Originally posted by hitech
Nothing has changed in the way convergance works on bombers. But I know we must have a big conspericy going on.
Ok... no one used the word conspiracy from my group and I do appreciate you responding to the boards as often as you have been as of late.
I understand that the hit model has changed as I did some testing on the convergence of the bomber guns (
Alpo's testing ) and I'm in total agreement that convergence did not change.
Originally posted by hitech
All that has changed is the hit detection, just like in fighters.
... and the 1200 yard limitation on the .50 cals. Note: I'm not saying that's inaccurate... it's just different. Add to that the change in icon readout, gunning at distance became more difficult. No problem, no complaints, I hated getting that golden .50 in the radiator at 1200-1400 yds like the rest of you.
However, (there's always a however
), I've seen just as Overlag has, that in a fighter, there seems to be a "safer" zone. Note that I'm not calling it SAFE, it's just that it seems like you don't catch as much lead at under 600 yards.
I consider myself a fair shot in a buff and I've seen the fighters zoom up into the less than 600 yard zone and only be able to register a couple of pings. It's not until I start moving the gun sight all around the fighter do I see more hit sprites... if I survive long enough.
Originally posted by hitech
There is always a possiblity of a bug, but in this case it sounds more like you are just missing.
Fair enough, but is there any way to test this from our end?
Anything done in the training or dueling arena will be largely subjective in nature without some measure of hit count. One random thought... could the offline target be modified to perhaps to incorporate a silhouette of a Spitfire (or perhaps an La7
) so we can see where rounds would be landing on an actual plane?