...

Insulting is more accurate.I hoped to fly for once at all in a realistic WWII environment (Axis vs allied arena)...but I dont see the point if a Spitfire rolls like a 190, to be true.  

[This message has been edited by RAM (edited 11-23-2000).]

Offline jedi

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« Reply #62 on: November 23, 2000, 04:47:00 PM »
Hmmm.  Well, I don't know what WB FW-190 you guys are flying, but the one I fly will roll faster than any plane in EITHER sim, and will definitely roll faster than a Cessna.

But you're definitely underestimating the effect of inertia IMO.  There are a few planes that can initiate a roll somewhat "instantaneously," and I honestly don't know if the WB 190 can initiate a roll as quickly as a real one.  However, NO plane anywhere, can REVERSE a roll instantaneously.  Physically and aerodynamically impossible boys, no matter how many flight sims you've played that could do it.

Sounds to me like you 1) don't really have enough experience with the real thing to comment with any authority on the "fidelity" of a flight model, and 2) you didn't have Warbirds software set up properly.  I'll bet you I can make the AH 190 wallow like a pig if I fly it at the right speed and set up my joystick scales the right way.

And sorry, but overall, the WB FM is still more "responsive" OVERALL, across the spectrum of the plane set, as far as "quick" manuevering goes.  Which is not to say that it's better (and this makes 3 times now in this topic that I've said that AH is a little better "feeling" FM overall).  But if you're pinning your whole contention of AH's "obvious" superiority on your personal preference for the way inertia is modeled, with only a few minutes of Cessna time and NO "heavy" or "high performance" stick time to back you up, well, sorry again, but you just don't have the data to make any pronouncements on the subject.

The two FMs are both "reasonable" simulations, with, as I said (four times now) a SLIGHT edge to AH in "feel," but in terms of a verifiable "qualitative" advantage to either model, well....nope.  Each does some things better than the other.  But if you want to believe AH's is "vastly superior" in the interest of giving yourself a more positive outlook on your hobby and boosting your sense of self worth, well, by all means, go right ahead  

Offline juzz

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« Reply #63 on: November 23, 2000, 07:44:00 PM »
jedi, have you read the RAE evaluation of the Fw 190? They said that from another plane, the Fw 190 looked like it was doing snap rolls, so fast could it change the direction of its roll. The Luftwaffe pilot used this very trait as an effective evasive technique.

Offline Maniac

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« Reply #64 on: November 24, 2000, 02:50:00 AM »
Santa,

Try to calibrate your stick in WB, theres deadbands and stuff djust like in AH you know...

Also you can press f12 in flight to "center the stick" (ie quick calibration).
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline StSanta

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« Reply #65 on: November 24, 2000, 04:55:00 AM »
Hm, jedi...
I ain't claiming to be an authority, but like the bullet to the head example, I can tell when something is definitely off.

If there was a massive amount of weight being moved far away from the centre of "spin" (man, now I really can feel that English is my third language), then inertia would be very noticeable. But the vast majority of the mass is located close to this spinning point. To illustrate what I am talking about, take a penci, place a round piece of lead in the middle and then roll the pencil. Some inertia. Take 2* half the amount of lead, place at the very tips of the pencil, roll. Significantly more.

It seems weird to me that the Spit and 190 have quite similar instantaneous roll characterstics. This is where I feel like most WB planes are very much alike.

Take the AH 190A8 and compare it to the 109G10; enormous difference. The difference in WB is much less.

This inertia modelling makes the planes feel "mushy" in a way - and that to me is the opposite of crisp. E bleed in AH is a bit higher than in WB, but that must not be confused with crispness/mushyness.

I've played WB offline for some hours now and will continue to experiment; this far what I can say is that I don't find the same diversity in the fm's as in AH. Spin modelling however is far superior in WB. OTOH, trim modelling in AH is better.

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StSanta
9./JG 54 "Grünherz"
while(!bishRookQueue.isEmpty() && loggedOn()){
30mmDeathDIEDIEDIE(bishRookQueue.removeFront());
System.out.println("LW pilots are superior");
myPlane.performVictoryRoll();
}

Offline Staga

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« Reply #66 on: November 24, 2000, 05:11:00 AM »
RAM I guess we're gonna see in WWIIOnLine  

Offline RAM

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« Reply #67 on: November 24, 2000, 06:19:00 AM »
Santa what you are talking about is about  moment of inertia and the angle (angular???) moment (I Think its said this way in english)

Each object in this world has its own moment of inertia depending on it own mass, distribution of that mass, and specific form of the object.

And any object in a given moment ,for instance-a plane, has an angular moment. THe angular moment its CLOSELY linked with the moment of inertia, and too in the attitude of the plane (if the plane is rolling to a side, to the other, or is not rolling at all).

 Bassically, the bigger moment of inertia, the bigger angular moment. And all objects in this world try to keep their angular moment, (you know when you launch those little spinning toys of the kids?...they keep spinning for a long time because they conserve the angular moment and there is no other force trying to stop them other than friction with air and with the land).

 To change the angular moment you have to make a force against that moment...for instance, in a rolling plane you do that with the ailerons... But we will go with this later.

Now there is another concept ,and it is that the moment of inertia of an object spinning on an axis that its not a symetry axis (Arg damned english) is bigger. I know I havent explained it quite well lets try with an example:

Lets see, think on a cylinder,a bar, whatever. Instead of making it spin by the middle, try to make it spin around one of the extremes...costs more than by the centre ,right?.

Its called Steiner effect, basically if one tries to spin an object asymetrically, will find far more opposition to it than if tries to spin it in a symetry (Sp?) axis. The opposite is true, if one tries to stop it, costs more too.

That is the main reason because the multiengined planes have such a poor roll inertia. The P38 has to counter two big and heavy booms with heavy engines and superchargers inside, spinning around an axis out of them. And that was the main reason because the Do335 was borne with that engine instalation...putting both on the central axis of the plane would give it the best rollrate of any multiengined fighter/zerstorer of the war.

IN effect, the best way to ensure a low angular moment around a given axis is to ensure a low inertia moment around that axis. You get that putting, the fewer mass far from the axis, the best.

 The Fw190 was a master piece of engineering in this regard: had the most tiny wing they could fit safely in a relatively heavy fighter airframe. It was a model of compact design.

The Spitfire had broaaaaaaaaad biiiiiiiig wing, with a biiiiiiiiiiiig wing area. That gave the wingloading a blessing, but the rollrate a kick in the prettythang, because the moment of inertia was significantly bigger than in the Fw190, a shorter spanned, significantly little winged plane.

To put the things worse, to overcome the angular moment (basically the plane has inertia and refuses to change its state, so you have to do a force against that inertia) you need means to make a force to roll. That means to use ailerons.

And the Fw190A had one of the best designed ailerons of any aircraft type. Big, good responsing ailerons in a little wing.

In contrast the Spitfire had an elliplical wing, its main feature, that proved hellish to be provided with an effective aileron system. Result :the spitfire had sluggish ailerons while the Fw190 had possibly the best of their time.

Net result, the rolling inertia of the spit was wayyyyyyyyyyyyyyyyyyyyyyy bigger than the one of the Fw190.

And in Wb this is NOT felt,seems both to have the same rolling inertia...a bassic error that is robbing the best feature of the Wuerger in combat.

Jedi...the Fw190 was not only able to change roll direction in a moment, but it was its best feature to evade a spitfire attack...if I only find the damned magazine where an image showed it I'd post it here...arrrg.

But the thing is, YES, the Fw190A was able to change direction of roll in a spilt second.

The responsiveness and good control of the Fw190 were possibly the best features of this plane, making it an easy one to fly. in the simulators this is NOT modelled (All planes are relatively easy to control). SO the 190 sees one of its historical advantages stolen. Rightly, but stolen.

Now I find a sim that makes a Fw190's initial rollrate seem the very same as the one in the spitfire. Well, that its for me the best proof that the sim in question and me wont have a good relationship between us   .

And excuse my poor english...it sux  

[This message has been edited by RAM (edited 11-24-2000).]

Offline -lynx-

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« Reply #68 on: November 24, 2000, 07:02:00 AM »
Skybax - I'm not AH cheerleeder. I don't like many things in AH an I'm reasonably ouspoken about what I like or dislike.  

For me the whole thing is about experience.

I have a PPL and reasonable hours in RL - controls response in WB is porked (and we all know why they did it too - I was still flying WB when this was implemented to combat stick stirring 190 ).

 Engines/props don't start instantly - there's a run up time (neither does it stop in the same position ).

Your head does have a freedom of movement, not just 17 fixed positions...

I can go on and on - that would include lack of FF support and daft late-war plane set with C-Hawg to boot.

I watched promo "in-game" movies of WWIIOL at EuroCon and thought to myself that I can see 95% of what was shown there in my everyday AH flying. Funnily enough, I had my own version of one of those films - Spit strafing a tank - recorded Sunday before last during Afrika Corps scenario I was in that Spit

And why not go to terrains? The current WB terrain came with WB2.0 and that was long time ago. I dont' know whether WBIII would be good bad or ugly - screeshots look OK. Can you create your own in WB? AH terrain editor allows create things that need to be seen to be believed. I still like WB's water better though - with or without waves it gives the same feeling of altitude, no need for altimeter when low.

But as I said - it's a believing experience for me. I duck in HO passes (my girlfriend laughs her head off) and in WB I see a yellow (sigh) tracer and it becomes a game...

You seem to be promoting WB that's still to come and, like many pointed out, we don't even know what it's going to be like - screenshots be damned Especially if they show a Pony carrying bombs and 8 rockets (it's either 6 with bombs or 10 without...) but who's counting, right? .


lem u bastige - great screenshot! - I honestly tried to get similar from AH but since it's a flying thing I couldn't get close enough (was either too far or too close). It's still a very nice looking plane... And it's available to fly and fight in... And 202 too... Try it - you might like it .

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Offline Macchi

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« Reply #69 on: November 24, 2000, 07:43:00 AM »
Hehe Lynx, thx  
all the time when i was in my trial period in AH (2 times) i was flying the 202 and the 205. Flying and looking at the planes gave me good hints to improove my models. My low polygon models you will see in SDOE in near future (i hope so)
I must say it was much easier to do the planes for WB3.0, because of the big numbers of faces i could use.  And i have the big advantage to model only 1 model, because the graphic engine will reduce face numbers dynamically in real time, so no ´modelling of 4 to 6 LoD meshes for 1 plane. Too sad i couldnt find the CD at the Con, could have shown you the low detail models of the Macchis.
WB2.x is an old game, so like i said before, comparing it to a newer game isn't really fair. Same counts for comparing WB3.0 graphics to AH. WB3.0 now gives you 40fps with a P3 400 and a Geforce MX card at 1600x1200. Only thing is, i never would use this high resolution, because more than hi res i like to have a good refresh rate for my monitor, so max 1280x960 for me.
I was impressed by the WW2Online demo at the Con. Graphics wernt revolutionary new, but show a very nice overall style. Myself i don't like to have photo realistic terrains while all the other 3d objects you see have painted textures. I always hate mixing 2 different styles. It will be a game for more serious players (simmers), while AH and Warbirds both will have their place, because of focussing on air combat.
I would use it for serious teamwork missions and the time i want to fight others and want to relax only i would use AH or WB.

Ram and Santa, i mostly fly the 190 and i always use my advantage in the roll to fight Spitfires and i can begin the roll so fast in a 190 that people would complain about flic rolling  
Use the A4, its the most agile version of the 190s in WB. and with low fuel and ammo settings i have no problem to turnfight P51s too.  
Santa, be fair in both directions. You don't want to compare AH graphics with newer game engines, so dont do it with old WB, because we all know its an old outdated graphic.

Lem

Offline StSanta

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« Reply #70 on: November 24, 2000, 09:54:00 AM »
What RAM said about the physics and the 190.



------------------
StSanta
9./JG 54 "Grünherz"
while(!bishRookQueue.isEmpty() && loggedOn()){
30mmDeathDIEDIEDIE(bishRookQueue.removeFront());
System.out.println("LW pilots are superior");
myPlane.performVictoryRoll();
}

Ice

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« Reply #71 on: November 24, 2000, 11:48:00 AM »
What is Warbirds?

Offline Hangtime

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« Reply #72 on: November 24, 2000, 12:01:00 PM »
"What is Warbirds??"... it's the turkey the day after thanksgiving.

 
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

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« Reply #73 on: November 25, 2000, 10:25:00 AM »
as a long time WB'er... The advantages of AH over WB are.... Better FM, both in "hitting the numbers" and in low speed handling (land a ded stick plane in both sims).

film.. obvious   view system... painfully obvious.   plane choice... WB limits you to axis vs allied and as such, about 4 useful planes per time frame at best with absolutely no variety in the fights... simply the same 109/190 fight over and over.

Warps... warps and warp rolls... far worse in WB, night and day actually.   What we complain about in AH would be the steadiest connect/FM ever seen in WB.

leathiality.... or, in WB the leathiality lottery.   is 50% 60% 70% back to 50% for some and 100 for others?   Who knows?   Combine low leathiality with warps and it's a mess.

I waited a long time for a lot of the FMs, the view system, warps and leathiality and film to all be fixed in WB and all i ever got was the silliness of the restrictive and boring "axis vs allied"  and the bizzare "balancing" lottery that seems to have sprung from it.   Don't like the way your guns or FM or damage model is today?   wait a day or so and it will be different.

Oh.... WB has "right click mouse six calls"  a far superior and realistic feature.   AH should steal it.... right now.   I can't think of any other feature worth stealing.
lazs

Offline hitech

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« Reply #74 on: November 25, 2000, 10:43:00 AM »
RAM: Nice post, to bad your conclusions are all wrong, Moment of inertia i.e. (rotational mass) does not effect roll rate, it only effects the time needed to change your current roll rate i.e. accelerate or deacclerate the roll.
Roll rate is dependent on Ailaron force VS wing area and length.
Basicly you have to over come the lift gerated by the downward moving wing. Roll rate varyies linerly with speed,unless stress issues such as the alerions can't move,stick force or warping wings come into play.

HiTech