Author Topic: Game needs a Death Penalty.. please!!!!!!!!!!!  (Read 2796 times)

Offline DropW

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Game needs a Death Penalty.. please!!!!!!!!!!!
« on: August 18, 2005, 03:59:19 PM »
Hi all. I have noticed that the game is really starting to lose its thrill. I've played for quite a while and it is no longer exciting to try and take a base or fight in the air. I truly believe the remedy for this is to get rid of instant respawn time when killed. Think carefully about this now... If there was a 1 minute wait time after you actually died before you could re-up your plane, the entire gameplay would completely change. There would no longer be people that you just killed a few seconds ago reupping and killing you.

  Also, fear would now come in to play. Not a single soul in Aces High has fear of dying. They know that they can just re-up instantly.. no big deal... Well, if they had to wait a solid minute, that would all change! It would be soo much more realistic. People would actually be afraid to HO another person!! just think about that! lol. I'm drooling with excitement just thinking about it! Please oh please creators of Aces High, hear my words!!

  I honestly think this would spice the game up 100 fold. Something has got to be done, I'm getting bored outa my mind lately with dead end base capturing and furballing with ghosts that you just killed. Its so unrealistic right now. Its like each country has unlimited resources to man power, its pointless. In Air Warrior they made it so that if there were so many friendly planes in a sector, you wouldn't be able to take off from a base in that sector. At least that was an attempt to control the insaneness of instant respawn time. I think my idea about 1 minute wait is better though ;). Well, hope this gets noticed and implemented into the programming. -DropW

Offline Karnak

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #1 on: August 18, 2005, 04:42:51 PM »
You're right, it would completely change.  People would get incredibly timid and only the very fastest fighters would be seen on a regular basis.

People are already timid.


ToD will have a death penalty though, so your hopes are not in vain.
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Offline Furball

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #2 on: August 18, 2005, 04:52:02 PM »
I am not ashamed to confess that I am ignorant of what I do not know.
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Offline DropW

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #3 on: August 18, 2005, 06:06:13 PM »
ROFL!!! That is an awesome pic Furball. I love it. It is absolutely perfect for this post. :lol :rofl :aok

Offline bustr

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #4 on: August 18, 2005, 06:50:50 PM »
DropW,

You in a squad? Friday night squad ops are exactly what you want. One life for 2 hours of potential white knuckle excitment. You don't fly timid. Much of the time you are flying a patrol or have a taget destination to reach. There is always that wondering where the enemy is, how high or low, where will the cons come from, and can I actually survive a fight knowing I have only one life in the current frame.

You don't get dar. You have the map and can see bases flashing. And icon distance is realisticly short. Some times you climb up to a formation of dots getting in position to attack and suddenly their icon turns "green". And then both of you get bounced from on high and it devolves into a long running knife fight while you are trying to get away to the regrouping area only to find two of you survived..................... ..

I would hate to see the MA changed with limitations that would mock the fact that its a free for all arena so you can always find something going on at all times, good or bad...................
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline kevykev56

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #5 on: August 18, 2005, 06:50:50 PM »
If hangars are down planes cant get off the ground. That would solve your ghost problems.

I had to put on my robe and wizard hat to solve my ghost probs, but thats a different story.:aok
RHIN0 Retired C.O. Sick Puppies Squadron

Offline hubsonfire

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #6 on: August 18, 2005, 08:07:05 PM »
I can only see this benefitting the vulchers, making the timid fly even more timidly, make only the fastest planes viable, and encouraging multiple cons to engage a single con, to avoid risking a time out.

Count me out on this one.
mook
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Offline Ack-Ack

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #7 on: August 18, 2005, 08:47:49 PM »
We can add the Ack-Ack Death Penalty System.  Just give me $50 and I'll come to your house and stand behind you when you fly.  When you get shot down and die, I'll kick you in the nuts and beat the crap out of your dog.  The plus side is HiTech doesn't have to code a thing into the game.  


ack-ack
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Elite Top Aces +1 Mexican Official Squadron Song

storch

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #8 on: August 19, 2005, 03:05:11 PM »
Quote
Originally posted by Ack-Ack
We can add the Ack-Ack Death Penalty System.  Just give me $50 and I'll come to your house and stand behind you when you fly.  When you get shot down and die, I'll kick you in the nuts and beat the crap out of your dog.  The plus side is HiTech doesn't have to code a thing into the game.  


ack-ack


would you suspend yourself from the ceiling and drop down when he was looking elsewhere or otherwise engaged?

Offline DropW

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #9 on: August 19, 2005, 04:04:38 PM »
Hi all. I agree in that there would probably be less 1 on 1 fights, because people would want to fly with other people in order to preserve their life. However, if you want one on one fights, they do have the DA for that.

I think that the implementation of a 30 second or 1 minute respawn time would change game play but not for the worse like everyone seems to think. Any of you guys played Halo2? There is like a 15 second wait in some games to respawn. Its nice, 'cause it allows opportunities of offensive strategies to actually work. What I have noticed, is that this game was created with the defender always having the advantage over the offense. You need 3 offensive people for every one defending person to take a base in this game due to the unlimitted man power capability of instant respawn time.
 
30 seconds or one minute is not a ton of time to wait. The idea is to keep people from constantly upping like mad in order to hinder the offensive long enough to where the offensive is no longer doing anything good. Plus, if you haven't noticed, people are starting to fly more and more together than in the old days. I think its a good thing. This game should be a team game.

I'll give you a situation.. there are 3 of you guys flying together, and you get into a fight with 5 enemy. The three of you after a great battle end up killing all 5 enemy and you are ready to return to base feeling awesome about yourselves. But wait, out of the distance one by one, the enemy you just killed keep comin back out of anger and vengence. They actually keep you from returning to base because their soul is at unrest and they are persistent. After 10 min. of this, you either no longer have the fuel to get home or they end up shooting you down. The guys you killed a couple times over end up killing you in the end due to their persistance. Don't forget now, that you had to fly 2 sectors to get there, and they were just a stone throw from their base. They go back home feeling satisfied, and you are too far away to get back to them in time to serve your own vengence. Soon, dissapointment comes to your mind and you shout "lame" or "wuss" or something to the other team because they were able to keep comin back until you died by their hands.

With the timed respawn time, all of that could of been avoided. This happens a hundreds time a day in AH. It is getting quite boring. The defense will always have the upper hand. Whoever is closest to their base will almost always be able to put up a brick wall that your plane ends up smashing into. Only with overwhelming , and I mean overwhelming numbers will it be possible to take a base that is being defended decently.

I find that humans strive to have purpose in their lives. Without purpose, people get very depressed and bored. This game is losing purpose. It is turning into a giant furball with the only gratification one gets is when his name appears highlighted in the text bar exclaiming that he landed 2 or 4 or 40 victories in something. Thats great and all, but I want something more out of this game. It has the potential to be something much much more than what it is turning into.

I feel that this would allow the people that want to do strategic war a chance at succeeding, and at the same time, not be too much of a penalty for the people furballing. In actuallity this might end up being aplauded by the furballers that enjoy good fights. There would be less of those persistant vengence flyers coming back in a fresh plane and killing your hard work flight. just 30 seconds wait after a death would make a huge difference and I think for the Better! Its not like you got just one life and you have to sit out the campaign... its just 30 seconds or maybe just 1 minute. Perfect amount of time to cool yourself from a defeat and grab a snack! I truly think this would be a step forward for AH.
-DropW   p.s. sorry for the long speech, but I am really for this ;)

Offline SlapShot

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #10 on: August 19, 2005, 04:19:13 PM »
I'll give you a situation.. there are 3 of you guys flying together, and you get into a fight with 5 enemy. The three of you after a great battle end up killing all 5 enemy and you are ready to return to base feeling awesome about yourselves.

Why return ? ... one fight and its time to go home ... nah.

But wait, out of the distance one by one, the enemy you just killed keep comin back out of anger and vengence.

We could only HOPE and PRAY that they do ... cause we get to FIGHT again.

They actually keep you from returning to base because their soul is at unrest and they are persistent.

Great !!! ... They provide the best FIGHTS.

After 10 min. of this, you either no longer have the fuel to get home or they end up shooting you down. The guys you killed a couple times over end up killing you in the end due to their persistance.

Not always the case. If they want to shoot down a dead-stick plane and it makes them get a woody ... oh well. We know who really pwned who.

Don't forget now, that you had to fly 2 sectors to get there, and they were just a stone throw from their base.

I never fly 2 sectors to try and find a fight ... I would rather stick sharp pencils on my eyes.

They go back home feeling satisfied, and you are too far away to get back to them in time to serve your own vengence. Soon, dissapointment comes to your mind and you shout "lame" or "wuss" or something to the other team because they were able to keep comin back until you died by their hands.

Like I said above ... we know who pwned who ... I won't lose sleep over it and I never call people "lame" or "wuss" ... at least they came back and mixed it up.

"Time Out" Death penalty pure and plainly SUCKS. I pay to play this game ... not sit on the sidelines when I die.
SlapShot - Blue Knights

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Offline Ack-Ack

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #11 on: August 19, 2005, 04:51:55 PM »
Quote
Originally posted by storch
would you suspend yourself from the ceiling and drop down when he was looking elsewhere or otherwise engaged?



Or you can pay $25 dollars for Storch's Ankle Biter Service.  
*Ankle Guards not included.



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Offline HL117

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #12 on: August 21, 2005, 11:12:29 PM »
I feel your Pain Drop    but how would we have been able to vulch you in the past , if you had to wait so long b4 reupping ......seriously I have wished for a death penalty  at times also , How about another arena, will call it Big Pac 2 and make the bastages wait about  10 mins before reuppin even better will make  em sit through a debrief and explain how dumb it is to reupp with 10 bogies overhead..........
Whether you think you can or cannot, you are right!

Offline Flayed1

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #13 on: August 22, 2005, 10:53:45 AM »
Quote
Not a single soul in Aces High has fear of dying.



   Hey now this isn't quite true..  I for 1 value my virtual life and try to land every plane I take off in.  Most of all on my bombing runs, I'm one of those guys that will invest large amounts of time to fly to my drop point and then try to get back without getting shot down. So I prefer that time not be wasted by having my virtual pilot die.

   I do like the idea of some sort of death penalty though I'm not shure about a time out being it but I don't think we will ever see one in the MA, I think we will just have to wait for TOD for that.
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!

Offline Karnak

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Game needs a Death Penalty.. please!!!!!!!!!!!
« Reply #14 on: August 22, 2005, 11:17:58 AM »
DropW,

I'll give you a much better and more likely version of your fight:

The three see the five and turn tail and run because they have lesser numbers. No fight occurs.


Here is the problem, AH doesn't have anything that forces, or encourages much, people to fight.  Therefore if you add a reason for them not to fight, as you suggest doing, they will avoid fights that aren't grossly lopsided.


Personally I think the time to climb back out is more than enough of a death penalty.  You must consider that when you compare AH to games that have no time to combat issues like Halo2 or any other FPS.  So what you want in AH is a death penalty on top of a death penalty with no reason to fight as icing on the cake.

Bad idea.
Petals floating by,
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             As she remembers me-