Author Topic: 109 g10  (Read 459 times)

Offline frluk

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109 g10
« on: November 26, 2004, 11:05:28 PM »
I know you guys have discussed the g10 alot. I respect this plane so much that I always fly in it. I have had more kills in a g10 than any other ride. BUT can someone tell me what are the text book ACM for this bird ? I can normally either shoot the hell out of the bogie or head home but I want to know how to win every time...can you help ?

Offline Shane

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109 g10
« Reply #1 on: November 27, 2004, 12:12:14 AM »
fly in a pack of 15 friendlies...  wait for 12 of them to get the one lower con slow, then swoop down for the kill and zoom back up...

do this every time and you'll never lose again.  you'll be an AH cod!

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Offline Wotan

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109 g10
« Reply #2 on: November 27, 2004, 12:44:07 AM »
With the G-10 you will have the speed and the climb to get out of almost every bad situation.

There's no 'one magic way' to fly any plane. First you need to decide on what is comfortable for you. But typically 109s are energy fighters in that you can fight 'close'  using its high climb rate to dictate the engagement.

Some folks assume that energy fighting means 'Boom and Zoom' exclusively but the 109 is better suited to the style of energy combat where the main objective is to set up a moderate altitude advantage right over or near the target. Then use short sprint dives with moderate closure rates for gun passes. The 109 can then climb back out and loop or climb away as necessary.

This type of energy fighting take stime to learn. As you experiement expect to make mistakes. If you get bothered by 'being shot down' or worry about your score too much you will get frustrated. But he only way to learn is by going at it and see what you and the plane can do.

High speed passes in 109s will typical be 1 shot passes. You will have noticed the 109s start getting heavy on the controls at about 640kmh and progressively heavier the faster you go beyond that.

The 109s have a decent instantaneous turn rate. This will allow you to get inside a breaking enemy in the early part of the turn. It is best not to follow an enemy through the turn. Climbing into a yo yo would be best if you don’t get a guns solution. But if you do get sucked in the g10 has excellent acceleration. A slight nose down extension will allow you to regain speed quickly.  Your climb rate will help you get on top and stay there.

If you get inside a breaking enemy unload your g's before you fire. What you want to do is guess/predict where the enemy will be then release stick pressure so you will have an easy deflection shot. Pulling g’s and firing will most likely be a waste of ammo because the enemy will be below your site line.

My plane of choice in AH is and was the G-6. I never took gondolas and used the 3cm exclusively.

All 109's, regardless of version, share numerous traits:

Excellent climb rate
Good rudder response
Excellent performance between 12 and 22k
Above average low speed handling (this  has changed some what with AH2. Low speed handling has gotten much worse then where it was in AH1).
Good negative-G handling
Good Acceleration
Below Average visibility from the cockpit
Not particularly "new pilot friendly"
Moderate to low ammunition supply
Heavy Controls above 640km/h
Mediocre durability

Offline Flyboy

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109 g10
« Reply #3 on: November 27, 2004, 05:04:11 AM »
check this post by urchin, its a good reading for all LW planes

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=43808&highlight=primer

Offline Krusty

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109 g10
« Reply #4 on: November 27, 2004, 03:46:13 PM »
I disagree.

While SOME of that post is good reading, a LOT of it is outdated and well before AH2 ever came out.

AH2 changed the dynamics of fighting so much that it's a totally different game. And not just the gunnery. Speed is now more important. 109s fly a LOT better in AH2 than they did in AH1, for example. Their roll and turn has been increased from the slugs that they used to be in AH1.

Hell, some liken the 109E to the zero sometimes. That's how different things are.

I'm no expert. I'd LOVE to learn the 109 better.


I can usually set up a good kill or evade for all I'm worth, but I can't do both. If I'm on somebody I have a chance. If they're on me all I can do is evade. I don't know how the heck to do any reversals (say, con is off your rear at d600).

However, I DO know these things:

- 109 handles well at high speeds. Just don't let it compress. Chop throttles in high-speed dives.

- RUDDER! It is important. Now if only I know how to use it properly!

- 30mm sucks ASS. Use 20mm if you actually want a kill. Use 30mm if you want to test yourself, and then only at d100 or LESS (yes, I said LESS)

- Gondolas are good, punch-wise, but don't get into any turn fights. Fly like a 190, extend, vertical, but don't turn.

- Without gondolas, a spiral climb is a good way to lose a con on your tail. Watch your speed, and your climb rate. If speed drops too low, climb rate does too and then the con catches up.

- Watch yer gas.

- I really like the 109E and I even gave a P51D and a f4u1 a run for their money until the f4u1 went down and then reupped to nail me just before I was about to down his crippled p51 pal (lol). However, the 109E is severely outclassed by late war era planes.

I suggest you pick either the late G-10 or the early F-4 and learn one or the other. Fly it by feel. Watch for low speed turns in the F-4. Always turn high in a G-10 (pull up and swing around then down). Use the 7mm on the F-4. They really do help.

And:

MOST IMPORTANT

The fight is not over when you run out of cannon ammo!

Fight til your MG is gone. Hell, a 109E only has 120 20mm rounds. But it has 2000 7mm rounds. The gunnery is similar. Position, close, FIRE. It only takes a few 20mm to make things fall off. It takes more MG but you have more to shoot! It's especially fun to only fire the 7mms on high deflection shots at 400+ range if you want to get pilot wounds (lol)

Offline frluk

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Thank you
« Reply #5 on: November 29, 2004, 12:15:51 PM »
Thank you guys for all your replies to my question.

Maybe see you all in MA or H2H