Author Topic: 2.01 texture tearing  (Read 725 times)

Offline Pei

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2.01 texture tearing
« Reply #15 on: November 02, 2004, 03:19:39 AM »
Same problem here

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Offline Easyscor

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2.01 texture tearing
« Reply #16 on: November 02, 2004, 04:08:14 AM »
It seems to have something to do with clouds or haze etc. on my system.  I see it sometimes when the clouds are just out of sight.
Easy in-game again.
Since Tour 19 - 2001

Offline JB73

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2.01 texture tearing
« Reply #17 on: November 02, 2004, 08:52:05 AM »
i always wondered what "tearing" was.. now that i know...

i have been getting that since AHII came out, all over the place. split second ones in the air, sometimes the terrain on the ground while flying real low, when hopping from different positions in a GV... and other places.

usually there isn't a sortie that goes on where i dont see some of that, ESPECIALLY when going inverted in a dogfight, just like how all the terrain object disappear while inverted.

usually it is too quick and im in a fight or something to get a screenshot of it.

here is all ym dxdiag info, nothing has changed, and at the bottom is the video8.cfg data from AHII (that has not been updated from AH2.00 to 2.01)
I don't know what to put here yet.

Offline DoKGonZo

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2.01 texture tearing
« Reply #18 on: November 02, 2004, 10:36:55 AM »
I never saw it before 2.00.11 ... and then I only noticed it on the Rangoon map (though I didn't try too many other maps at the time). It's persistent now - almost any banked turn causes it.

Offline Alpo

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2.01 texture tearing
« Reply #19 on: November 02, 2004, 11:42:29 AM »
Quote
Originally posted by DoKGonZo
I never saw it before 2.00.11 ... and then I only noticed it on the Rangoon map (though I didn't try too many other maps at the time). It's persistent now - almost any banked turn causes it.




Ditto here DoK... noticed it the minute I took my first turn off the end of the runway in 2.01.

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Offline StarOfAfrica2

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2.01 texture tearing
« Reply #20 on: November 02, 2004, 11:57:30 AM »
Yep.  Had a chance to dl the update after work yesterday and got a little bit of time in the air to test.  Exactly the same as patch 11.  You were right, turning off the Horizon setting in the video setup got rid of it, but it also gets rid of my nice pretty eye-candy sky.  :(  Maybe its a mix-up in whatever they did to get software emulation of the hardware T&L functions?  As much coding as they did to get this out, and to try to make the game playable for those guys that got left behind at the same time, I expected to see a few bugs.  I can live with the boring sky for now I suppose.