Well Caligula, alot of the people in this thread KNOW what they are talking about, because they were beta testers.
**Proud member of the Damned 200**
And no thats not any reference to the "Damned" squadron that has been in all the flight sims. Hint for Caligula, its a reference to a group of WWIIOL closed beta testers.
I think the Flight portion of WWIIOL has alot of potential. But for me at least its just potential at this point, due to extreme system requirements.
I have a pretty healthy system. Athlon Tbird 1.3Ghz, Radeon 32meg DDR, 196 megs PC133 RAM, Sound Blaster Live, and a full CH Pro throttle/Fighterstick/Rudders setup.
And I
can not fly online consistently in WWIIOL due to screen freezes while the game is acessing the HD for virtual memory. Fps is ok, usually in the mid-30's, but with the screen freezes its mostly unplayable for me while online. If you don't have a minimum of 256 megs of memory don't even try to fly, and realistically if you don't have 512+ megs of RAM your flying experience will be unenjoyable.
Also load times are down right ridiculous. For my machine, it takes from the moment of my ingame death between 10-12 minutes (actually tested with a stopwatch) to respawn and gain control of my vehicle/trooper/aircraft. 2-3 minutes of that time is reloading the world/arena/vehicle selection portion of the FE, and then 5-8 minutes of time while it actually loads me into the gameworld.
I don't agree with some of the design decisions, like the non-movable head view system (no direct six view is ok with me), but with a few more months of work, it can potentially be alot of fun if you don't mind being limited to about 6 or so very early war planes. Righ now you only have the Spit I, Bf-109E, and the Stuka.
And before anyone starts touting the WWIIOL FM as being the greatest thing since sliced bread, I challenge you too do a simple comparitive test.
Take a Spit I (or any plane that you will find in other games) up to a specific altitude, lets say 1,000ft. and record your airspeed. Now apply full rudder (either direction it doesn't matter) and use enough aileron to keep your wings level. Maintain that for 10 seconds and then record your airspeed.
Repeat that test in WB's, AH, CFS2, or any other game and tell me what your comparitive results are.
WWIIOL has alot of potential, and has been fun for me in the armor/infantry realm. In fact I will probably buy it, if they can ever get their memory requirements down to what would be considered a more "industry norm". No, I'm not just gonna upgrage my system further for WWIIOL.
<S>! to the Rats, they've done alot and I hope they succeed. But due to forces beyond their control, WWIIOL has come out of the Oven halfbaked and needing alot of work.
Give it a good six months and it will be a hell of a game
[ 06-07-2001: Message edited by: Vermillion ]