Author Topic: Silent Hunter III Review  (Read 16662 times)

Offline Gixer

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Silent Hunter III Review
« Reply #300 on: April 02, 2005, 12:17:14 AM »
All this chat about neutral shipping and renown here's the effects.

You get 500 for reaching your patrol ocation.
You get 200 for hanging out there 24 hours.
You get 100 for making it back to base alive.
You get -1 (Per ton) for Neutrals.
You get 1 (Per ton) for Allied (enemy)
You get -10 (Per ton) for Axis (friendly)


Personally I always try and ID the flag first but if at night and it dosn't have running lights on or is travelling in a convoy I sink it.  

I don't think the Dev's included running lights at night for neutrals but I let BDU worry about the effects. :D


...-Gixer

Offline -tronski-

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« Reply #301 on: April 02, 2005, 01:31:42 AM »
Unfortunately neutrals travel in convoys, and I usually go for the bigger buggers (c3, T3's etc) and one convoy ALL the c3s I attacked were American!
I reckon any neutral in a convoy should be fair game...

 Tronsky
God created Arrakis to train the faithful

Offline beet1e

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« Reply #302 on: April 02, 2005, 03:28:46 AM »
Quote
Originally posted by Gixer
No but his dummy is somewhere across the room.




...-Gixer
You know in America, they call that a "pacifier". LOL :lol

Offline Fishu

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« Reply #303 on: April 02, 2005, 06:08:07 AM »
Quote
Originally posted by Pongo
Guys being an arrogant salamander like he allways is. read his friggen posts.


Huh? I surely haven't been.
Look at your own posts then.

Offline Pongo

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« Reply #304 on: April 02, 2005, 04:19:38 PM »
Quote
Originally posted by Fishu
Huh? I surely haven't been.
Look at your own posts then.


I dont know what they call coments like this
"    quote:Originally posted by Pongo
    Neutrals show up as green on the map




...in the easy mode only.

"
 in Finland but its an arrogant shot in most of the world.  And of course its not even true, which when corrected you didnt even acknowlege. I dont even have to ask how you would respond if someone implied you were playing a game in easy mode.

Like I said. You were an arrogant salamander when you could afford to play the game 5 years ago when it was free and your an arrogant salamander now.

Offline takeda

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« Reply #305 on: April 02, 2005, 05:01:39 PM »
It could pass for a friendly poke... unless there's some previous heartbreaking drama going, which seems to be the case. All in all, not pertaining to our pleasant on & under the waves seafaring conversation. :P

So, to get back to the matter at hand, I keep getting better at commanding my beardy crewmen using my beautiful, manly and well modulated voice. :D

I have even come up with a program, still rough in the edges, enabling me to fine tune depth, rudder and heading, totally hands off from the mouse.

http://www.subsim.com/phpBB/viewtopic.php?t=31950

Might be interesting to other voice users.

Offline Fishu

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« Reply #306 on: April 02, 2005, 08:37:01 PM »
Quote
Originally posted by Pongo
Like I said. You were an arrogant salamander when you could afford to play the game 5 years ago when it was free and your an arrogant salamander now.


I don't find it arrogant, it's simply a short reply, nothing more.
Instead of starting to act arrogantly, you could've told me straight and clearly you dont like my replies.

If you don't like me, fine, theres an ignore button for it.
But do not come to tell me I'm arrogant, when you're the one acting like it for real.


I did say it is in the easy mode only because it doesn't show nationality of all the ships on the map, only the HQ contacts.
Therefore it leaves alot of ships for you to identify through the periscope and there is no idea whether some of those are friend or foe.
Alot of the countries do not have a port, which would indicate the side on the map.
Excuse me if I didn't write an article covering all of the issue.
« Last Edit: April 02, 2005, 08:42:13 PM by Fishu »

Offline Pongo

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« Reply #307 on: April 03, 2005, 01:25:57 AM »
See there you go again. Big supprise.

Offline Dinger

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« Reply #308 on: April 03, 2005, 05:23:17 AM »
Back to yoiur corners you two. While I'm always happy to see people attack each other in public, there's still stuff to discuss, namely:
(I'm still in a IIA -- early on)
A) Is there any way to get the sonar guy to ping/estimate range to a sound contact? Those guys only seem to give me those options if I've got a target in my periscope/UZO, and I can't find the sonar button on the hydrophone screen.
And what about contacts you can hear but can't register?

B) The game would be so much cooler if they had the whole sub modelled, and had crew rushing back and forth for things like crash dives. So there is room for improvement ther.e

C) What? No fish? give me a break. And I want dolphins too!

D) It would be nice for some audio or comamnd feedback when you put it on the ocean floor. It's rather unsettling to only find out about that by hitting the screws.

E) do they ever lower boats in this game?

F) "Kicking down" from 1024 to 1x for stuff like attacks should be a tthe moment of the contact, not the moment the slice decides to stop (usually about three minutes in).

G) My laptop's audio card (a soundmax)  gives "Stuttering" on playback. It kind of ruins the effect.
« Last Edit: April 03, 2005, 05:26:31 AM by Dinger »

Offline Fishu

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« Reply #309 on: April 03, 2005, 06:46:22 AM »
Dinger,

The sonar button is in the lower left corner of the hydrophone screen.
Move the hydrophone view just a little bit downwards and you should see a button in the left and right.
You do know how to look around at the hydrophone view right?

The knob on the right side is for ambient volume. I suggest you always tune it up after starting or loading the game.
To increase the volume, press the upper side of the knob and vice-versa to decrease it. With the engines on you should be able to hear how the engine noise gets louder as you increase the volume.

You can hear contacts from pretty far away yourself.
An untrained crew is rather poor with the hydrophone, so it is better to do the listening yourself.
When your crew becomes really good, then you can rely more on the AI, but it still isn't perfect.

e) no

F) mine goes from 1024x to 8x each time someone sees something and it happens instantly.
Makes it annoying when the sonar guy keeps repeating some distant contacts I don't care about, especially while submerged.






Quote
Originally posted by Pongo
See there you go again. Big supprise.


Why can't you just get along with me?
I have not tried to insult anyone on purpose.
You've attacked me for being arrogant and now you can't even back off of me. What does that tell about the situation?
« Last Edit: April 03, 2005, 06:58:09 AM by Fishu »

Offline Siaf__csf

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« Reply #310 on: April 03, 2005, 05:11:31 PM »
The biggest disappointment was no damage graphics in ships. You blast one with a torpedo and it won't even leave a black mark to the side, let alone a hole.

Offline Gixer

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« Reply #311 on: April 03, 2005, 05:23:28 PM »
Quote
Originally posted by Siaf__csf
The biggest disappointment was no damage graphics in ships. You blast one with a torpedo and it won't even leave a black mark to the side, let alone a hole.


??

They do break up in two if hit right. And tankers make great fireballs at night. You can leave plenty of black marks across the hull when using the deck gun. I counted 15 last time I plastered a C3 after a torp hit just forward of the bridge.

I'd rather have realisitc (for a game anyway) damage effects and sinkings rather then graphics showing holes in hulls etc.


...-Gixer

Offline Gixer

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« Reply #312 on: April 03, 2005, 05:25:15 PM »
Crush Depth Tool

http://www.subsim.com/phpBB/viewtopic.php?t=32056

Make sure you download this, excellent tool for changing sub crush depth to a more realisitc and variable depth. Works very well.


...-Gixer

Offline Siaf__csf

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« Reply #313 on: April 03, 2005, 05:29:35 PM »
Yes they do break in half but if you just cause a leak they sink totally intact and hit the bottom like a stick. Even the hull doesn't get deformed on impact.

It's quite boring to learn the ships are modelled with a few standard hit boxes which blow up, rest of the vessel is made of acme titanium.

Offline Gixer

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« Reply #314 on: April 03, 2005, 05:57:16 PM »
Quote
Originally posted by Siaf__csf
Yes they do break in half but if you just cause a leak they sink totally intact and hit the bottom like a stick. Even the hull doesn't get deformed on impact.

It's quite boring to learn the ships are modelled with a few standard hit boxes which blow up, rest of the vessel is made of acme titanium.



Oh well, each to their own. I'm too busy setting up the TDC or maping contacts on the map and avoiding Escorts in 1943 to spend time looking through the external camera (even if it was on) complaining about not seeing hulls deform at 500 meters. If I'm lucky I have the time and close enough to hear it crushing.

I know your looking for graphics but there's far more to the sim then that , no holes or hulls visibly crushing isn't something that detracts from the enjoyment and realism of the sim.

As for the ACME titanium hull and hit boxes I'm not sure what your expecting. All hits effect the ship with flooding,list,damage etc  in some varied way. Obviously if you miss a vital area it's going to have varied levels of effect. Or whether you've used contact or magnetic. Filling cargo areas with water on a merchant isn't going to have the same effect as engine or fuel tanks etc. Which is modeled.

I sugest you might like to try at 100% realism, you'll find it more rewarding then what any minor visual effects might be able to induce. As finding and sinking even the smallest merchant will give you more satisfaction.


...-Gixer