Originally posted by afool
OK, found it...
This was written over two years ago, when I was actually playing Ace's High.
OK,
Here another outline I wrote / submitted in November 2002,
Remember, it was written awhile ago and does not include the plane that is in AH II now.
12 O'clock High
A proposed scenario for Ace's High.
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12 O'clock High is a proposed bomber scenario. You may than likely see things you have seen in other bomber scenarios. I'm not trying to rip-off ideas, there are only so many ways to do one of these. What I'm trying to do is write a scenario that uses as many different aspects of Ace's High as I can without requesting new planes, features (except for Air/Sea rescue) and
maps. Everything (almost) in this scenario is already "in game".
Frame structure;
Four frames, 3 daylight, 1 night time. The night frame could become daylight if I appears too hard to do or keep track of. Two differnet maps, frames 1 and 2 europe, frames 3 and 4 bigweek. Reason for two differnet maps...
Neither has all I wanted. Europe has targets that are not deep. Think 1943.
Bigweek has deeper targets. Think 1944-45.
Plane set;
A progressive plane set. (don't say rotating) Each frame a later plane set will become active starting with 1943. This way almost all of the American, British and German fighters, except early war will be only be used as dead cap in frame 1, (see Primary Life and Dead Cap). Targets for each frame will be deeper as escorts gain range. Escorts will not be allowed to go all the way to the target in frame 1 and frame 2.
Frame 3 is night time.
No fighter escorts. Bombers can be used as escorts in frame 3. (Mossie and
A20-G) Which means every allied pilot will be flying some type of bomber in this frame.
Frame 4 will allow fighter escort to go all the way to the target.
Frame 1
Allied; P-38L, P47D-11, Spitfire V, B-17
Axis; Bf109G-2, Bf110C-4b, Fw190A-3
Frame 2
Allied; P47D-25, P51-B, Spitfire IX, B-17
Axis; Bf109G-6, Bf110G-2, Fw190A-5
No drop tanks, rockets or gun pods allowed
Frame 3
Allied; Mosquito MkVI, Lancaster MkIII, A20-G
Mossies are to be pathfinder/escorts. Just as they were used in real life.
A20-G's can be used any way the Allied Co wants. Escorts/bombers/low level
pain in the asses. (real life again)
Axis; Bf110G-2, BF109G-10, Fw190A-8
All Axis planes are to carry underwing pods. Rockets for the 110's and 190's.
Cannons for the 109's
Frame 4
Allied; P51-C, P47D-30, B-17
Final perk planes, Spitfire MkXIV, Tempest
Axis; BF109G-10, Fw190D-8,
Final perk planes, Ta152H-1, Me262A-1
Drop tanks allowed for both sides.
Perk Rides;
The higest scoring living pilots (those not KIA) may be recruited for perk planes and moved to a perk plane group. You die, you loose perk ride. You don't score well, you could be replaced by someone who did. Perk planes will be a plane from the next frames plane set. This will be limited to 24 fighter pilots per side. You can decline a perk ride. (say if you wanted to stay with your squad). Perk planes will be selected by the CM's. Bomber pilots are not left out here. Most bombs on target and living would allow
pilot to command a formation. Same rules apply for bomber pilots as fighter pilots. You die you loose you perk ride. You score poorly may you loose your perk ride. Bomber pilots with a perk ride will remain with their orginal group.
Air/Sea Rescue;
The PT boat had to sit idle, next to the plane for 2 or 3 minutes. An agreed upon text would have to be typed (permission to come aboard, come aboard, etc... ) and filmed, along with the idle period. The downed pilot would then exit the plane (after the idle period) and move to the PT boats base and
have to wait for the boat to return. The PT boat has to return to base without dying or ditching. Only then would the pilot be considered "saved". If the boat fails to return or the pilot exits the arena before the boat returns, he's KIA.
Primary Life and Dead cap;
2 lives, 1 primary and 1 dead cap. Dead cap = friendly base cover, air/sea rescue or ground vehicle. Dead cap will be able to cover the channel but not make landfall on the other side. 5000 feet alt cap for dead cap planes. First lifers will be allowed to chase all the way back to the other sides base.
Vehicles and boats will be allowed to do rescues as well as friendly base support. Same basic set of rules apply for rescues. Dead cap can also cover air/sea rescue ops. Rescue applies to both sides. Dead cap planes will be a step back in plane set or anti-perk. Dead cap planes will be selected by the CM's.
Points;
Points will be awarded for targets destroyed and planes shot down.
Points will also be awarded for rescues.
Finally...
I am aware that this is by no means a "finished" scenario. It is only a set of ideas for a scenario. All input, ideas, comments and concerns are welcome.