I see the dilemma, and I've been trying to think of a good compromise, but I just can't.
There have always been a lot of unrealistic behaviors in the MAI guess the best place to get mission oriented play is in Squad Ops on Fridays and Sundays. Some people might find it boring, but heck, that's how it was: Fly 6 hours, drop bombs when your leader did, fly home. If you were a fighter--stay with the bombers, stay with the bombers, stay with the bombers. No dropping down to furball.
If I could ask for one change that would encourage high buff missions, it would be to place more emphasis/reward on bombing factories. If I remember my history correctly, that was the primary mission of the 8th Air Force (?).
But low-level (almost-) suicide missions weren't unheard of either. There was some famous raid by B-24s on a refinary Hungary or Yugoslavia or something that came in at 500 ft.
Anyway, if HT provides a fix to this "problem", there will just be another innovation in tactics that will work around it--it used to be that 2 Tiffy's could shut down a big airfield, now no fuel porking is really allowed. Art(law)'s missions could kill a small field with only 4 ponies, but now the towns are bigger so you need more people.
I see it just as humans over coming adversity at its best!
righty