Dred, I wish I could do this, short of writing a parsing script and getting access to the raw data I could not even begin to do so. It would not be hard for HiTech to compile this from the raw database but I doubt database sorting refinements are high on his priority list. But, as others have said I'm not sure how valuable the information would be even if we did have it. While I personally consider flying to survive the 'only' way to approach this game, as I personally find it the most satisfying I am fully aware that I am in the minority in this regard. From my direct observations in-game I would conservatively estimate 3/4 of those who take-off have zero intention of surviving unless they happen to run out of gas or ammunition in close proximity to a friendly base. That is not to say they lack the ability to kill and survive, they may well have it, what they lack is the motivation to do so, there is no measure for a players' motivation or unrealized potential.
As several posters have stated you don't really die, the only sacrafice you make is the time it takes you to re-up and re-alt another plane and get to the action. Obviously, this alone is not much incentive to put forth the extra time, thought and effort to try to kill AND survive, this is why those concerned with rank tend to fly to survive, they have another motivational factor beyond a simple time-sink to encourage them to do so. Most, however, just accept the fact that they will likely die and attempt to kill until they inevitably get killed themselves. I find this particular approach extremely boring, uninteresting and not terribly challenging. There reaches a point in everyone's virtual career when killing in and of itself becomes rather trivial. Killing and not being killed however, requires quite a bit more committment in terms of thought, tactical finesse and discretion in engagements.
All things considered I would prefer everyone do whatever it is that keeps their interest in the game, for me that is killing without being killed. For mars01 or Slappy its getting low and slow in a Spit and seeing how many enemy they can take to the grave with them, for some others it's diving in on a field trying to vulch a few before they get wacked themselves. The fact is if everyone flew for the exact same reasons in the exact same way the game would not be half as interesting. I do not vulch so my targets consist primarily of 3 categories: 1) The high-alt wannabe porker/vulcher 2) the fellow survivalist I meet at altitude 3) the furball until they get wacked type. You take away any type of flyer and the atmosphere of the MA gets simplified (boring). It's all the various strata and types of engagements that makes AH2 tactically engrossing....
Zazen