texture size and numbers limit-
OK the reason makes sense, but the logic escapes me.
You take a huge leap forward by enabling user skins, then a step back by effectively halfing the size and therefore the detail.
Therefore as planes are remodelled the quality should still be there but the details can be nowhere near what we currently have/expect.
Sure you have to support older cards but there is an option to disable skins in AH2 or use lower skin resolutions.
Could maybe specify on the website minimum specs for skin enabled/disabled.
I am surprised that the minimum requirements for AH2 is not that different from AH1 considering the huge differences. Does anyone out there actually still use a 32mb vid card for gaming?
I would guess the minimum used is now probably 64mb. I haven't seen a gaming card with 32mb on it for a long time.
I am sure most of us skinners prefer the 'old' 2 file skin layout as it allows us to go to town on the little things, things that will be missing from the 'new' layout due to its limited area.
I would ask that you revisit the number of files or the bmp size and allow us to continue to provide you with high quality detailed skins.
Seems strange that in 2.02 we'll be getting all the lovely eye candy but you reduce the amount of detail possible in the new models by half.
Below is a comparison, not hard to work out which one is on half the area.
Thanks for your time.