The reason I cannot accept autoretraction is that it simply did not exist on the P-38. PERIOD. The plane did not have it. Further, autoretraction ASSUMES facts not in evidence. Not to mention it completely ignore the fact that there was by necessity a safety margin in the limits the flight manual did set. They didn't state that 250MPH was the limit because at 251MPH the flaps would structurally fail.
The ONLY reality is this: The P-38 did not EVER have an autoretract function. The fact that you want it artificially limited by forcing an autoretract function has nothing at all with your desire for reality, and eveything to do with your desire to handicap a plane you don't want to face performing at its full potential.
Listen.
Countless other examples of why a certain gameplay device is set in the model,
despite the fact that they did not exist in real life, have been brought up in this long discussion. You're not listening to any of those arguments which this entire discussion is based on.
In some areas you can't model a real plane into a game plane on a 1:1 ratio. It is actually not preferrable to do that in the first place. Do you think the stick pull forces we have in the game are accurate? Or do you think the all the planes had the generic RPM management system? Did any of the real life planes have semi-automatic combat trim?
Ofcourse, I understand that since none of those are of any interest to you, you really haven't thought of that stuff. You're interest lies in the P-38, and that some features of it are limited as compared to the real life thing.
However, the reason why HT persists in maintaining an autoretract system is on a higher level of consideration than just the single technical reality of your favorite plane. If the autoretraction was removed from the game, and the flaps wouldn't be damaged if it was about 10~15mph over its limit, it would actually benefit other planes even moreso than the P-38.
The P-38 is already very lethal with its flaps. However, other planes, for example the German planes, are not. While the removal of autoretraction would benefit your plane in a very limited mistake instance where pilots like Ack or Tac complains about, it would benefit the 109 and 190s on a larger scale, since now they have a more lenient and effective speed-brake system to be used in close-quarters combat. The biggest weakness of the Ki-84 in the game(which is also a plane I enjoy flying) is the speed ranges 50 miles higher than the point where the first notch of its fowlers can be deployed. This weaknes would effectively be removed as a whole.
If your accusations that the people who support HT's decisions are biased was true, then we'd be actually rooting for the autoretraction to be removed, instead of opposing it. It'd benefit 'our plane' more than yours.
However, this is all over that.
The PROBLEM here is YOU, and your fantasy belief that the P-38 should have an artificial function it did not have in real life in order to handicap it to suit YOUR fantasy idea of reality. THAT is the PROBLEM.
BULL. Again. I'm merely stating several facts. The fact is, the P-38 did not have autoretract flaps. The fact is, some pilots not only used the maneuvering setting, but also full flaps. It was not necessarily an every day occurrence, but that does not make it unrealistic.
Again, the 'fact' you state resides in terms of relativeness, not in terms of absoluteness. Some pilots may risk such intense flap use, but that is not what happened in most of the cases. If you refuse to consider this situational difference then the 'reality', or rather, the 'simulated reality' of the game is warped and distorted into something which it was not.
In real life, if a real hot-shot pilot like that existed, he would have been able to do so because his confidence in skill was so great enough that he'd be thinking he can manage to step out of the set boundaries and still manage to survive. However, people like these were few and rare. Most of the normal pilots of normal fighting skills would stick to the initial principles laid out by their commanding officers and plane manufacturers, because their lives were on the line.
I've said it before and I'll say it again.
If something can be done in a game, then people will do it. The end result is certain range of action which would be considered very 'rare' in real life, becomes the 'norm' in a game because none of us risk as much as the real pilots would. Everybody in the game will know that they don't really have to be too careful with the flaps. They will know that they don't have to be very careful at the boundary line where the flap effects would disappear, so they will do it with ease everyday.
I am barely average in a P-38, and I know I can't pull maneuvers Ack or Tac might do in the game. A Split-S tight enough to follow Spitfires is something I cannot do, or rather, will not choose to do, because I consider it much too dangerous considering my limited understanding of the P-38. However, if the autoretraction is removed, and I can just pull the tighest turn whenever I want by leaving the flaps down to act as stabilizers/air brakes, and just pull the stick hard(since the P-38 will refuse to stall in most cases during flight).. then by all means I'm gonna start doing it. If I can do that, so can everyone else. Careful management of flaps was something for the real veterans, but its gonna change into something everybody can do with relative ease.
Is this the picture of reality you have? Every two-bit newbie pulling flaps down and just hovering in the air, just because its possible? As opposed to the reality which only the most confident of pilots would ever attempt something like that, since it required so much careful attention?
I may add that, the 'picture' I just described, is what is actually happening in IL2/FB. The close quarters fights and stall fights are so damned easy in every plane. There is no real contest in overshoot maneuvering and such, because, everybody will just mandatorily pull flaps down when a closequarter fight happens. I see super low speed planes hovering and flopping around everyday, every newbie doing stuff which where in AH only the really experienced veterans can ever do, because in IL2/FB, once the flaps are down it doesn't have any limitations unless the speed grows really really high. (IIRC, the point where the flaps are damaged in most planes are something like 400~500km/h IAS).
In Aces High, I can't do something like that in a 109, because the flaps will retract when it crosses over 190mph IAS or so, and the extra stability it offers disappears. I have to really carefully manange my plane so either I remain under the limit speed, or immediately correct my plane's attitude once the flap autoretracts, so I don't stall out, and can start deploy it again.
However, in IL2/FB, my 109 flies like a P-38 because I can use the speed brake and stabilizer effect in the 109 everytime I do a certain move. I can out turn Spitfires and La-5FNs, both, which in Aces High is very difficult thing to do. The reality there is so warped that different strengths of each aircraft like turn rates and low-speed stability is virtually meaningless.
What am I afraid of? I'm afraid of that happening to AH.