Author Topic: Bogus damage model  (Read 1136 times)

VWE

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Bogus damage model
« Reply #15 on: October 14, 2004, 10:31:27 AM »
I posted it as a question, nanook of the North and there was no negative implied tone as have chosen to do. And there was more than 1 time, but I don't expect someone like you to be able to understand what you read. :aok

Offline Arlo

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Re: Bogus damage model
« Reply #16 on: October 14, 2004, 10:51:44 AM »
Quote
Originally posted by VWE
So... last night in the CT I was rammed 3 seperate times by P-40's who flew away with no noticable damage. It seems to happen to often to be just a coincidence.

I've got a great connection to the internet, my ping to the server is a steady 30. I'd like to see an areana for broadband only, make all the dialup weenies fly together. :D


The above quoted text is posted as an observation based on assumption with an unrealistic suggestion tacked on.

Just sayin'. ;)

VWE

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Bogus damage model
« Reply #17 on: October 14, 2004, 11:05:43 AM »
Yes it was an observation, though the assumtion was correct as others have chimed in with similar results. And nothing is unrealistic in the virtual world... :D

Offline Arlo

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Bogus damage model
« Reply #18 on: October 14, 2004, 11:07:17 AM »
Quote
Originally posted by VWE
... though the assumtion was correct as others have chimed in with similar results.


The assumption wasn't the result but the perceived cause as evidenced by the thread title. :D

VWE

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Bogus damage model
« Reply #19 on: October 14, 2004, 12:38:22 PM »
The percieved cause was a ram, the assumtion was weather it were intentional or dumb luck... we know know it was dumb luck. Eh, nanook? :D

Offline Arlo

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Bogus damage model
« Reply #20 on: October 14, 2004, 12:58:55 PM »
The percieved cause you stated in the title was "bogus damage model." The complaint was lack of mutual damage. The answer you suggested was connection segregation. All of which has a tenuous relationship, at best. None of which addresses the real issue which is that the game is coded to keep from penalizing the player who avoided the collision (which, btw, can be both players if they both manage to avoid).

Yes ... there are times you can't avoid it because:

1: You actually couldn't see it (the enemy plane was actually not in your view but your front end determined that your plane and the other shared space).

2: The other guy swerved into you and you couldn't react fast enough (though the damage there is generally on both player's FEs).

3: Your own reaction time sucks.

That's as clear as it gets. Hope this helps. :)

VWE

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Bogus damage model
« Reply #21 on: October 14, 2004, 01:38:13 PM »
If two planes collide, without putting blame on either one, both planes should fall to the ground in pieces. Where I have a problem is when its coded to attempt to place blame. Avoid getting so close and niether has a problem but if two decide to take the chance then 2 should take the fall not one. Now that's clear! :D

Offline Karnak

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Bogus damage model
« Reply #22 on: October 14, 2004, 01:50:08 PM »
Quote
Originally posted by VWE
If two planes collide, without putting blame on either one, both planes should fall to the ground in pieces. Where I have a problem is when its coded to attempt to place blame. Avoid getting so close and niether has a problem but if two decide to take the chance then 2 should take the fall not one. Now that's clear! :D

False.

The problem lies in the limits of the technology behind the internet and the speed of light.

Collisions are modeled in the best compromise given the above limitations.
Petals floating by,
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Offline Arlo

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Bogus damage model
« Reply #23 on: October 14, 2004, 01:59:50 PM »
Quote
Originally posted by VWE
If two planes collide, without putting blame on either one, both planes should fall to the ground in pieces. Where I have a problem is when its coded to attempt to place blame. Avoid getting so close and niether has a problem but if two decide to take the chance then 2 should take the fall not one. Now that's clear! :D


Clearly stated but confused logic.

 The nature of the internet means there will be delay from your machine to mine and back. It doesn't matter if you have a T1 line direct to HTC and I have a 9600 baud modem. It doesn't matter if we BOTH have T1 lines. There will be delay. The difference between a collision can be less than a tenth of a second of reaction time.

 If the server gets a signal from your machine that you took no action to avoid (or took the wrong action) and gets a signal from mine that I swerved and avoided your plane .... there is STILL a certain amount of delay involved. During that delay the server has to move the planes somewhere ... even if it's just twenty feet forward. By the time it can sort it out - your machine has already determined that you collided with me and mine has already determined that I missed you.

 To penalize me for your inability or refusal to take the measures to miss me the way I did you may seem like a logic to you but it's nothing but confused frustration to me. Take it on the chin like the rest of us because .... there IS no better option available.

 It's all part of the smoothing code that gives us the illusion that we are actually experiencing true simultaneous air combat (probably the hardest combat interaction that can be simulated over the internet). The problem is that you actually believe it's simultaneous when it really isn't.

 To further understand this principle would require indepth knowledge of coding as well as the specifics on how AHII is programmed, neither of which I'm qualified to discuss with you.

 I suggest a rather angry letter to HiTech that demands that things be fixed or they adopt the measures you suggest since you understand this so well. :D

VWE

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Bogus damage model
« Reply #24 on: October 14, 2004, 02:01:51 PM »
Oh, so there is a winner and a loser regardless of who is at fault. Nice... I guess I should look at this as another 'feature' huh?

Offline Arlo

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Bogus damage model
« Reply #25 on: October 14, 2004, 02:05:28 PM »
You can look at it anyway you choose. The fact of the matter is ... if the other guy didn't receive damage ... it's not his fault. No matter who you decide to blame (from HT down to the guy who swerved and missed you when you went the wrong way).

Yep ... pretty good feature.

VWE

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Bogus damage model
« Reply #26 on: October 14, 2004, 02:22:50 PM »
Hey! :D  That would make a nice little film you know? Non-published features of AH2 I've never made a film before, guess I'll have to sort through my stuff and see what I can come up with. I do have a nice 'feature' of getting whacked by poofy ack while at about 8k in a 262 doing 550mph while manuvering. Yeah, that one is a jewel... wonder what else I got. :aok

Offline bustr

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Bogus damage model
« Reply #27 on: October 14, 2004, 02:23:01 PM »
How much of the collision model takes into account the structural differences in the 2 aircraft? Or is that even factored. I had a P40 over shoot me from behind clipping off the tail of my AM6. Probably the real scenario was a bit a lag and he shot off my tail section. SO WHAT...big fat hairy deal.......:rofl

Hey why don't we put together a list of players to submit to Hitech that they RREEEAAALLLYYY need to be given GOD rights in the game. That way they will stop complaining and then the sweet silence of getting our kesters shot to peices will resum. :)

Had a freind who complained about everything in Quake head to head. So I told him how to assume god mode. He stopped complaining and I stopped playing Quake with him. Worked out for the both of us.:D
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

VWE

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Bogus damage model
« Reply #28 on: October 14, 2004, 02:28:24 PM »
I'm sorry, I'm not whining... I didn't know raming was actually a feature but I do stand corrected, carry on.

Offline bustr

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Bogus damage model
« Reply #29 on: October 14, 2004, 02:53:51 PM »
VWE,

let me apologise. That was a bit flippent on my part. I assumed we all accepted that computers and the Internet have many flaws. But in the face of that this is still a miracle.

I used to play AW SVGA head to head over a null modem and 4800 dial-up with a 386. After 6 months of that still in my foggy old memory, this is heavan. I have no complaints. Any time I think something is a bit off, I just put on the "WAY BACK" cap and go thank god for Aces High................. :aok :aok :aok :aok
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.