*blush*
You guys haven't seen me die enough to know any better I guess. <G> I guess my advice tends to be pretty good... it's following it myself that is the hard part.

I enjoy winging with other folks who want to learn as then I DO tend to try and follow my own rules and I fly much better.

Now to your questions SaintAW:
Yep, try to have a verticle component in all of your reversals. If there are no bad guys around as high as you are, you can do a WEP zoom up as high as you can go to maximize the E you retain. Basically, the worst thing you can do is a flat turn in an E fighter, because it burns precious E that you can't get back. The Hawg doesn't climb very well, so be aware that if you burn your E you will have to egress the fight and grab alt. before you can engage again. To get around this, you put as much verticle into your moves as you can. I usually don't go exactly verticle, as it makes you too predictable. My bread and butter reversal is a slightly oblique immelman, and a split-S oblique is my "run away" move. Try to roll a bit as you go up or down and have a bit of an angle each time. The trick is knowing when to go up, and when to go down. Generally, if you have more E, go up, if bad guy has more E, go down. In either situation, watch that G meter and keep it under 3 G's for best results. In a merge, you almost ALWAYS want to go up so that gravity helps you turn on the top. This is one reason to stay fast, so you always have the speed to do an upwards verticle move. If the bogey is higher and faster than you, and you are slow, you must go down. At this point, you are looking to point down and run away. Don't push a disadvantage in a Hawg.. you'll lose. It doesn't have the accelleration or climb-rate to consistently turn the tables against greater E opponents. E fighting is about all the Hawg does well, so if you don't have an E advantage at the start of a fight, don't engage. Most of my deaths come from engaging when I shouldn't... but hey, planes are free and I don't worry about score.

As others mentioned above.. you need to be smooth and gentle with the stick. Learn to execute a pass without breaking 3G's. You must be patient... remember you CAN'T slow down if you want to live in this bird. If the target breaks and you can't get a good shot, don't push it. You are better to just smoothly pull up and zoom away. Then set up and lather-rinse-repeat. It will be the rare pilot that you won't nail eventually, but if you slowed down to try and get him... and miss.. you are dogmeat. Even if you do get him, if you slowed up, the next bad guy to come along has a big blue target that can't get away.
One other note... beware certain planes that can accellerate quickly. N1k's, 109's, and to some extent Spits.. they climb well, accell fast, and out-turn you to boot. I can't tell you how many times I've made a pass on a N1k.. pushed it a bit too far, and then watched him accell and follow me up and chew my tail feathers (and wings.. and fuselage) off. Extra respect is needed with the quick-accelerating planes. The FW is also a good accellerating plane, but it is one of the few the Hawg is a match for in other areas, so it isn't as dangerous. The F4U rolls almost as well as the FW, and you can out-turn it, so use that to your advantage when fighting them.
Well... I hope that helps some of the newer Hawg-O-philes out there. <G> I know I can't wait to try out the new F4U-1C with the cannons.

Not sure though... I like the .50's. One day I'll get my P47D and I'll have the best of BOTH worlds. <G>
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Lephturn
The Flying Pigs