Author Topic: Idea about tank machine guns and survivability  (Read 550 times)

Offline Easyscor

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Idea about tank machine guns and survivability
« Reply #15 on: October 15, 2004, 01:37:17 AM »
Quote
Originally posted by Kev367th
Still think the damage model needs fixing totally first.
Tiger AP rounds bouncing off M3s at
:) Keep firing those AP rounds at lightly armored vehicles.  I love the way they pass right through without killing anything. :p




















It's the wrong ammo for the job. :D
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

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Re: Re: Idea about tank machine guns and survivability
« Reply #16 on: October 15, 2004, 01:49:34 AM »
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Originally posted by Tilt
...........shooting in thru it would always kill the commander...........who in the case of the T34 is also the gunner so then fire rate would be halved.
Well the thing is the T34 has no pintle gun, or any other anti-air defense.  It's 75mm gun only makes it equal to the Panzer 4 but no better as a Tiger killer.  It has only two advantages; it's slightly faster and carries more rounds, but no smoke.

Without the need to unbutton for anti-air, the commander should be immune to death or wounds as outlined here.
Easy in-game again.
Since Tour 19 - 2001

Offline Tilt

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Re: Re: Re: Idea about tank machine guns and survivability
« Reply #17 on: October 15, 2004, 01:22:07 PM »
Quote
Originally posted by Easyscor

Without the need to unbutton for anti-air, the commander should be immune to death or wounds as outlined here.


It was really addressing the binoculars idea........... commander would have to open the hatch to use them..........
Ludere Vincere