I, for one, hope that after the pony/jug the SPITS get remodeled? Why, dear god, why, you ask? Because with every update so far has come a little FM tweaking. And the damn SpitV needs to have its boost reduced, the weak SpitIX needs to have its increased, and the Spit14.. well that could stand to lose a little instability, but that's just opinion.
We have the uber later-era spitV "covering/posing" as a early/mid war ride. We have our late supposedly "better" spit9 being the worst of the lot with a weak engine and not representing the best spit9's out there. As such the spitV outflies the Spit9.
Take a spitv offline. Full gas. On the deck hit wep til you max out (303, 309mph, something like that). Turn eng off. See how long it takes to slow down. Do the same on Spit9. With the SAME airframe, the SpitV glides/retains E 3x as long, and I read a comment that the spit9 dived better than the spitV and zoomed better (minor changes, it could retain E better, etc). Yet our SpitV can hang on its nose like a helo, it can deploy flaps and keep nose up 45degrees or more (and keep it steady on a target, no less) down til 45mph, then in less than 1.5 seconds after dropping the nose it will be travelling at 180mph again. EVERY film in AH2 I have of spitVs hovering shows this. They retain guns lock til 45mph (+/- 5) then the instant they drop nose down/stall they're back to 185mph in under 2 seconds.
spitV needs reworking big time, which is why I say "Do them next!! PLEASE DEAR GOD! NEXT!"
Edit: screw the whiners
![Neener! Neener! :P](http://bbs.hitechcreations.com/smf/Smileys/default/tongue1.gif)
there are plenty of dweeb rides out there. SpitV has been one too long. Make it realistic!