I'm currently using the planetronics to do all the editing/mixing on as of now - Haven't heard them in surround or on a system with a subwoofer.
I originally started this pack series as:
1.) something different than what was available.
2.) Something that had real sounds in it..not stuff complied from other games, ect....(this is the toughest one for authenticity - i'm still fighting it
)
3.) A soundpack that wouldn't interfere with vocal transmissions.
It's funny that you say they have to much "high-end" because most sounds have a low pass filter set to around 6-10k. (otherwords - rolled back the treble. I was doing this to "simulate" using headphones in the plane...originally. Lately though, with the new guns I've stepped back from this. Seems the treble will give more attack for impacts and guns - where the volumes dont need to be so loud.
I know one thing that is different from some other packs is that I'm not boosting the volume so much as to create digital clipping. I'm trying to preserve some of the actual sound wave, which in turn, gives the files room to "breathe", if that makes sense. But as some folks notice, this is going to be a lower output volume than what everyone is used to. It was a long/debate here on my end. For example, you ever notice how some music cds are louder than others? Some folks at the cd mastering labs/record labels think that when their song comes on the jukebox - it needs to be louder than others or stand out more. Well they compress it and boost the levels so much, that you end up having a loud "flat" sounding record. Becuse they've boosted/compressed, ect...to get it loud, they sucked the life and dynamics out of it. Take a current rock band say like "Jet" vs some one like Chris Isaak or Nora Jones. So you put in Jets album and get it to a good decent level, then put in one of the others. Your going to have to turn them up. BUT what you can hear when you turn up the later twos albums is that you're "in" the room. It sounds more natural to the ear. You can her nuances in dynamics that you loose when you compress and boost volumes.
It's a big can of worms, and I'm dealing with it and trying to improve some of levels and the way the interact. Hence going back to the levels set at 80. that way I can set it by gain in the individual wav file, then people can tweak to their liking. Again folks will say the flaps and gears are probably to low, but from the recordings I've heard, flaps and gears are noticible, but they dont jump out. But again, they have more of a tactile feel to them
as you know when they are actauted by the way the airflow changes.
anyway - off on a tangent
Try this sound config: This is the one im currently using with the plantronics headset/mic.
you can copy this. then open up your Aces High/Settings / sounds.cfg (used notepad) delete what's in there and then past the below settings in.
1.000000,Master
0.900000,eng
0.800000,engstart
0.800000,engoff
0.850000,damage1
0.850000,stall
0.950000,hit
0.950000,hit_1
0.950000,hit_2
0.950000,hit_3
0.950000,hit_4
0.950000,hit_5
0.950000,hit_6
0.950000,hit_7
0.950000,m2
0.950000,m2
0.950000,weapon
0.800000,tire
0.800000,gear
0.900000,flaps
0.900000,stress
0.900000,wind
0.800000,veng
0.800000,vstart
0.800000,vstop
0.850000,tread
0.850000,explode2
0.850000,explode1
0.850000,explode3
0.850000,explode4
0.800000,beng
0.800000,bstart
0.800000,bstop
0.800000,wake
0.850000,check6
0.800000,jeng
0.800000,jstart
0.800000,jstop
0.800000,rato
1.000000,eng
0.800000,engstart
0.800000,engoff
0.800000,
0.800000,veng
0.800000,vstart
0.800000,vstop
0.800000,wheel
0.800000,beng
0.800000,btart
0.800000,bstop
0.800000,
0.800000,jeng
0.800000,jstart
0.800000,jstop
0.800000,
0.800000,veng
0.800000,vstart
0.800000,vstop
0.800000,tread
0.700000,gstrike1
0.700000,gstrike2
0.700000,gstrike3
0.700000,gstrike4
1.000000,m2
0.800000,whistle
0.800000,train
0.800000,wheel
0.800000,airraid
0.750000,warning
0.800000,reng
0.800000,rstart
0.800000,rstop
0.800000,
0.800000,reng
0.800000,rstart
0.800000,rstop
0.900000,scrape
0.800000,Slat