If I'm in a P38 co-e with an enemy spit, my actions will depend on how the fight starts.
If he's bouncing me from my rear quarter I will just extend away from him and eventually outclimb him (even if I have to take the fight up to 30k)
But if the fight starts in a roughly head-on situation I'll intentionally give him a bit of lateral separation to start with.
The majority of spit drivers see that they can grab instant angles on you and pull hard for a lead turn. If he starts his lead turn I'll do a gentle turn towards him, forcing him to pull extra g's and continue his turn in an attempt to get onto my 6.
Now he will have gained mucho angles on me after the merge, but will have bled off a whole heap of his airspeed in his turn. Time for the P38 to go pure vertical, and there is nothing in the game at the moment that can zoom climb like a P38.
Spit driver now has the option of trying to zoom with you, in which case you hammerhead onto him and kill him, or extend for airspeed in which case you convert your climb into a substantial energy advantage and BnZ him to death.
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C.O. Phoenix Squadron
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